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-rw-r--r--src/renderer/Weather.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/renderer/Weather.h b/src/renderer/Weather.h
new file mode 100644
index 00000000..9c670317
--- /dev/null
+++ b/src/renderer/Weather.h
@@ -0,0 +1,71 @@
+enum {
+ WEATHER_SUNNY,
+ WEATHER_CLOUDY,
+ WEATHER_RAINY,
+ WEATHER_FOGGY
+};
+
+class CWeather
+{
+public:
+ enum {
+ WEATHER_RANDOM = -1,
+ WEATHER_SUNNY = 0,
+ WEATHER_CLOUDY = 1,
+ WEATHER_RAINY = 2,
+ WEATHER_FOGGY = 3,
+ WEATHER_TOTAL = 4
+ };
+ static int32 SoundHandle;
+
+ static int32 WeatherTypeInList;
+ static int16 OldWeatherType;
+ static int16 NewWeatherType;
+ static int16 ForcedWeatherType;
+
+ static bool LightningFlash;
+ static bool LightningBurst;
+ static uint32 LightningStart;
+ static uint32 LightningFlashLastChange;
+ static uint32 WhenToPlayLightningSound;
+ static uint32 LightningDuration;
+
+ static float Foggyness;
+ static float CloudCoverage;
+ static float Wind;
+ static float Rain;
+ static float InterpolationValue;
+ static float WetRoads;
+ static float Rainbow;
+
+ static bool bScriptsForceRain;
+ static bool Stored_StateStored;
+ static float Stored_InterpolationValue;
+ static int16 Stored_OldWeatherType;
+ static int16 Stored_NewWeatherType;
+ static float Stored_Rain;
+
+ static void RenderRainStreaks(void);
+ static void Update(void);
+ static void Init(void);
+
+ static void ReleaseWeather();
+ static void ForceWeather(int16);
+ static void ForceWeatherNow(int16);
+ static void StoreWeatherState();
+ static void RestoreWeatherState();
+ static void AddRain();
+};
+
+enum {
+ NUM_RAIN_STREAKS = 35
+};
+
+struct tRainStreak
+{
+ CVector position;
+ CVector direction;
+ uint32 timer;
+};
+
+extern RwTexture* gpRainDropTex[4]; \ No newline at end of file