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-rw-r--r--src/rw/ClumpRead.cpp1
-rw-r--r--src/rw/Lights.cpp54
-rw-r--r--src/rw/Lights.h1
-rw-r--r--src/rw/MemoryHeap.cpp2
-rw-r--r--src/rw/MemoryHeap.h20
-rw-r--r--src/rw/RwHelper.cpp191
-rw-r--r--src/rw/RwHelper.h11
-rw-r--r--src/rw/TexRead.cpp47
-rw-r--r--src/rw/TxdStore.cpp2
-rw-r--r--src/rw/VisibilityPlugins.cpp530
-rw-r--r--src/rw/VisibilityPlugins.h20
11 files changed, 477 insertions, 402 deletions
diff --git a/src/rw/ClumpRead.cpp b/src/rw/ClumpRead.cpp
index 5f50f52d..b8d72d23 100644
--- a/src/rw/ClumpRead.cpp
+++ b/src/rw/ClumpRead.cpp
@@ -1,5 +1,6 @@
#include "common.h"
+//--MIAMI: done
struct rpGeometryList
{
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp
index b3cef6d4..e0dff850 100644
--- a/src/rw/Lights.cpp
+++ b/src/rw/Lights.cpp
@@ -9,6 +9,9 @@
#include "Weather.h"
#include "ZoneCull.h"
#include "Frontend.h"
+#include "MBlur.h"
+
+//--MIAMI: done
RpLight *pAmbient;
RpLight *pDirect;
@@ -23,6 +26,13 @@ RwRGBAReal DirectionalLightColourForFrame;
RwRGBAReal AmbientLightColour;
RwRGBAReal DirectionalLightColour;
+#ifdef EXTENDED_COLOURFILTER
+#include "postfx.h"
+#define USEBLURCOLORS CPostFX::UseBlurColours()
+#else
+#define USEBLURCOLORS CMBlur::BlurOn
+#endif
+
void
SetLightsWithTimeOfDayColour(RpWorld *)
{
@@ -30,17 +40,35 @@ SetLightsWithTimeOfDayColour(RpWorld *)
RwMatrix mat;
if(pAmbient){
- AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult;
- AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult;
- AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult;
+ if(USEBLURCOLORS){
+ AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed_Bl() * CCoronas::LightsMult;
+ AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen_Bl() * CCoronas::LightsMult;
+ AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue_Bl() * CCoronas::LightsMult;
+ }else{
+ AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult;
+ AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult;
+ AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult;
+ }
+
+ if(USEBLURCOLORS){
+ AmbientLightColourForFrame_PedsCarsAndObjects.red = CTimeCycle::GetAmbientRed_Obj_Bl() * CCoronas::LightsMult;
+ AmbientLightColourForFrame_PedsCarsAndObjects.green = CTimeCycle::GetAmbientGreen_Obj_Bl() * CCoronas::LightsMult;
+ AmbientLightColourForFrame_PedsCarsAndObjects.blue = CTimeCycle::GetAmbientBlue_Obj_Bl() * CCoronas::LightsMult;
+ }else{
+ AmbientLightColourForFrame_PedsCarsAndObjects.red = CTimeCycle::GetAmbientRed_Obj() * CCoronas::LightsMult;
+ AmbientLightColourForFrame_PedsCarsAndObjects.green = CTimeCycle::GetAmbientGreen_Obj() * CCoronas::LightsMult;
+ AmbientLightColourForFrame_PedsCarsAndObjects.blue = CTimeCycle::GetAmbientBlue_Obj() * CCoronas::LightsMult;
+ }
+
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
AmbientLightColourForFrame.red = 1.0f;
AmbientLightColourForFrame.green = 1.0f;
AmbientLightColourForFrame.blue = 1.0f;
+
+ AmbientLightColourForFrame_PedsCarsAndObjects.red = 1.0f;
+ AmbientLightColourForFrame_PedsCarsAndObjects.green = 1.0f;
+ AmbientLightColourForFrame_PedsCarsAndObjects.blue = 1.0f;
}
- AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame.red*1.3f);
- AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame.green*1.3f);
- AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame.blue*1.3f);
RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
}
@@ -67,9 +95,9 @@ SetLightsWithTimeOfDayColour(RpWorld *)
RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE);
}
- if(CMenuManager::m_PrefsBrightness > 256){
- float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
- float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
+ if(FrontEndMenuManager.m_PrefsBrightness > 256){
+ float f1 = 2.0f * (FrontEndMenuManager.m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
+ float f2 = 3.0f * (FrontEndMenuManager.m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
AmbientLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f2);
AmbientLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f2);
@@ -323,6 +351,14 @@ ActivateDirectional(void)
RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
}
+RwRGBAReal FullLight = { 1.0f, 1.0f, 1.0f, 1.0f };
+
+void
+SetFullAmbient(void)
+{
+ RpLightSetColor(pAmbient, &FullLight);
+}
+
void
SetAmbientColours(void)
{
diff --git a/src/rw/Lights.h b/src/rw/Lights.h
index 5057f1d0..ad355adb 100644
--- a/src/rw/Lights.h
+++ b/src/rw/Lights.h
@@ -24,3 +24,4 @@ void SetAmbientColours(void);
void SetAmbientColoursForPedsCarsAndObjects(void);
void SetAmbientColoursToIndicateRoadGroup(int i);
void SetAmbientColours(RwRGBAReal *color);
+void SetFullAmbient(void);
diff --git a/src/rw/MemoryHeap.cpp b/src/rw/MemoryHeap.cpp
index 469262d3..45dd1fc2 100644
--- a/src/rw/MemoryHeap.cpp
+++ b/src/rw/MemoryHeap.cpp
@@ -7,6 +7,8 @@
#include "FileLoader.h"
#include "MemoryHeap.h"
+// TODO(MIAMI)
+
#ifdef USE_CUSTOM_ALLOCATOR
//#define MEMORYHEAP_ASSERT(cond) { if (!(cond)) { printf("ASSERT File:%s Line:%d\n", __FILE__, __LINE__); exit(1); } }
diff --git a/src/rw/MemoryHeap.h b/src/rw/MemoryHeap.h
index 23163c1c..38a8ba2b 100644
--- a/src/rw/MemoryHeap.h
+++ b/src/rw/MemoryHeap.h
@@ -18,7 +18,6 @@
enum {
MEMID_FREE,
// IDs from LCS:
-/*
MEMID_GAME = 1, // "Game"
MEMID_WORLD = 2, // "World"
MEMID_ANIMATION = 3, // "Animation"
@@ -38,25 +37,6 @@ enum {
MEMID_CARS = 17, // "Cars"
MEMID_RENDER = 18, // "Render"
MEMID_PED_ATTR = 19, // "Ped Attr"
-*/
- // III:
- MEMID_GAME = 1, // "Game"
- MEMID_WORLD = 2, // "World"
- MEMID_ANIMATION = 3, // "Animation"
- MEMID_POOLS = 4, // "Pools"
- MEMID_DEF_MODELS = 5, // "Default Models"
- MEMID_STREAM = 6, // "Streaming"
- MEMID_STREAM_MODELS = 7, // "Streamed Models" (instance)
- MEMID_STREAM_TEXUTRES = 8, // "Streamed Textures"
- MEMID_TEXTURES = 9, // "Textures"
- MEMID_COLLISION = 10, // "Collision"
- MEMID_RENDERLIST = 11, // ?
- MEMID_GAME_PROCESS = 12, // "Game Process"
- MEMID_SCRIPT = 13, // "Script"
- MEMID_CARS = 14, // "Cars"
- MEMID_RENDER = 15, // "Render"
- MEMID_FRONTEND = 17, // ?
-
NUM_MEMIDS,
NUM_FIXED_MEMBLOCKS = 6
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index e0133985..8e41cdc9 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -3,7 +3,6 @@
#endif
#include "common.h"
-#include "RwHelper.h"
#include "Timecycle.h"
#include "skeleton.h"
#include "Debug.h"
@@ -19,7 +18,7 @@ bool gPS2alphaTest = true;
#else
bool gPS2alphaTest = false;
#endif
-bool gBackfaceCulling = true;
+bool gBackfaceCulling;
#if !defined(FINAL) || defined(DEBUGMENU)
static bool charsetOpen;
@@ -76,7 +75,7 @@ DefinedState(void)
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE);
+ //RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEBORDERCOLOR, (void*)RWRGBALONG(0, 0, 0, 255));
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
@@ -86,22 +85,13 @@ DefinedState(void)
#ifdef LIBRW
rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL);
+ rw::SetRenderState(rw::ALPHATESTREF, 3);
rw::SetRenderState(rw::GSALPHATEST, gPS2alphaTest);
#else
// D3D stuff
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
-#endif
- SetAlphaRef(2);
-}
-
-void
-SetAlphaRef(int ref)
-{
-#ifdef LIBRW
- rw::SetRenderState(rw::ALPHATESTREF, ref+1);
-#else
- RwD3D8SetRenderState(D3DRS_ALPHAREF, ref);
+ RwD3D8SetRenderState(D3DRS_ALPHAREF, 2);
#endif
}
@@ -182,24 +172,11 @@ GetFirstTexture(RwTexDictionary *txd)
return tex;
}
-#ifdef PED_SKIN
-static RpAtomic*
-isSkinnedCb(RpAtomic *atomic, void *data)
-{
- RpAtomic **pAtomic = (RpAtomic**)data;
- if(*pAtomic)
- return nil; // already found one
- if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)))
- *pAtomic = atomic; // we could just return nil here directly...
- return atomic;
-}
-
-RpAtomic*
+bool
IsClumpSkinned(RpClump *clump)
{
- RpAtomic *atomic = nil;
- RpClumpForAllAtomics(clump, isSkinnedCb, &atomic);
- return atomic;
+ RpAtomic *atomic = GetFirstAtomic(clump);
+ return atomic ? RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)) : nil;
}
static RpAtomic*
@@ -237,17 +214,6 @@ GetAnimHierarchyFromClump(RpClump *clump)
return hier;
}
-RwFrame*
-GetHierarchyFromChildNodesCB(RwFrame *frame, void *data)
-{
- RpHAnimHierarchy **pHier = (RpHAnimHierarchy**)data;
- RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame);
- if(hier == nil)
- RwFrameForAllChildren(frame, GetHierarchyFromChildNodesCB, &hier);
- *pHier = hier;
- return nil;
-}
-
void
SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
{
@@ -263,8 +229,7 @@ SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
if(boneTable == nil)
return;
-// atomic = GetFirstAtomic(clump); // mobile, also VC
- atomic = IsClumpSkinned(clump); // xbox, seems safer
+ atomic = GetFirstAtomic(clump); // mobile, also VC
assert(atomic);
skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
assert(skin);
@@ -335,9 +300,9 @@ AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
hier->interpolator->currentAnim = nil;
}
#else
- if(hier && hier->pCurrentAnim){
- RpHAnimAnimationDestroy(hier->pCurrentAnim);
- hier->pCurrentAnim = nil;
+ if(hier && hier->currentAnim){
+ RpHAnimAnimationDestroy(hier->currentAnim->pCurrentAnim);
+ hier->currentAnim = nil;
}
#endif
}
@@ -370,7 +335,125 @@ RenderSkeleton(RpHAnimHierarchy *hier)
par = stack[--sp];
}
}
-#endif
+
+
+RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset)
+{
+ RwIm2DVertex vx[4];
+
+ /*
+ * Render an opaque white 2D quad at the given coordinates and
+ * spanning a whole texture.
+ */
+
+ RwIm2DVertexSetScreenX(&vx[0], x1);
+ RwIm2DVertexSetScreenY(&vx[0], y1);
+ RwIm2DVertexSetScreenZ(&vx[0], z);
+ RwIm2DVertexSetIntRGBA(&vx[0], 255, 255, 255, 255);
+ RwIm2DVertexSetRecipCameraZ(&vx[0], recipCamZ);
+ RwIm2DVertexSetU(&vx[0], uvOffset, recipCamZ);
+ RwIm2DVertexSetV(&vx[0], uvOffset, recipCamZ);
+
+ RwIm2DVertexSetScreenX(&vx[1], x1);
+ RwIm2DVertexSetScreenY(&vx[1], y2);
+ RwIm2DVertexSetScreenZ(&vx[1], z);
+ RwIm2DVertexSetIntRGBA(&vx[1], 255, 255, 255, 255);
+ RwIm2DVertexSetRecipCameraZ(&vx[1], recipCamZ);
+ RwIm2DVertexSetU(&vx[1], uvOffset, recipCamZ);
+ RwIm2DVertexSetV(&vx[1], 1.0f + uvOffset, recipCamZ);
+
+ RwIm2DVertexSetScreenX(&vx[2], x2);
+ RwIm2DVertexSetScreenY(&vx[2], y1);
+ RwIm2DVertexSetScreenZ(&vx[2], z);
+ RwIm2DVertexSetIntRGBA(&vx[2], 255, 255, 255, 255);
+ RwIm2DVertexSetRecipCameraZ(&vx[2], recipCamZ);
+ RwIm2DVertexSetU(&vx[2], 1.0f + uvOffset, recipCamZ);
+ RwIm2DVertexSetV(&vx[2], uvOffset, recipCamZ);
+
+ RwIm2DVertexSetScreenX(&vx[3], x2);
+ RwIm2DVertexSetScreenY(&vx[3], y2);
+ RwIm2DVertexSetScreenZ(&vx[3], z);
+ RwIm2DVertexSetIntRGBA(&vx[3], 255, 255, 255, 255);
+ RwIm2DVertexSetRecipCameraZ(&vx[3], recipCamZ);
+ RwIm2DVertexSetU(&vx[3], 1.0f + uvOffset, recipCamZ);
+ RwIm2DVertexSetV(&vx[3], 1.0f + uvOffset, recipCamZ);
+
+ RwIm2DRenderPrimitive(rwPRIMTYPETRISTRIP, vx, 4);
+
+ return TRUE;
+}
+
+bool b_cbsUseLTM = true;
+
+RpAtomic *cbsCalcMeanBSphereRadiusCB(RpAtomic *atomic, void *data)
+{
+ RwV3d atomicPos;
+
+ if ( b_cbsUseLTM )
+ RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetLTM(RpClumpGetFrame(atomic->clump)));
+ else
+ RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetMatrix(RpClumpGetFrame(atomic->clump)));
+
+ RwV3d temp;
+ RwV3dSub(&temp, &atomicPos, &((RwSphere *)data)->center);
+ RwReal radius = RwV3dLength(&temp) + RpAtomicGetBoundingSphere(atomic)->radius;
+
+ if ( ((RwSphere *)data)->radius < radius )
+ ((RwSphere *)data)->radius = radius;
+
+ return atomic;
+}
+
+RpAtomic *cbsCalcMeanBSphereCenterCB(RpAtomic *atomic, void *data)
+{
+ RwV3d atomicPos;
+
+ if ( b_cbsUseLTM )
+ RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetLTM(RpClumpGetFrame(atomic->clump)));
+ else
+ RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetMatrix(RpClumpGetFrame(atomic->clump)));
+
+ RwV3dAdd(&((RwSphere *)data)->center, &((RwSphere *)data)->center, &atomicPos);
+
+ return atomic;
+}
+
+RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM)
+{
+ RwMatrix matrix;
+ RwSphere result = { 0.0f, 0.0f, 0.0f, 0.0f };
+
+ b_cbsUseLTM = useLTM;
+
+ if ( clump == nil || sphere == nil )
+ return nil;
+
+ sphere->radius = 0.0f;
+ sphere->center.x = 0.0f;
+ sphere->center.y = 0.0f;
+ sphere->center.z = 0.0f;
+
+ RwInt32 numAtomics = RpClumpGetNumAtomics(clump);
+ if ( numAtomics < 1.0f )
+ return nil;
+
+ RpClumpForAllAtomics(clump, cbsCalcMeanBSphereCenterCB, &result);
+
+ RwV3dScale(&result.center, &result.center, 1.0f/numAtomics);
+
+ RpClumpForAllAtomics(clump, cbsCalcMeanBSphereRadiusCB, &result);
+
+ if ( b_cbsUseLTM )
+ RwMatrixInvert(&matrix, RwFrameGetLTM(RpClumpGetFrame(clump)));
+ else
+ RwMatrixInvert(&matrix, RwFrameGetMatrix(RpClumpGetFrame(clump)));
+
+ RwV3dTransformPoints(&result.center, &result.center, 1, &matrix);
+
+ *sphere = result;
+
+ return clump;
+}
void
CameraSize(RwCamera * camera, RwRect * rect,
@@ -483,7 +566,7 @@ CameraSize(RwCamera * camera, RwRect * rect,
#else
raster = RwCameraGetRaster(camera);
zRaster = RwCameraGetZRaster(camera);
-
+
raster->width = zRaster->width = rect->w;
raster->height = zRaster->height = rect->h;
#endif
@@ -618,16 +701,6 @@ findPlatform(rw::Atomic *a)
return 0;
}
-// in CVehicleModelInfo in VC
-static RpMaterial*
-GetMatFXEffectMaterialCB(RpMaterial *material, void *data)
-{
- if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTNULL)
- return material;
- *(int*)data = RpMatFXMaterialGetEffects(material);
- return nil;
-}
-
// Game doesn't read atomic extensions so we never get any other than the default pipe,
// but we need it for uninstancing
void
@@ -637,7 +710,7 @@ attachPipe(rw::Atomic *atomic)
atomic->pipeline = rw::skinGlobals.pipelines[rw::platform];
else{
int fx = rpMATFXEFFECTNULL;
- RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), GetMatFXEffectMaterialCB, &fx);
+ RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), CVehicleModelInfo::GetMatFXEffectMaterialCB, &fx);
if(fx != rpMATFXEFFECTNULL)
RpMatFXAtomicEnableEffects(atomic);
}
diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h
index 1a5f64b1..9352d1fd 100644
--- a/src/rw/RwHelper.h
+++ b/src/rw/RwHelper.h
@@ -1,6 +1,7 @@
#pragma once
extern bool gPS2alphaTest;
+extern bool gBackfaceCulling;
void OpenCharsetSafe();
void CreateDebugFont();
@@ -8,23 +9,22 @@ void DestroyDebugFont();
void ObrsPrintfString(const char *str, short x, short y);
void FlushObrsPrintfs();
void DefinedState(void);
-void SetAlphaRef(int ref);
void SetCullMode(uint32 mode);
RwFrame *GetFirstChild(RwFrame *frame);
RwObject *GetFirstObject(RwFrame *frame);
RpAtomic *GetFirstAtomic(RpClump *clump);
RwTexture *GetFirstTexture(RwTexDictionary *txd);
-#ifdef PED_SKIN
-RpAtomic *IsClumpSkinned(RpClump *clump);
+bool IsClumpSkinned(RpClump *clump);
RpHAnimHierarchy *GetAnimHierarchyFromSkinClump(RpClump *clump); // get from atomic
RpHAnimHierarchy *GetAnimHierarchyFromClump(RpClump *clump); // get from frame
-RwFrame *GetHierarchyFromChildNodesCB(RwFrame *frame, void *data);
void SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable);
RpHAnimAnimation *HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier);
RpAtomic *AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data);
void RenderSkeleton(RpHAnimHierarchy *hier);
-#endif
+
+RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset);
+RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM);
RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream);
RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream);
@@ -32,6 +32,7 @@ RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary
void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&);
bool CheckVideoCardCaps(void);
void WriteVideoCardCapsFile(void);
+bool CanVideoCardDoDXT(void);
void ConvertingTexturesScreen(uint32, uint32, const char*);
void DealWithTxdWriteError(uint32, uint32, const char*);
bool CreateTxdImageForVideoCard();
diff --git a/src/rw/TexRead.cpp b/src/rw/TexRead.cpp
index 7403ae1d..c5252f77 100644
--- a/src/rw/TexRead.cpp
+++ b/src/rw/TexRead.cpp
@@ -1,7 +1,13 @@
#pragma warning( push )
#pragma warning( disable : 4005)
#pragma warning( pop )
+#ifndef LIBRW
+#define WITHD3D
+#endif
#include "common.h"
+#ifndef LIBRW
+#include "rpanisot.h"
+#endif
#include "crossplatform.h"
#include "platform.h"
@@ -48,6 +54,15 @@ RwTextureGtaStreamRead(RwStream *stream)
texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
texNumLoaded++;
}
+
+ if(tex == nil)
+ return nil;
+
+#ifndef LIBRW
+ if(RpAnisotTextureGetMaxAnisotropy(tex) > 1)
+ RpAnisotTextureSetMaxAnisotropy(tex, RpAnisotTextureGetMaxAnisotropy(tex));
+#endif
+
return tex;
}
@@ -223,8 +238,10 @@ WriteVideoCardCapsFile(void)
}
}
+
#else
extern "C" RwInt32 _rwD3D8FindCorrectRasterFormat(RwRasterType type, RwInt32 flags);
+extern "C" RwBool _rwD3D8CheckValidTextureFormat(RwInt32 format);
void
ReadVideoCardCapsFile(uint32 &cap32, uint32 &cap24, uint32 &cap16, uint32 &cap8)
{
@@ -273,6 +290,21 @@ WriteVideoCardCapsFile(void)
}
#endif
+bool
+CanVideoCardDoDXT(void)
+{
+#ifdef LIBRW
+ // TODO
+#ifdef RW_OPENGL
+ return false;
+#else
+ return true;
+#endif
+#else
+ return _rwD3D8CheckValidTextureFormat(D3DFMT_DXT1) && _rwD3D8CheckValidTextureFormat(D3DFMT_DXT3);
+#endif
+}
+
void
ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
{
@@ -297,11 +329,12 @@ ConvertingTexturesScreen(uint32 num, uint32 count, const char *text)
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.7f));
+ CFont::SetCentreOff();
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 217, 106, 255));
CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString(SCREEN_SCALE_X(170.0f), SCREEN_SCALE_Y(160.0f), TheText.Get(text));
CFont::DrawFonts();
DoRWStuffEndOfFrame();
@@ -362,10 +395,10 @@ CreateTxdImageForVideoCard()
#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
// let's disable vsync and frame limiter to speed up texture conversion
// (actually we probably don't need to disable frame limiter in here, but let's do it just in case =P)
- int8 vsyncState = CMenuManager::m_PrefsVsync;
- int8 frameLimiterState = CMenuManager::m_PrefsFrameLimiter;
- CMenuManager::m_PrefsVsync = 0;
- CMenuManager::m_PrefsFrameLimiter = 0;
+ int8 vsyncState = FrontEndMenuManager.m_PrefsVsync;
+ int8 frameLimiterState = FrontEndMenuManager.m_PrefsFrameLimiter;
+ FrontEndMenuManager.m_PrefsVsync = 0;
+ FrontEndMenuManager.m_PrefsFrameLimiter = 0;
#endif
int32 i;
@@ -423,8 +456,8 @@ CreateTxdImageForVideoCard()
#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
// restore vsync and frame limiter states
- CMenuManager::m_PrefsVsync = vsyncState;
- CMenuManager::m_PrefsFrameLimiter = frameLimiterState;
+ FrontEndMenuManager.m_PrefsVsync = vsyncState;
+ FrontEndMenuManager.m_PrefsFrameLimiter = frameLimiterState;
#endif
RwStreamClose(img, nil);
diff --git a/src/rw/TxdStore.cpp b/src/rw/TxdStore.cpp
index a9e29729..0bd29718 100644
--- a/src/rw/TxdStore.cpp
+++ b/src/rw/TxdStore.cpp
@@ -13,7 +13,7 @@ void
CTxdStore::Initialise(void)
{
if(ms_pTxdPool == nil)
- ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE);
+ ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE, "TexDictionary");
}
void
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index 21e00725..aa4bdcc0 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -2,9 +2,11 @@
#include "RwHelper.h"
#include "templates.h"
+#include "main.h"
#include "Entity.h"
#include "ModelInfo.h"
#include "Lights.h"
+#include "RwHelper.h"
#include "Renderer.h"
#include "Camera.h"
#include "VisibilityPlugins.h"
@@ -12,8 +14,15 @@
#include "custompipes.h"
#include "MemoryHeap.h"
+//--MIAMI: file done
+
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
+CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
+CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaUnderwaterEntityList;
+#ifdef NEW_RENDERER
+CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBuildingList;
+#endif
int32 CVisibilityPlugins::ms_atomicPluginOffset = -1;
int32 CVisibilityPlugins::ms_framePluginOffset = -1;
@@ -27,122 +36,10 @@ float CVisibilityPlugins::ms_vehicleLod1Dist;
float CVisibilityPlugins::ms_vehicleFadeDist;
float CVisibilityPlugins::ms_bigVehicleLod0Dist;
float CVisibilityPlugins::ms_bigVehicleLod1Dist;
-float CVisibilityPlugins::ms_pedLod0Dist;
float CVisibilityPlugins::ms_pedLod1Dist;
float CVisibilityPlugins::ms_pedFadeDist;
-#ifdef GTA_PS2 // maybe something else?
-// if wanted, delete the original geometry data after rendering
-// and only keep the instanced data
-bool
-rpDefaultGeometryInstance(RpGeometry *geo, void *atomic, int del)
-{
-#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
- if(RpGeometryGetNumMorphTargets(geo) != 1)
- return false;
-
- // this needs R*'s modification that geometry data is
- // allocated separately from the geometry itself
- geo->instanceFlags = rpGEOMETRYINSTANCE;
- AtomicDefaultRenderCallBack((RpAtomic*)atomic);
-
- if(!del)
- return true;
-
- // New mesh without indices
- RpMeshHeader *newheader = _rpMeshHeaderCreate(sizeof(RpMesh)*geo->mesh->numMeshes + sizeof(RpMeshHeader));
- newheader->numMeshes = geo->mesh->numMeshes;
- newheader->serialNum = 1;
- newheader->totalIndicesInMesh = 0;
- newheader->firstMeshOffset = 0;
- RpMesh *oldmesh = (RpMesh*)(geo->mesh+1);
- RpMesh *newmesh = (RpMesh*)(newheader+1);
- for(int i = 0; i < geo->mesh->numMeshes; i++){
- newmesh[i].indices = nil;
- newmesh[i].numIndices = 0;
- newmesh[i].material = oldmesh[i].material;
- }
-
- geo->refCount++;
- RpGeometryLock(geo, rpGEOMETRYLOCKPOLYGONS | rpGEOMETRYLOCKVERTICES |
- rpGEOMETRYLOCKNORMALS | rpGEOMETRYLOCKPRELIGHT |
- rpGEOMETRYLOCKTEXCOORDS1 | rpGEOMETRYLOCKTEXCOORDS2);
-
- // vertices and normals
- RpMorphTarget *mt = RpGeometryGetMorphTarget(geo, 0);
- if(mt->verts){
- RwFree(mt->verts);
- mt->verts = nil;
- mt->normals = nil;
- }
- geo->numVertices = 0;
-
- // triangles
- for(int i = 0; i < RpGeometryGetNumTriangles(geo); i++){
- if(RpGeometryGetTriangles(geo)->matIndex == -1)
- continue;
- RpMaterialDestroy(_rpMaterialListGetMaterial(&geo->matList, RpGeometryGetTriangles(geo)->matIndex));
- }
- if(RpGeometryGetTriangles(geo)){
- RwFree(RpGeometryGetTriangles(geo));
- geo->triangles = nil;
- geo->numTriangles = 0;
- }
-
- // tex coords
- if(RpGeometryGetVertexTexCoords(geo, 1)){
- RwFree(RpGeometryGetVertexTexCoords(geo, 1));
- geo->texCoords[1] = nil;
- }
- if(RpGeometryGetVertexTexCoords(geo, 0)){
- RwFree(RpGeometryGetVertexTexCoords(geo, 0));
- geo->texCoords[0] = nil;
- }
-
- // vertex colors
- if(RpGeometryGetPreLightColors(geo)){
- RwFree(RpGeometryGetPreLightColors(geo));
- geo->preLitLum = nil;
- }
-
- RpGeometryUnlock(geo);
-
- geo->instanceFlags = rpGEOMETRYPERSISTENT;
- // BUG? don't we have to free the old mesh?
- geo->mesh = newheader;
- geo->refCount--;
-#else
- // We can do something for librw here actually, maybe later
- AtomicDefaultRenderCallBack((RpAtomic*)atomic);
-#endif
-
- return true;
-}
-
-RpAtomic*
-PreInstanceRenderCB(RpAtomic *atomic)
-{
- RpGeometry *geo = RpAtomicGetGeometry(atomic);
- if(RpGeometryGetTriangles(geo)){
- PUSH_MEMID(MEMID_STREAM_MODELS);
- rpDefaultGeometryInstance(geo, atomic, 1);
- POP_MEMID();
- }else
- AtomicDefaultRenderCallBack(atomic);
- return atomic;
-}
-#define RENDERCALLBACK PreInstanceRenderCB
-#else
-RpAtomic*
-DefaultRenderCB_pushid(RpAtomic *atomic)
-{
- PUSH_MEMID(MEMID_STREAM_MODELS);
- AtomicDefaultRenderCallBack(atomic);
- POP_MEMID();
- return atomic;
-}
-#define RENDERCALLBACK DefaultRenderCB_pushid
-#endif
+#define RENDERCALLBACK AtomicDefaultRenderCallBack
void
CVisibilityPlugins::Initialise(void)
@@ -150,6 +47,11 @@ CVisibilityPlugins::Initialise(void)
m_alphaList.Init(NUMALPHALIST);
m_alphaList.head.item.sort = 0.0f;
m_alphaList.tail.item.sort = 100000000.0f;
+
+ m_alphaBoatAtomicList.Init(NUMBOATALPHALIST);
+ m_alphaBoatAtomicList.head.item.sort = 0.0f;
+ m_alphaBoatAtomicList.tail.item.sort = 100000000.0f;
+
#ifdef ASPECT_RATIO_SCALE
// default 150 if not enough for bigger FOVs
m_alphaEntityList.Init(NUMALPHAENTITYLIST * 3);
@@ -158,19 +60,39 @@ CVisibilityPlugins::Initialise(void)
#endif // ASPECT_RATIO_SCALE
m_alphaEntityList.head.item.sort = 0.0f;
m_alphaEntityList.tail.item.sort = 100000000.0f;
+
+ m_alphaUnderwaterEntityList.Init(NUMALPHAUNTERWATERENTITYLIST);
+ m_alphaUnderwaterEntityList.head.item.sort = 0.0f;
+ m_alphaUnderwaterEntityList.tail.item.sort = 100000000.0f;
+
+#ifdef NEW_RENDERER
+ m_alphaBuildingList.Init(NUMALPHAENTITYLIST);
+ m_alphaBuildingList.head.item.sort = 0.0f;
+ m_alphaBuildingList.tail.item.sort = 100000000.0f;
+#endif
}
void
CVisibilityPlugins::Shutdown(void)
{
m_alphaList.Shutdown();
+ m_alphaBoatAtomicList.Shutdown();
m_alphaEntityList.Shutdown();
+ m_alphaUnderwaterEntityList.Shutdown();
+#ifdef NEW_RENDERER
+ m_alphaBuildingList.Shutdown();
+#endif
}
void
CVisibilityPlugins::InitAlphaEntityList(void)
{
m_alphaEntityList.Clear();
+ m_alphaBoatAtomicList.Clear();
+ m_alphaUnderwaterEntityList.Clear();
+#ifdef NEW_RENDERER
+ m_alphaBuildingList.Clear();
+#endif
}
bool
@@ -179,10 +101,13 @@ CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist)
AlphaObjectInfo item;
item.entity = e;
item.sort = dist;
- bool ret = !!m_alphaEntityList.InsertSorted(item);
-// if(!ret)
-// printf("list full %d\n", m_alphaEntityList.Count());
- return ret;
+#ifdef NEW_RENDERER
+ if(gbNewRenderer && e->IsBuilding())
+ return !!m_alphaBuildingList.InsertSorted(item);
+#endif
+ if(e->bUnderwater && m_alphaUnderwaterEntityList.InsertSorted(item))
+ return true;
+ return !!m_alphaEntityList.InsertSorted(item);
}
void
@@ -197,10 +122,16 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist)
AlphaObjectInfo item;
item.atomic = a;
item.sort = dist;
- bool ret = !!m_alphaList.InsertSorted(item);
-// if(!ret)
-// printf("list full %d\n", m_alphaList.Count());
- return ret;
+ return !!m_alphaList.InsertSorted(item);
+}
+
+bool
+CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist)
+{
+ AlphaObjectInfo item;
+ item.atomic = a;
+ item.sort = dist;
+ return !!m_alphaBoatAtomicList.InsertSorted(item);
}
// can't increase this yet unfortunately...
@@ -219,14 +150,28 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
else
ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f);
- ms_vehicleLod0Dist = sq(70.0f * VEHICLE_LODDIST_MULTIPLIER);
- ms_vehicleLod1Dist = sq(90.0f * VEHICLE_LODDIST_MULTIPLIER);
- ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER);
- ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER);
- ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER);
- ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier);
- ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
- ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
+ ms_vehicleLod0Dist = sq(70.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_vehicleLod1Dist = sq(90.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER);
+ ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
+ ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
+}
+
+static float DistToCameraSq;
+static float PitchToCamera;
+
+void
+CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle)
+{
+ if (RwObjectGetType((RwObject*)vehicle) != rpCLUMP)
+ return;
+ DistToCameraSq = GetDistanceSquaredFromCamera(RpClumpGetFrame(vehicle));
+ RwV3d distToCam;
+ RwV3dSub(&distToCam, ms_pCameraPosn, &RwFrameGetMatrix(RpClumpGetFrame(vehicle))->pos);
+ float dist2d = Sqrt(SQR(distToCam.x) + SQR(distToCam.y));
+ PitchToCamera = Atan2(distToCam.z, dist2d);
}
RpMaterial*
@@ -244,23 +189,33 @@ SetTextureCB(RpMaterial *material, void *data)
}
void
-CVisibilityPlugins::RenderAlphaAtomics(void)
+CVisibilityPlugins::RenderAtomicList(CLinkList<AlphaObjectInfo> &list)
{
CLink<AlphaObjectInfo> *node;
- for(node = m_alphaList.tail.prev;
- node != &m_alphaList.head;
- node = node->prev)
+ for(node = list.tail.prev; node != &list.head; node = node->prev)
RENDERCALLBACK(node->item.atomic);
}
void
-CVisibilityPlugins::RenderFadingEntities(void)
+CVisibilityPlugins::RenderAlphaAtomics(void)
+{
+ RenderAtomicList(m_alphaList);
+}
+
+void
+CVisibilityPlugins::RenderBoatAlphaAtomics(void)
+{
+ SetCullMode(rwCULLMODECULLNONE);
+ RenderAtomicList(m_alphaBoatAtomicList);
+ SetCullMode(rwCULLMODECULLBACK);
+}
+
+void
+CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
{
CLink<AlphaObjectInfo> *node;
CSimpleModelInfo *mi;
- for(node = m_alphaEntityList.tail.prev;
- node != &m_alphaEntityList.head;
- node = node->prev){
+ for(node = list.tail.prev; node != &list.head; node = node->prev){
CEntity *e = node->item.entity;
if(e->m_rwObject == nil)
continue;
@@ -269,16 +224,8 @@ CVisibilityPlugins::RenderFadingEntities(void)
continue;
#endif
mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex());
-#ifdef FIX_BUGS
if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
-#else
- if(mi->m_noZwrite)
-#endif
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
-#ifdef EXTRA_MODEL_FLAGS
- else if(mi->m_bIsTree)
- SetAlphaRef(128);
-#endif
if(e->bDistanceFade){
DeActivateDirectional();
@@ -289,38 +236,34 @@ CVisibilityPlugins::RenderFadingEntities(void)
}else
CRenderer::RenderOneNonRoad(e);
-#ifdef EXTRA_MODEL_FLAGS
- if(mi->m_bIsTree)
- SetAlphaRef(2);
-#endif
-#ifdef FIX_BUGS
if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
-#else
- if(mi->m_noZwrite)
-#endif
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
}
+void
+CVisibilityPlugins::RenderFadingEntities(void)
+{
+ RenderFadingEntities(m_alphaEntityList);
+ RenderBoatAlphaAtomics();
+}
+
+void
+CVisibilityPlugins::RenderFadingUnderwaterEntities(void)
+{
+ RenderFadingEntities(m_alphaUnderwaterEntityList);
+}
+
RpAtomic*
CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
{
RpAtomic *lodatm;
- RwMatrix *m;
- RwV3d view;
float len;
CSimpleModelInfo *mi;
mi = GetAtomicModelInfo(atomic);
- m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
- RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
- len = RwV3dLength(&view);
-#ifdef FIX_BUGS
- // from VC
+ len = Sqrt(DistToCameraSq);
lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER);
-#else
- lodatm = mi->GetAtomicFromDistance(len);
-#endif
if(lodatm){
if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
@@ -362,6 +305,24 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
}
RpAtomic*
+CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
+{
+ RwMatrix *m;
+ RwV3d view;
+ float maxdist, distsq;
+ CSimpleModelInfo *mi;
+
+ mi = GetAtomicModelInfo(atomic);
+ m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
+ RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
+ maxdist = mi->GetLodDistance(0);
+ distsq = RwV3dDotProduct(&view, &view);
+ if(distsq < maxdist*maxdist)
+ RENDERCALLBACK(atomic);
+ return atomic;
+}
+
+RpAtomic*
CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
{
RpAtomic *lodatm;
@@ -371,29 +332,30 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
mi = GetAtomicModelInfo(atomic);
lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
- if(mi->m_additive){
+ if(mi->m_additive)
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+
+ fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
+ if(fadefactor > 1.0f)
+ fadefactor = 1.0f;
+ alpha = mi->m_alpha * fadefactor;
+ if(alpha == 255)
RENDERCALLBACK(atomic);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- }else{
- fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
- if(fadefactor > 1.0f)
- fadefactor = 1.0f;
- alpha = mi->m_alpha * fadefactor;
- if(alpha == 255)
- RENDERCALLBACK(atomic);
- else{
- RpGeometry *geo = RpAtomicGetGeometry(lodatm);
- uint32 flags = RpGeometryGetFlags(geo);
- RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
- RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
- if(geo != RpAtomicGetGeometry(atomic))
- RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- RENDERCALLBACK(atomic);
- RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
- RpGeometrySetFlags(geo, flags);
- }
+ else{
+ RpGeometry *geo = RpAtomicGetGeometry(lodatm);
+ uint32 flags = RpGeometryGetFlags(geo);
+ RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
+ RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
+ if(geo != RpAtomicGetGeometry(atomic))
+ RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
+ RENDERCALLBACK(atomic);
+ RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
+ RpGeometrySetFlags(geo, flags);
}
+
+ if(mi->m_additive)
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+
return atomic;
}
@@ -403,17 +365,16 @@ RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
- float distsq, dot;
+ float dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
- distsq = GetDistanceSquaredFromCamera(clumpframe);
- if(distsq < ms_vehicleLod0Dist){
+ if(DistToCameraSq < ms_vehicleLod0Dist){
flags = GetAtomicId(atomic);
- if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
+ if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
- if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
+ if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
return atomic;
}
RENDERCALLBACK(atomic);
@@ -425,25 +386,24 @@ RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
- float distsq, dot;
+ float dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
- distsq = GetDistanceSquaredFromCamera(clumpframe);
- if(distsq < ms_vehicleLod0Dist){
+ if(DistToCameraSq < ms_vehicleLod0Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
- if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
- if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
+ if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f)
+ if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
return atomic;
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
- if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
+ if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f))
RENDERCALLBACK(atomic);
}else{
- if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
+ if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
RENDERCALLBACK(atomic);
}
}
@@ -454,14 +414,13 @@ RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
- float distsq, dot;
+ float dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
- distsq = GetDistanceSquaredFromCamera(clumpframe);
- if(distsq < ms_bigVehicleLod0Dist){
+ if(DistToCameraSq < ms_bigVehicleLod0Dist){
flags = GetAtomicId(atomic);
- if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
+ if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
@@ -476,20 +435,19 @@ RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
- float distsq, dot;
+ float dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
- distsq = GetDistanceSquaredFromCamera(clumpframe);
- if(distsq < ms_bigVehicleLod0Dist){
+ if(DistToCameraSq < ms_bigVehicleLod0Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
- if(dot > 0.0f)
- if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
+ if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f)
+ if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
return atomic;
- if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
+ if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
RENDERCALLBACK(atomic);
}
return atomic;
@@ -498,29 +456,36 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
{
- RwFrame *clumpframe;
- float distsq;
-
- clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
- distsq = GetDistanceSquaredFromCamera(clumpframe);
- if(distsq < ms_bigVehicleLod1Dist)
+ if(DistToCameraSq < ms_bigVehicleLod1Dist)
RENDERCALLBACK(atomic);
return atomic;
}
RpAtomic*
+CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic)
+{
+ if(DistToCameraSq < ms_vehicleLod0Dist){
+ if(GetAtomicId(atomic) & ATOMIC_FLAG_DRAWLAST){
+ if(!InsertAtomicIntoBoatSortedList(atomic, DistToCameraSq))
+ RENDERCALLBACK(atomic);
+ }else
+ RENDERCALLBACK(atomic);
+ }
+ return atomic;
+}
+
+RpAtomic*
CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
- float distsq, dot;
+ float dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
- distsq = GetDistanceSquaredFromCamera(clumpframe);
- if(distsq >= ms_bigVehicleLod0Dist &&
- distsq < ms_bigVehicleLod1Dist){
+ if(DistToCameraSq >= ms_bigVehicleLod0Dist &&
+ DistToCameraSq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
- if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
+ if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
@@ -535,21 +500,20 @@ RpAtomic*
CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
- float distsq, dot;
+ float dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
- distsq = GetDistanceSquaredFromCamera(clumpframe);
- if(distsq >= ms_bigVehicleLod0Dist &&
- distsq < ms_bigVehicleLod1Dist){
+ if(DistToCameraSq >= ms_bigVehicleLod0Dist &&
+ DistToCameraSq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
- if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
+ if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f)
return atomic;
- if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
+ if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
RENDERCALLBACK(atomic);
}
return atomic;
@@ -559,12 +523,10 @@ RpAtomic*
CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
{
RpClump *clump;
- float dist;
int32 alpha;
clump = RpAtomicGetClump(atomic);
- dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
- if(dist >= ms_vehicleLod0Dist){
+ if(DistToCameraSq >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
RENDERCALLBACK(atomic);
@@ -578,12 +540,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
RpAtomic*
CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic)
{
- RwFrame *clumpframe;
- float distsq;
-
- clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
- distsq = GetDistanceSquaredFromCamera(clumpframe);
- if(distsq >= ms_bigVehicleLod1Dist)
+ if(DistToCameraSq >= ms_bigVehicleLod1Dist)
RENDERCALLBACK(atomic);
return atomic;
}
@@ -592,17 +549,16 @@ RpAtomic*
CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
- float distsq, dot;
+ float dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
- distsq = GetDistanceSquaredFromCamera(clumpframe);
- if(distsq < ms_bigVehicleLod1Dist){
+ if(DistToCameraSq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
- if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
+ if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
- if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
+ if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
return atomic;
}
RENDERCALLBACK(atomic);
@@ -614,25 +570,24 @@ RpAtomic*
CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
- float distsq, dot;
+ float dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
- distsq = GetDistanceSquaredFromCamera(clumpframe);
- if(distsq < ms_bigVehicleLod1Dist){
+ if(DistToCameraSq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
- if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
- if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
+ if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f)
+ if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
return atomic;
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
- if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
+ if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f))
RENDERCALLBACK(atomic);
}else{
- if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
+ if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
RENDERCALLBACK(atomic);
}
}
@@ -640,54 +595,49 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
}
RpAtomic*
-CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
+CVisibilityPlugins::RenderVehicleRotorAlphaCB(RpAtomic *atomic)
{
- if(CWorld::Players[0].m_pSkinTexture)
- RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
- RENDERCALLBACK(atomic);
+ RwFrame *clumpframe;
+ float dot;
+ RwV3d cam2atm;
+
+ clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
+ if(DistToCameraSq < ms_bigVehicleLod1Dist){
+ RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn);
+ dot = RwV3dDotProduct(&cam2atm, &RwFrameGetLTM(clumpframe)->at);
+ if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot*20.0f))
+ RENDERCALLBACK(atomic);
+ }
return atomic;
}
RpAtomic*
-CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic)
+CVisibilityPlugins::RenderVehicleTailRotorAlphaCB(RpAtomic *atomic)
{
- RpClump *clump;
- float dist;
- int32 alpha;
+ RwMatrix *clumpMat, *atmMat;
+ float dot;
+ RwV3d cam2atm;
- clump = RpAtomicGetClump(atomic);
- dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
- if(dist >= ms_pedLod0Dist){
- alpha = GetClumpAlpha(clump);
- if(alpha == 255)
+ if(DistToCameraSq < ms_bigVehicleLod0Dist){
+ atmMat = RwFrameGetLTM(RpAtomicGetFrame(atomic));
+ clumpMat = RwFrameGetLTM(RpClumpGetFrame(RpAtomicGetClump(atomic)));
+ RwV3dSub(&cam2atm, &atmMat->pos, ms_pCameraPosn);
+ dot = RwV3dDotProduct(&cam2atm, &clumpMat->up) + RwV3dDotProduct(&cam2atm, &clumpMat->right);
+ if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - dot))
RENDERCALLBACK(atomic);
- else
- RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
RpAtomic*
-CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic)
+CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
- RpClump *clump;
- float dist;
- int32 alpha;
-
- clump = RpAtomicGetClump(atomic);
- dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
- if(dist < ms_pedLod0Dist){
- alpha = GetClumpAlpha(clump);
- if(alpha == 255)
- RENDERCALLBACK(atomic);
- else
- RenderAlphaAtomic(atomic, alpha);
- }
+ if(CWorld::Players[0].m_pSkinTexture)
+ RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
+ RENDERCALLBACK(atomic);
return atomic;
}
-// This is needed for peds with only one clump, i.e. skinned models
-// strangely even the xbox version has no such thing
RpAtomic*
CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)
{
@@ -706,6 +656,14 @@ CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)
}
float
+CVisibilityPlugins::GetDistanceSquaredFromCamera(RwV3d *pos)
+{
+ RwV3d dist;
+ RwV3dSub(&dist, pos, ms_pCameraPosn);
+ return RwV3dDotProduct(&dist, &dist);
+}
+
+float
CVisibilityPlugins::GetDistanceSquaredFromCamera(RwFrame *frame)
{
RwMatrix *m;
@@ -762,16 +720,6 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump)
}
bool
-CVisibilityPlugins::MloVisibilityCB(RpClump *clump)
-{
- RwFrame *frame = RpClumpGetFrame(clump);
- CMloModelInfo *modelInfo = (CMloModelInfo*)GetFrameHierarchyId(frame);
- if (sq(modelInfo->field_34) < GetDistanceSquaredFromCamera(frame))
- return false;
- return CVisibilityPlugins::FrustumSphereCB(clump);
-}
-
-bool
CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
{
RwSphere sphere;
@@ -828,11 +776,6 @@ CVisibilityPlugins::PluginAttach(void)
ms_clumpPluginOffset = RpClumpRegisterPlugin(sizeof(ClumpExt),
ID_VISIBILITYCLUMP,
ClumpConstructor, ClumpDestructor, ClumpCopyConstructor);
-
-#if GTA_VERSION <= GTA3_PS2_160
- Initialise();
-#endif
-
return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1;
}
@@ -870,13 +813,6 @@ CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic,
{
AtomicExt *ext = ATOMICEXT(atomic);
ext->modelInfo = modelInfo;
- switch (modelInfo->GetModelType()) {
- case MITYPE_SIMPLE:
- case MITYPE_TIME:
- if(modelInfo->m_normalCull)
- SetAtomicRenderCallback(atomic, RenderObjNormalAtomic);
- default: break;
- }
}
CSimpleModelInfo*
@@ -907,7 +843,7 @@ void
CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb)
{
if(cb == nil)
- cb = RENDERCALLBACK;
+ cb = RENDERCALLBACK; // not necessary
RpAtomicSetRenderCallBack(atomic, cb);
}
diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h
index dd02f2e1..03833c9c 100644
--- a/src/rw/VisibilityPlugins.h
+++ b/src/rw/VisibilityPlugins.h
@@ -21,7 +21,12 @@ public:
};
static CLinkList<AlphaObjectInfo> m_alphaList;
+ static CLinkList<AlphaObjectInfo> m_alphaBoatAtomicList;
static CLinkList<AlphaObjectInfo> m_alphaEntityList;
+ static CLinkList<AlphaObjectInfo> m_alphaUnderwaterEntityList;
+#ifdef NEW_RENDERER
+ static CLinkList<AlphaObjectInfo> m_alphaBuildingList;
+#endif
static RwCamera *ms_pCamera;
static RwV3d *ms_pCameraPosn;
static float ms_cullCompsDist;
@@ -30,7 +35,6 @@ public:
static float ms_vehicleFadeDist;
static float ms_bigVehicleLod0Dist;
static float ms_bigVehicleLod1Dist;
- static float ms_pedLod0Dist;
static float ms_pedLod1Dist;
static float ms_pedFadeDist;
@@ -40,12 +44,15 @@ public:
static bool InsertEntityIntoSortedList(CEntity *e, float dist);
static void InitAlphaAtomicList(void);
static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist);
+ static bool InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist);
static void SetRenderWareCamera(RwCamera *camera);
+ static void SetupVehicleVariables(RpClump *vehicle);
static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic);
static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic);
static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha);
+ static RpAtomic *RenderWeaponCB(RpAtomic *atomic);
static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist);
static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic);
@@ -53,28 +60,33 @@ public:
static RpAtomic *RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic);
static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic);
static RpAtomic *RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderTrainHiDetailCB(RpAtomic *atomic);
static RpAtomic *RenderTrainHiDetailAlphaCB(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleRotorAlphaCB(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleTailRotorAlphaCB(RpAtomic *atomic);
static RpAtomic *RenderPlayerCB(RpAtomic *atomic);
- static RpAtomic *RenderPedLowDetailCB(RpAtomic *atomic);
- static RpAtomic *RenderPedHiDetailCB(RpAtomic *atomic);
static RpAtomic *RenderPedCB(RpAtomic *atomic); // for skinned models with only one clump
+ static void RenderAtomicList(CLinkList<AlphaObjectInfo> &list);
static void RenderAlphaAtomics(void);
+ static void RenderBoatAlphaAtomics(void);
+ static void RenderFadingEntities(CLinkList<AlphaObjectInfo> &list);
static void RenderFadingEntities(void);
+ static void RenderFadingUnderwaterEntities(void);
// All actually unused
static bool DefaultVisibilityCB(RpClump *clump);
static bool FrustumSphereCB(RpClump *clump);
- static bool MloVisibilityCB(RpClump *clump);
static bool VehicleVisibilityCB(RpClump *clump);
static bool VehicleVisibilityCB_BigVehicle(RpClump *clump);
+ static float GetDistanceSquaredFromCamera(RwV3d *pos);
static float GetDistanceSquaredFromCamera(RwFrame *frame);
static float GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags);