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-rw-r--r--src/skel/glfw/glfw.cpp9
-rw-r--r--src/skel/skeleton.cpp5
-rw-r--r--src/skel/win/win.cpp9
3 files changed, 23 insertions, 0 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 418f93e4..f039819c 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -40,6 +40,7 @@
#include "Sprite2d.h"
#include "AnimViewer.h"
#include "Font.h"
+#include "MemoryMgr.h"
#define MAX_SUBSYSTEMS (16)
@@ -279,7 +280,11 @@ psMouseSetPos(RwV2d *pos)
RwMemoryFunctions*
psGetMemoryFunctions(void)
{
+#ifdef USE_CUSTOM_ALLOCATOR
+ return &memFuncs;
+#else
return nil;
+#endif
}
/*
@@ -1521,6 +1526,10 @@ main(int argc, char *argv[])
RwV2d pos;
RwInt32 i;
+#ifdef USE_CUSTOM_ALLOCATOR
+ InitMemoryMgr();
+#endif
+
#ifndef _WIN32
struct sigaction act;
act.sa_sigaction = terminateHandler;
diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp
index a21d5674..0d70f27d 100644
--- a/src/skel/skeleton.cpp
+++ b/src/skel/skeleton.cpp
@@ -11,6 +11,7 @@
#include "skeleton.h"
#include "platform.h"
#include "main.h"
+#include "MemoryHeap.h"
// --MIAMI: file done
@@ -306,6 +307,8 @@ RsRwInitialize(void *displayID)
{
RwEngineOpenParams openParams;
+ PUSH_MEMID(MEMID_RENDER); // NB: not popped on failed return
+
/*
* Start RenderWare...
*/
@@ -373,6 +376,8 @@ RsRwInitialize(void *displayID)
RwTextureSetAutoMipmapping(TRUE);
RwTextureSetMipmapping(FALSE);
+ POP_MEMID();
+
return TRUE;
}
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index a437a3b4..1fd959f2 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -98,6 +98,7 @@ static psGlobalType PsGlobal;
#include "Sprite2d.h"
#include "AnimViewer.h"
#include "Font.h"
+#include "MemoryMgr.h"
VALIDATE_SIZE(psGlobalType, 0x28);
@@ -309,7 +310,11 @@ psMouseSetPos(RwV2d *pos)
RwMemoryFunctions*
psGetMemoryFunctions(void)
{
+#ifdef USE_CUSTOM_ALLOCATOR
+ return &memFuncs;
+#else
return nil;
+#endif
}
/*
@@ -2009,6 +2014,10 @@ WinMain(HINSTANCE instance,
}
#endif
+#ifdef USE_CUSTOM_ALLOCATOR
+ InitMemoryMgr();
+#endif
+
/*
* Initialize the platform independent data.
* This will in turn initialize the platform specific data...