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-rw-r--r--src/rw/RwHelper.cpp183
1 files changed, 128 insertions, 55 deletions
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index 35593722..25cd2eef 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -2,7 +2,6 @@
#include "common.h"
#include <rpskin.h>
-#include "RwHelper.h"
#include "Timecycle.h"
#include "skeleton.h"
#include "Debug.h"
@@ -77,7 +76,7 @@ DefinedState(void)
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE);
+ //RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEBORDERCOLOR, (void*)RWRGBALONG(0, 0, 0, 255));
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
@@ -87,22 +86,13 @@ DefinedState(void)
#ifdef LIBRW
rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL);
+ rw::SetRenderState(rw::ALPHATESTREF, 3);
rw::SetRenderState(rw::GSALPHATEST, gPS2alphaTest);
#else
// D3D stuff
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
-#endif
- SetAlphaRef(2);
-}
-
-void
-SetAlphaRef(int ref)
-{
-#ifdef LIBRW
- rw::SetRenderState(rw::ALPHATESTREF, ref+1);
-#else
- RwD3D8SetRenderState(D3DRS_ALPHAREF, ref);
+ RwD3D8SetRenderState(D3DRS_ALPHAREF, 2);
#endif
}
@@ -213,24 +203,11 @@ GetFirstTexture(RwTexDictionary *txd)
return tex;
}
-#ifdef PED_SKIN
-static RpAtomic*
-isSkinnedCb(RpAtomic *atomic, void *data)
-{
- RpAtomic **pAtomic = (RpAtomic**)data;
- if(*pAtomic)
- return nil; // already found one
- if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)))
- *pAtomic = atomic; // we could just return nil here directly...
- return atomic;
-}
-
-RpAtomic*
+bool
IsClumpSkinned(RpClump *clump)
{
- RpAtomic *atomic = nil;
- RpClumpForAllAtomics(clump, isSkinnedCb, &atomic);
- return atomic;
+ RpAtomic *atomic = GetFirstAtomic(clump);
+ return atomic ? RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)) : nil;
}
static RpAtomic*
@@ -268,17 +245,6 @@ GetAnimHierarchyFromClump(RpClump *clump)
return hier;
}
-RwFrame*
-GetHierarchyFromChildNodesCB(RwFrame *frame, void *data)
-{
- RpHAnimHierarchy **pHier = (RpHAnimHierarchy**)data;
- RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame);
- if(hier == nil)
- RwFrameForAllChildren(frame, GetHierarchyFromChildNodesCB, &hier);
- *pHier = hier;
- return nil;
-}
-
void
SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
{
@@ -294,8 +260,7 @@ SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
if(boneTable == nil)
return;
-// atomic = GetFirstAtomic(clump); // mobile, also VC
- atomic = IsClumpSkinned(clump); // xbox, seems safer
+ atomic = GetFirstAtomic(clump); // mobile, also VC
assert(atomic);
skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
assert(skin);
@@ -382,7 +347,125 @@ RenderSkeleton(RpHAnimHierarchy *hier)
par = stack[--sp];
}
}
-#endif
+
+
+RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset)
+{
+ RwIm2DVertex vx[4];
+
+ /*
+ * Render an opaque white 2D quad at the given coordinates and
+ * spanning a whole texture.
+ */
+
+ RwIm2DVertexSetScreenX(&vx[0], x1);
+ RwIm2DVertexSetScreenY(&vx[0], y1);
+ RwIm2DVertexSetScreenZ(&vx[0], z);
+ RwIm2DVertexSetIntRGBA(&vx[0], 255, 255, 255, 255);
+ RwIm2DVertexSetRecipCameraZ(&vx[0], recipCamZ);
+ RwIm2DVertexSetU(&vx[0], uvOffset, recipCamZ);
+ RwIm2DVertexSetV(&vx[0], uvOffset, recipCamZ);
+
+ RwIm2DVertexSetScreenX(&vx[1], x1);
+ RwIm2DVertexSetScreenY(&vx[1], y2);
+ RwIm2DVertexSetScreenZ(&vx[1], z);
+ RwIm2DVertexSetIntRGBA(&vx[1], 255, 255, 255, 255);
+ RwIm2DVertexSetRecipCameraZ(&vx[1], recipCamZ);
+ RwIm2DVertexSetU(&vx[1], uvOffset, recipCamZ);
+ RwIm2DVertexSetV(&vx[1], 1.0f + uvOffset, recipCamZ);
+
+ RwIm2DVertexSetScreenX(&vx[2], x2);
+ RwIm2DVertexSetScreenY(&vx[2], y1);
+ RwIm2DVertexSetScreenZ(&vx[2], z);
+ RwIm2DVertexSetIntRGBA(&vx[2], 255, 255, 255, 255);
+ RwIm2DVertexSetRecipCameraZ(&vx[2], recipCamZ);
+ RwIm2DVertexSetU(&vx[2], 1.0f + uvOffset, recipCamZ);
+ RwIm2DVertexSetV(&vx[2], uvOffset, recipCamZ);
+
+ RwIm2DVertexSetScreenX(&vx[3], x2);
+ RwIm2DVertexSetScreenY(&vx[3], y2);
+ RwIm2DVertexSetScreenZ(&vx[3], z);
+ RwIm2DVertexSetIntRGBA(&vx[3], 255, 255, 255, 255);
+ RwIm2DVertexSetRecipCameraZ(&vx[3], recipCamZ);
+ RwIm2DVertexSetU(&vx[3], 1.0f + uvOffset, recipCamZ);
+ RwIm2DVertexSetV(&vx[3], 1.0f + uvOffset, recipCamZ);
+
+ RwIm2DRenderPrimitive(rwPRIMTYPETRISTRIP, vx, 4);
+
+ return TRUE;
+}
+
+bool b_cbsUseLTM = true;
+
+RpAtomic *cbsCalcMeanBSphereRadiusCB(RpAtomic *atomic, void *data)
+{
+ RwV3d atomicPos;
+
+ if ( b_cbsUseLTM )
+ RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetLTM(RpClumpGetFrame(atomic->clump)));
+ else
+ RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetMatrix(RpClumpGetFrame(atomic->clump)));
+
+ RwV3d temp;
+ RwV3dSub(&temp, &atomicPos, &((RwSphere *)data)->center);
+ RwReal radius = RwV3dLength(&temp) + RpAtomicGetBoundingSphere(atomic)->radius;
+
+ if ( ((RwSphere *)data)->radius < radius )
+ ((RwSphere *)data)->radius = radius;
+
+ return atomic;
+}
+
+RpAtomic *cbsCalcMeanBSphereCenterCB(RpAtomic *atomic, void *data)
+{
+ RwV3d atomicPos;
+
+ if ( b_cbsUseLTM )
+ RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetLTM(RpClumpGetFrame(atomic->clump)));
+ else
+ RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetMatrix(RpClumpGetFrame(atomic->clump)));
+
+ RwV3dAdd(&((RwSphere *)data)->center, &((RwSphere *)data)->center, &atomicPos);
+
+ return atomic;
+}
+
+RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM)
+{
+ RwMatrix matrix;
+ RwSphere result = { 0.0f, 0.0f, 0.0f, 0.0f };
+
+ b_cbsUseLTM = useLTM;
+
+ if ( clump == nil || sphere == nil )
+ return nil;
+
+ sphere->radius = 0.0f;
+ sphere->center.x = 0.0f;
+ sphere->center.y = 0.0f;
+ sphere->center.z = 0.0f;
+
+ RwInt32 numAtomics = RpClumpGetNumAtomics(clump);
+ if ( numAtomics < 1.0f )
+ return nil;
+
+ RpClumpForAllAtomics(clump, cbsCalcMeanBSphereCenterCB, &result);
+
+ RwV3dScale(&result.center, &result.center, 1.0f/numAtomics);
+
+ RpClumpForAllAtomics(clump, cbsCalcMeanBSphereRadiusCB, &result);
+
+ if ( b_cbsUseLTM )
+ RwMatrixInvert(&matrix, RwFrameGetLTM(RpClumpGetFrame(clump)));
+ else
+ RwMatrixInvert(&matrix, RwFrameGetMatrix(RpClumpGetFrame(clump)));
+
+ RwV3dTransformPoints(&result.center, &result.center, 1, &matrix);
+
+ *sphere = result;
+
+ return clump;
+}
void
CameraSize(RwCamera * camera, RwRect * rect,
@@ -495,7 +578,7 @@ CameraSize(RwCamera * camera, RwRect * rect,
#else
raster = RwCameraGetRaster(camera);
zRaster = RwCameraGetZRaster(camera);
-
+
raster->width = zRaster->width = rect->w;
raster->height = zRaster->height = rect->h;
#endif
@@ -636,16 +719,6 @@ findPlatform(rw::Atomic *a)
return 0;
}
-// in CVehicleModelInfo in VC
-static RpMaterial*
-GetMatFXEffectMaterialCB(RpMaterial *material, void *data)
-{
- if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTNULL)
- return material;
- *(int*)data = RpMatFXMaterialGetEffects(material);
- return nil;
-}
-
// Game doesn't read atomic extensions so we never get any other than the default pipe,
// but we need it for uninstancing
void
@@ -655,7 +728,7 @@ attachPipe(rw::Atomic *atomic)
atomic->pipeline = rw::skinGlobals.pipelines[rw::platform];
else{
int fx = rpMATFXEFFECTNULL;
- RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), GetMatFXEffectMaterialCB, &fx);
+ RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), CVehicleModelInfo::GetMatFXEffectMaterialCB, &fx);
if(fx != rpMATFXEFFECTNULL)
RpMatFXAtomicEnableEffects(atomic);
}