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-rw-r--r--src/skel/win/win.cpp53
1 files changed, 22 insertions, 31 deletions
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index c16ea2a1..388090fc 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -1017,17 +1017,12 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
RECT rect;
/* redraw window */
-#ifndef MASTER
- if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
- {
- RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
- }
-#else
+
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
-#endif
+
/* Manually resize window */
rect.left = rect.top = 0;
rect.bottom = newPos->bottom - newPos->top;
@@ -2183,17 +2178,17 @@ WinMain(HINSTANCE instance,
}
#endif
- if (TurnOnAnimViewer)
- {
#ifndef MASTER
+ if (gbModelViewer) {
+ // This is TheModelViewer in LCS, but not compiled on III Mobile.
+ LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
CAnimViewer::Initialise();
+ CTimer::Update();
#ifndef PS2_MENU
FrontEndMenuManager.m_bGameNotLoaded = false;
#endif
- gGameState = GS_ANIMVIEWER;
- TurnOnAnimViewer = false;
-#endif
}
+#endif
while ( TRUE )
{
@@ -2238,6 +2233,12 @@ WinMain(HINSTANCE instance,
DispatchMessage(&message);
}
}
+#ifndef MASTER
+ else if (gbModelViewer) {
+ // This is TheModelViewerCore in LCS
+ TheModelViewer();
+ }
+#endif
else if( ForegroundApp )
{
switch ( gGameState )
@@ -2451,18 +2452,6 @@ WinMain(HINSTANCE instance,
}
break;
}
-#ifndef MASTER
- case GS_ANIMVIEWER:
- {
- float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
- if (RwInitialised)
- {
- if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
- RsEventHandler(rsANIMVIEWER, (void*)TRUE);
- }
- break;
- }
-#endif
}
}
else
@@ -2534,13 +2523,14 @@ WinMain(HINSTANCE instance,
}
else
{
- if ( gGameState == GS_PLAYING_GAME )
- CGame::ShutDown();
#ifndef MASTER
- else if ( gGameState == GS_ANIMVIEWER )
+ if ( gbModelViewer )
CAnimViewer::Shutdown();
+ else
#endif
-
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
+
CTimer::Stop();
if ( FrontEndMenuManager.m_bFirstTime == true )
@@ -2561,12 +2551,13 @@ WinMain(HINSTANCE instance,
}
- if ( gGameState == GS_PLAYING_GAME )
- CGame::ShutDown();
#ifndef MASTER
- else if ( gGameState == GS_ANIMVIEWER )
+ if ( gbModelViewer )
CAnimViewer::Shutdown();
+ else
#endif
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
DMAudio.Terminate();