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-rw-r--r--src/renderer/SpecialFX.cpp1493
1 files changed, 1493 insertions, 0 deletions
diff --git a/src/renderer/SpecialFX.cpp b/src/renderer/SpecialFX.cpp
new file mode 100644
index 00000000..4bf94f2b
--- /dev/null
+++ b/src/renderer/SpecialFX.cpp
@@ -0,0 +1,1493 @@
+#include "common.h"
+
+#include "SpecialFX.h"
+#include "RenderBuffer.h"
+#include "Timer.h"
+#include "Sprite.h"
+#include "Font.h"
+#include "Text.h"
+#include "TxdStore.h"
+#include "FileMgr.h"
+#include "FileLoader.h"
+#include "Timecycle.h"
+#include "Lights.h"
+#include "ModelIndices.h"
+#include "VisibilityPlugins.h"
+#include "World.h"
+#include "PlayerPed.h"
+#include "Particle.h"
+#include "Shadows.h"
+#include "General.h"
+#include "Camera.h"
+#include "Shadows.h"
+#include "main.h"
+#include "ColStore.h"
+#include "Coronas.h"
+#include "Script.h"
+#include "DMAudio.h"
+
+RwIm3DVertex StreakVertices[4];
+RwImVertexIndex StreakIndexList[12];
+
+RwIm3DVertex TraceVertices[10];
+static RwImVertexIndex TraceIndexList[48] = {0, 5, 7, 0, 7, 2, 0, 7, 5, 0, 2, 7, 0, 4, 9, 0,
+ 9, 5, 0, 9, 4, 0, 5, 9, 0, 1, 6, 0, 6, 5, 0, 6,
+ 1, 0, 5, 6, 0, 3, 8, 0, 8, 5, 0, 8, 3, 0, 5, 8 };
+
+bool CSpecialFX::bVideoCam;
+bool CSpecialFX::bLiftCam;
+bool CSpecialFX::bSnapShotActive;
+int32 CSpecialFX::SnapShotFrames;
+static RwTexture* gpSmokeTrailTexture;
+
+
+void
+CSpecialFX::Init(void)
+{
+ CBulletTraces::Init();
+
+ RwIm3DVertexSetU(&TraceVertices[0], 0.0);
+ RwIm3DVertexSetV(&TraceVertices[0], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[1], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[1], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[2], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[2], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[3], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[3], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[4], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[4], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[5], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[6], 1.0);
+ RwIm3DVertexSetU(&TraceVertices[7], 1.0);
+ RwIm3DVertexSetU(&TraceVertices[8], 1.0);
+ RwIm3DVertexSetU(&TraceVertices[9], 1.0);
+
+ RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
+ RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
+ RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
+ RwIm3DVertexSetV(&StreakVertices[1], 0.0f);
+ RwIm3DVertexSetU(&StreakVertices[2], 0.0f);
+ RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
+ RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
+ RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
+ StreakIndexList[0] = 0;
+ StreakIndexList[1] = 1;
+ StreakIndexList[2] = 2;
+ StreakIndexList[3] = 1;
+ StreakIndexList[4] = 3;
+ StreakIndexList[5] = 2;
+ StreakIndexList[6] = 0;
+ StreakIndexList[7] = 2;
+ StreakIndexList[8] = 1;
+ StreakIndexList[9] = 1;
+ StreakIndexList[10] = 2;
+ StreakIndexList[11] = 3;
+
+ CMotionBlurStreaks::Init();
+ CBrightLights::Init();
+ CShinyTexts::Init();
+ CMoneyMessages::Init();
+ C3dMarkers::Init();
+ CSpecialFX::bSnapShotActive = false;
+ CSpecialFX::bVideoCam = false;
+ CSpecialFX::SnapShotFrames = 0;
+ CSpecialFX::bLiftCam = false;
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
+ if(gpSmokeTrailTexture == nil)
+ gpSmokeTrailTexture = RwTextureRead("smoketrail", 0);
+ CTxdStore::PopCurrentTxd();
+}
+
+void
+CSpecialFX::AddWeaponStreak(int type)
+{
+ static CMatrix matrix;
+ CVector start;
+ CVector end;
+
+ if (FindPlayerPed() != nil && FindPlayerPed()->m_pWeaponModel != nil) {
+ switch (type) {
+ case WEAPONTYPE_BASEBALLBAT:
+ matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
+ start = matrix * CVector(0.02f, 0.05f, 0.07f);
+ end = matrix * CVector(0.246f, 0.0325f, 0.796f);
+ break;
+ case WEAPONTYPE_GOLFCLUB:
+ matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
+ start = matrix * CVector(0.02f, 0.05f, 0.07f);
+ end = matrix * CVector(-0.054f, 0.0325f, 0.796f);
+ break;
+ case WEAPONTYPE_KATANA:
+ matrix = RwFrameGetLTM(RpAtomicGetFrame(FindPlayerPed()->m_pWeaponModel));
+ start = matrix * CVector(0.02f, 0.05f, 0.07f);
+ end = matrix * CVector(0.096f, -0.0175f, 1.096f);
+ break;
+ default:
+ return;
+ }
+ CMotionBlurStreaks::RegisterStreak((uintptr)FindPlayerPed()->m_pWeaponModel, 100, 100, 100, start, end);
+ }
+}
+
+RwObject*
+LookForBatCB(RwObject *object, void *data)
+{
+ static CMatrix MatLTM;
+
+ if(CVisibilityPlugins::GetAtomicModelInfo((RpAtomic*)object) == (CSimpleModelInfo*)data){
+ MatLTM = CMatrix(RwFrameGetLTM(RpAtomicGetFrame((RpAtomic*)object)));
+ CVector p1 = MatLTM * CVector(0.02f, 0.05f, 0.07f);
+ CVector p2 = MatLTM * CVector(0.246f, 0.0325f, 0.796f);
+ CMotionBlurStreaks::RegisterStreak((uintptr)object, 100, 100, 100, p1, p2);
+ }
+ return nil;
+}
+
+void
+CSpecialFX::Update(void)
+{
+ CMotionBlurStreaks::Update();
+ CBulletTraces::Update();
+}
+
+void
+CSpecialFX::Shutdown(void)
+{
+ C3dMarkers::Shutdown();
+ if (gpSmokeTrailTexture) {
+ RwTextureDestroy(gpSmokeTrailTexture);
+ gpSmokeTrailTexture = nil;
+ }
+}
+
+void
+CSpecialFX::Render(void)
+{
+ PUSH_RENDERGROUP("CSpecialFX::Render");
+ CMotionBlurStreaks::Render();
+ CBulletTraces::Render();
+ CBrightLights::Render();
+ CShinyTexts::Render();
+ CMoneyMessages::Render();
+#ifdef NEW_RENDERER
+ if(!(gbNewRenderer && FredIsInFirstPersonCam()))
+#endif
+ C3dMarkers::Render();
+ POP_RENDERGROUP();
+}
+
+void
+CSpecialFX::Render2DFXs(void)
+{
+ if (CSpecialFX::bVideoCam) {
+ CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetCentreSize(SCREEN_SCALE_X(620.0f)); // unused
+ CFont::SetCentreOff();
+ CFont::SetPropOn();
+ CFont::SetColor(CRGBA(0, 255, 0, 200));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ sprintf(gString, "%d", CTimer::GetFrameCounter() & 0x3F); // mb % 63
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
+ for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
+ CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i+1, SCREEN_WIDTH, i+1, CRGBA(0, 100, 0, 100));
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ CSprite2d::Draw2DPolygon(0.0f, i+2, SCREEN_WIDTH, i+2, 0.0f, i+3, SCREEN_WIDTH, i+3, CRGBA(0, 0, 0, 150));
+ }
+ int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f , CRGBA(0, 100, 0, 60));
+ }
+ if (CSpecialFX::bLiftCam) {
+ CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+ CFont::SetJustifyOff();
+ CFont::SetBackgroundOff();
+ CFont::SetCentreSize(SCREEN_SCALE_X(620.0f)); // unused
+ CFont::SetCentreOff();
+ CFont::SetPropOn();
+ CFont::SetColor(CRGBA(100, 100, 100, 200));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ CSprite2d::Draw2DPolygon(0.0f, i, SCREEN_WIDTH, i, 0.0f, i + 1, SCREEN_WIDTH, i + 1, CRGBA(100, 100, 100, 100));
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ CSprite2d::Draw2DPolygon(0.0f, i + 2, SCREEN_WIDTH, i + 2, 0.0f, i + 3, SCREEN_WIDTH, i + 3, CRGBA(0, 0, 0, 150));
+ }
+ int32 tmp = (CTimer::GetTimeInMilliseconds() & 0x7ff) * (SCREEN_HEIGHT + 70.0f) / 2048 - 70.0f; //mb % 2048
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ CSprite2d::Draw2DPolygon(0.0, tmp, SCREEN_WIDTH, tmp, 0.0, tmp + 70.0f, SCREEN_WIDTH, tmp + 70.0f, CRGBA(100, 100, 100, 60));
+ for (int32 i = 0; i < 200; i++) {
+ int32 posX = CGeneral::GetRandomNumber() % (int32)SCREEN_WIDTH;
+ int32 posY = CGeneral::GetRandomNumber() % (int32)SCREEN_HEIGHT;
+ CSprite2d::DrawRect(CRect(posX, posY + 2, posX+20, posY), CRGBA(255, 255, 255, 64));
+ }
+ }
+ if (CSpecialFX::bSnapShotActive) {
+ if (++CSpecialFX::SnapShotFrames > 20) {
+ CSpecialFX::bSnapShotActive = false;
+ CTimer::SetTimeScale(1.0f);
+ } else {
+ CTimer::SetTimeScale(0.0f); //in andro it's 0.00001
+ if (CSpecialFX::SnapShotFrames < 10) {
+ int32 tmp = (255 - 255 * CSpecialFX::SnapShotFrames / 10) * 0.65f;
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ CSprite2d::Draw2DPolygon(0.0f, 0.0f, SCREEN_WIDTH, 0.0f, 0.0f, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT, CRGBA(tmp, tmp, tmp, tmp));
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ }
+ }
+ }
+}
+
+CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
+
+void
+CRegisteredMotionBlurStreak::Update(void)
+{
+ int i;
+ bool wasUpdated;
+ bool lastWasUpdated = false;
+ for(i = 2; i > 0; i--){
+ m_pos1[i] = m_pos1[i-1];
+ m_pos2[i] = m_pos2[i-1];
+ m_isValid[i] = m_isValid[i-1];
+ wasUpdated = true;
+ if(!lastWasUpdated && !m_isValid[i])
+ wasUpdated = false;
+ lastWasUpdated = wasUpdated;
+ }
+ m_isValid[0] = false;
+ if(!wasUpdated)
+ m_id = 0;
+}
+
+void
+CRegisteredMotionBlurStreak::Render(void)
+{
+ int i;
+ int a1, a2;
+ for(i = 0; i < 2; i++)
+ if(m_isValid[i] && m_isValid[i+1]){
+ a1 = (255/3)*(3-i)/3;
+ RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1);
+ RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1);
+ a2 = (255/3)*(3-(i+1))/3;
+ RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2);
+ RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2);
+ RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z);
+ RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z);
+ RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z);
+ RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z);
+ LittleTest();
+ if(RwIm3DTransform(StreakVertices, 4, nil, rwIM3D_VERTEXUV)){
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, StreakIndexList, 12);
+ RwIm3DEnd();
+ }
+ }
+}
+
+void
+CMotionBlurStreaks::Init(void)
+{
+ int i;
+ for(i = 0; i < NUMMBLURSTREAKS; i++)
+ aStreaks[i].m_id = 0;
+}
+
+void
+CMotionBlurStreaks::Update(void)
+{
+ int i;
+ for(i = 0; i < NUMMBLURSTREAKS; i++)
+ if(aStreaks[i].m_id != 0)
+ aStreaks[i].Update();
+}
+
+void
+CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
+{
+ int i;
+
+ for(i = 0; i < NUMMBLURSTREAKS; i++){
+ if(aStreaks[i].m_id == id){
+ // Found a streak from last frame, update
+ aStreaks[i].m_red = r;
+ aStreaks[i].m_green = g;
+ aStreaks[i].m_blue = b;
+ aStreaks[i].m_pos1[0] = p1;
+ aStreaks[i].m_pos2[0] = p2;
+ aStreaks[i].m_isValid[0] = true;
+ return;
+ }
+ }
+
+ // Find free slot
+ for(i = 0; aStreaks[i].m_id != 0 ; i++)
+ if(i == NUMMBLURSTREAKS-1)
+ return;
+
+ // Create a new streak
+ aStreaks[i].m_id = id;
+ aStreaks[i].m_red = r;
+ aStreaks[i].m_green = g;
+ aStreaks[i].m_blue = b;
+ aStreaks[i].m_pos1[0] = p1;
+ aStreaks[i].m_pos2[0] = p2;
+ aStreaks[i].m_isValid[0] = true;
+ aStreaks[i].m_isValid[1] = false;
+ aStreaks[i].m_isValid[2] = false;
+}
+
+void
+CMotionBlurStreaks::Render(void)
+{
+ bool setRenderStates = false;
+ int i;
+ for(i = 0; i < NUMMBLURSTREAKS; i++)
+ if(aStreaks[i].m_id != 0){
+ if(!setRenderStates){
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
+ RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
+ (void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
+ setRenderStates = true;
+ }
+ aStreaks[i].Render();
+ }
+ if(setRenderStates){
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
+ }
+}
+
+
+CBulletTrace CBulletTraces::aTraces[NUMBULLETTRACES];
+
+void CBulletTraces::Init(void)
+{
+ for (int i = 0; i < NUMBULLETTRACES; i++)
+ aTraces[i].m_bInUse = false;
+}
+
+void CBulletTraces::AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility)
+{
+ int32 enabledCount;
+ uint32 modifiedLifeTime;
+ int32 nextSlot;
+
+ enabledCount = 0;
+ for (int i = 0; i < NUMBULLETTRACES; i++)
+ if (aTraces[i].m_bInUse)
+ enabledCount++;
+ if (enabledCount >= 10)
+ modifiedLifeTime = lifeTime / 4;
+ else if (enabledCount >= 5)
+ modifiedLifeTime = lifeTime / 2;
+ else
+ modifiedLifeTime = lifeTime;
+
+ nextSlot = 0;
+ for (int i = 0; nextSlot < NUMBULLETTRACES && aTraces[i].m_bInUse; i++)
+ nextSlot++;
+ if (nextSlot < 16) {
+ aTraces[nextSlot].m_vecStartPos = *start;
+ aTraces[nextSlot].m_vecEndPos = *end;
+ aTraces[nextSlot].m_bInUse = true;
+ aTraces[nextSlot].m_nCreationTime = CTimer::GetTimeInMilliseconds();
+ aTraces[nextSlot].m_fVisibility = visibility;
+ aTraces[nextSlot].m_fThickness = thickness;
+ aTraces[nextSlot].m_nLifeTime = modifiedLifeTime;
+ }
+
+ float startProjFwd = DotProduct(TheCamera.GetForward(), *start - TheCamera.GetPosition());
+ float endProjFwd = DotProduct(TheCamera.GetForward(), *end - TheCamera.GetPosition());
+ if (startProjFwd * endProjFwd < 0.0f) { //if one of point behind us and second before us
+ float fStartDistFwd = Abs(startProjFwd) / (Abs(startProjFwd) + Abs(endProjFwd));
+
+ float startProjUp = DotProduct(TheCamera.GetUp(), *start - TheCamera.GetPosition());
+ float endProjUp = DotProduct(TheCamera.GetUp(), *end - TheCamera.GetPosition());
+ float distUp = (endProjUp - startProjUp) * fStartDistFwd + startProjUp;
+
+ float startProjRight = DotProduct(TheCamera.GetRight(), *start - TheCamera.GetPosition());
+ float endProjRight = DotProduct(TheCamera.GetRight(), *end - TheCamera.GetPosition());
+ float distRight = (endProjRight - startProjRight) * fStartDistFwd + startProjRight;
+
+ float dist = Sqrt(SQR(distUp) + SQR(distRight));
+ if (dist < 2.0f) {
+ if(distRight < 0.0f)
+ DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_2, 127 * (1.0f - dist * 0.5f));
+ else
+ DMAudio.PlayFrontEndSound(SOUND_BULLETTRACE_1, 127 * (1.0f - dist * 0.5f));
+ }
+ }
+}
+
+void CBulletTraces::AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter)
+{
+ CPhysical* player;
+ float speed;
+ int16 camMode;
+
+ if (shooter == (CEntity*)FindPlayerPed() || (FindPlayerVehicle() != nil && FindPlayerVehicle() == (CVehicle*)shooter)) {
+ camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
+ if (camMode == CCam::MODE_M16_1STPERSON
+ || camMode == CCam::MODE_CAMERA
+ || camMode == CCam::MODE_SNIPER
+ || camMode == CCam::MODE_M16_1STPERSON_RUNABOUT
+ || camMode == CCam::MODE_ROCKETLAUNCHER
+ || camMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT
+ || camMode == CCam::MODE_SNIPER_RUNABOUT
+ || camMode == CCam::MODE_HELICANNON_1STPERSON) {
+
+ player = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
+ speed = player->m_vecMoveSpeed.Magnitude();
+ if (speed < 0.05f)
+ return;
+ }
+ }
+
+ switch (weaponType) {
+ case WEAPONTYPE_PYTHON:
+ case WEAPONTYPE_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ CBulletTraces::AddTrace(start, end, 0.7f, 1000, 200);
+ break;
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
+ case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_MINIGUN:
+ case WEAPONTYPE_HELICANNON:
+ CBulletTraces::AddTrace(start, end, 1.0f, 2000, 220);
+ break;
+ default:
+ CBulletTraces::AddTrace(start, end, 0.4f, 750, 150);
+ break;
+ }
+}
+
+void CBulletTraces::Render(void)
+{
+ for (int i = 0; i < NUMBULLETTRACES; i++) {
+ if (!aTraces[i].m_bInUse)
+ continue;
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpSmokeTrailTexture));
+
+ float timeAlive = CTimer::GetTimeInMilliseconds() - aTraces[i].m_nCreationTime;
+
+ float traceThickness = aTraces[i].m_fThickness * timeAlive / aTraces[i].m_nLifeTime;
+ CVector horizontalOffset = aTraces[i].m_vecEndPos - aTraces[i].m_vecStartPos;
+ horizontalOffset.Normalise();
+ horizontalOffset *= traceThickness;
+
+ //then closer trace to die then it more transparent
+ uint8 nAlphaValue = aTraces[i].m_fVisibility * (aTraces[i].m_nLifeTime - timeAlive) / aTraces[i].m_nLifeTime;
+
+ CVector start = aTraces[i].m_vecStartPos;
+ CVector end = aTraces[i].m_vecEndPos;
+ float startProj = DotProduct(start - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
+ float endProj = DotProduct(end - TheCamera.GetPosition(), TheCamera.GetForward()) - 0.7f;
+ if (startProj < 0.0f && endProj < 0.0f) //we dont need render trace behind us
+ continue;
+
+ if (startProj < 0.0f) { //if strat behind us move it closer
+ float absStartProj = Abs(startProj);
+ float absEndProj = Abs(endProj);
+ start = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj);
+ } else if (endProj < 0.0f) {
+ float absStartProj = Abs(startProj);
+ float absEndProj = Abs(endProj);
+ end = (absEndProj * start + absStartProj * end) / (absStartProj + absEndProj);
+ }
+
+ //we divide trace at three parts
+ CVector start2 = (7.0f * start + end) / 8;
+ CVector end2 = (7.0f * end + start) / 8;
+
+ RwIm3DVertexSetV(&TraceVertices[5], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[6], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[7], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[8], 10.0f);
+ RwIm3DVertexSetV(&TraceVertices[9], 10.0f);
+
+ RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[5], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[6], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[7], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[8], 255, 255, 255, nAlphaValue);
+ RwIm3DVertexSetRGBA(&TraceVertices[9], 255, 255, 255, nAlphaValue);
+ //two points in center
+ RwIm3DVertexSetPos(&TraceVertices[0], start2.x, start2.y, start2.z);
+ RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z);
+ //vertical planes
+ RwIm3DVertexSetPos(&TraceVertices[1], start2.x, start2.y, start2.z + traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[3], start2.x, start2.y, start2.z - traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness);
+ //horizontal planes
+ RwIm3DVertexSetPos(&TraceVertices[2], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z);
+ RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z);
+#ifdef FIX_BUGS //this point calculated wrong for some reason
+ RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z);
+ RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z);
+#else
+ RwIm3DVertexSetPos(&TraceVertices[4], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z);
+ RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z);
+#endif
+
+ if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, 1)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
+ RwIm3DEnd();
+ }
+
+ RwIm3DVertexSetV(&TraceVertices[5], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[6], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[7], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[8], 2.0f);
+ RwIm3DVertexSetV(&TraceVertices[9], 2.0f);
+ RwIm3DVertexSetRGBA(&TraceVertices[0], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[1], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[2], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[3], 255, 255, 255, 0);
+ RwIm3DVertexSetRGBA(&TraceVertices[4], 255, 255, 255, 0);
+
+ RwIm3DVertexSetPos(&TraceVertices[0], start.x, start.y, start.z);
+ RwIm3DVertexSetPos(&TraceVertices[1], start.x, start.y, start.z + traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[3], start.x, start.y, start.z - traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[2], start.x + horizontalOffset.y, start.y - horizontalOffset.x, start.z);
+
+ RwIm3DVertexSetPos(&TraceVertices[5], start2.x, start2.y, start2.z);
+ RwIm3DVertexSetPos(&TraceVertices[6], start2.x, start2.y, start2.z + traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[8], start2.x, start2.y, start2.z - traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[7], start2.x + horizontalOffset.y, start2.y - horizontalOffset.x, start2.z);
+#ifdef FIX_BUGS
+ RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y + horizontalOffset.x, start.z);
+ RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y + horizontalOffset.x, start2.z);
+#else
+ RwIm3DVertexSetPos(&TraceVertices[4], start.x - horizontalOffset.y, start.y - horizontalOffset.y, start.z);
+ RwIm3DVertexSetPos(&TraceVertices[9], start2.x - horizontalOffset.y, start2.y - horizontalOffset.y, start2.z);
+#endif
+
+ if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
+ RwIm3DEnd();
+ }
+
+ RwIm3DVertexSetPos(&TraceVertices[1], end.x, end.y, end.z);
+ RwIm3DVertexSetPos(&TraceVertices[2], end.x, end.y, end.z + traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[4], end.x, end.y, end.z - traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[3], end.x + horizontalOffset.y, end.y - horizontalOffset.x, end.z);
+
+ RwIm3DVertexSetPos(&TraceVertices[5], end2.x, end2.y, end2.z);
+ RwIm3DVertexSetPos(&TraceVertices[6], end2.x, end2.y, end2.z + traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[8], end2.x, end2.y, end2.z - traceThickness);
+ RwIm3DVertexSetPos(&TraceVertices[7], end2.x + horizontalOffset.y, end2.y - horizontalOffset.x, end2.z);
+#ifdef FIX_BUGS
+ RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y + horizontalOffset.x, end.z);
+ RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y + horizontalOffset.x, end2.z);
+#else
+ RwIm3DVertexSetPos(&TraceVertices[5], end.x - horizontalOffset.y, end.y - horizontalOffset.y, end.z);
+ RwIm3DVertexSetPos(&TraceVertices[9], end2.x - horizontalOffset.y, end2.y - horizontalOffset.y, end2.z);
+#endif
+
+ if (RwIm3DTransform(TraceVertices, ARRAY_SIZE(TraceVertices), nil, rwIM3D_VERTEXUV)) {
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TraceIndexList, ARRAY_SIZE(TraceIndexList));
+ RwIm3DEnd();
+ }
+ }
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+}
+
+void CBulletTraces::Update(void)
+{
+ for (int i = 0; i < NUMBULLETTRACES; i++) {
+ if (aTraces[i].m_bInUse)
+ aTraces[i].Update();
+ }
+}
+
+void CBulletTrace::Update(void)
+{
+ if (CTimer::GetTimeInMilliseconds() - m_nCreationTime >= m_nLifeTime)
+ m_bInUse = false;
+}
+
+RpAtomic *
+MarkerAtomicCB(RpAtomic *atomic, void *data)
+{
+ *(RpAtomic**)data = atomic;
+ return atomic;
+}
+
+bool
+C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
+{
+ m_nIdentifier = identifier;
+
+ m_Matrix.SetUnity();
+
+ RpAtomic *origAtomic;
+ origAtomic = nil;
+ RpClumpForAllAtomics(C3dMarkers::m_pRpClumpArray[type], MarkerAtomicCB, &origAtomic);
+
+ RpAtomic *atomic = RpAtomicClone(origAtomic);
+ RwFrame *frame = RwFrameCreate();
+ RpAtomicSetFrame(atomic, frame);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
+
+ RpGeometry *geometry = RpAtomicGetGeometry(atomic);
+ RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
+
+ m_pAtomic = atomic;
+ m_Matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
+ m_pMaterial = RpGeometryGetMaterial(geometry, 0);
+ m_fSize = fSize;
+ m_fStdSize = m_fSize;
+ m_Color.red = r;
+ m_Color.green = g;
+ m_Color.blue = b;
+ m_Color.alpha = a;
+ m_nPulsePeriod = pulsePeriod;
+ m_fPulseFraction = pulseFraction;
+ m_nRotateRate = rotateRate;
+ m_nStartTime = CTimer::GetTimeInMilliseconds();
+ m_nType = type;
+ return m_pAtomic != nil;
+}
+
+void
+C3dMarker::DeleteMarkerObject()
+{
+ RwFrame *frame;
+
+ m_nIdentifier = 0;
+ m_nStartTime = 0;
+ m_bIsUsed = false;
+ m_bFindZOnNextPlacement = false;
+ m_nType = MARKERTYPE_INVALID;
+
+ frame = RpAtomicGetFrame(m_pAtomic);
+ RpAtomicDestroy(m_pAtomic);
+ RwFrameDestroy(frame);
+ m_pAtomic = nil;
+}
+
+void
+C3dMarker::Render()
+{
+ if (m_pAtomic == nil) return;
+
+ RpMaterialSetColor(m_pMaterial, &m_Color);
+
+ m_Matrix.UpdateRW();
+
+ CMatrix matrix;
+ matrix.Attach(m_Matrix.m_attachment);
+ matrix.Scale(m_fSize);
+ matrix.UpdateRW();
+
+ RwFrameUpdateObjects(RpAtomicGetFrame(m_pAtomic));
+ SetBrightMarkerColours(m_fBrightness);
+ if (m_nType != MARKERTYPE_ARROW)
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RpAtomicRender(m_pAtomic);
+ if (m_nType != MARKERTYPE_ARROW)
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ ReSetAmbientAndDirectionalColours();
+}
+
+C3dMarker C3dMarkers::m_aMarkerArray[NUM3DMARKERS];
+int32 C3dMarkers::NumActiveMarkers;
+RpClump* C3dMarkers::m_pRpClumpArray[NUMMARKERTYPES];
+
+void
+C3dMarkers::Init()
+{
+ for (int i = 0; i < NUM3DMARKERS; i++) {
+ m_aMarkerArray[i].m_pAtomic = nil;
+ m_aMarkerArray[i].m_nType = MARKERTYPE_INVALID;
+ m_aMarkerArray[i].m_bIsUsed = false;
+ m_aMarkerArray[i].m_bFindZOnNextPlacement = false;
+ m_aMarkerArray[i].m_nIdentifier = 0;
+ m_aMarkerArray[i].m_Color.red = 255;
+ m_aMarkerArray[i].m_Color.green = 255;
+ m_aMarkerArray[i].m_Color.blue = 255;
+ m_aMarkerArray[i].m_Color.alpha = 255;
+ m_aMarkerArray[i].m_nPulsePeriod = 1024;
+ m_aMarkerArray[i].m_nRotateRate = 5;
+ m_aMarkerArray[i].m_nStartTime = 0;
+ m_aMarkerArray[i].m_fPulseFraction = 0.25f;
+ m_aMarkerArray[i].m_fStdSize = 1.0f;
+ m_aMarkerArray[i].m_fSize = 1.0f;
+ m_aMarkerArray[i].m_fBrightness = 1.0f;
+ m_aMarkerArray[i].m_fCameraRange = 0.0f;
+ }
+ NumActiveMarkers = 0;
+ int txdSlot = CTxdStore::FindTxdSlot("particle");
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(txdSlot);
+ CFileMgr::ChangeDir("\\");
+ m_pRpClumpArray[MARKERTYPE_ARROW] = CFileLoader::LoadAtomicFile2Return("models/generic/arrow.dff");
+ m_pRpClumpArray[MARKERTYPE_CYLINDER] = CFileLoader::LoadAtomicFile2Return("models/generic/zonecylb.dff");
+ CTxdStore::PopCurrentTxd();
+}
+
+void
+C3dMarkers::Shutdown()
+{
+ for (int i = 0; i < NUM3DMARKERS; i++) {
+ if (m_aMarkerArray[i].m_pAtomic != nil)
+ m_aMarkerArray[i].DeleteMarkerObject();
+ }
+
+ for (int i = 0; i < NUMMARKERTYPES; i++) {
+ if (m_pRpClumpArray[i] != nil)
+ RpClumpDestroy(m_pRpClumpArray[i]);
+ }
+}
+
+void
+C3dMarkers::Render()
+{
+ NumActiveMarkers = 0;
+ ActivateDirectional();
+ for (int i = 0; i < NUM3DMARKERS; i++) {
+ if (m_aMarkerArray[i].m_bIsUsed) {
+ if (m_aMarkerArray[i].m_fCameraRange < 150.0f) {
+ m_aMarkerArray[i].Render();
+ if (m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW) {
+ CCoronas::RegisterCorona((uintptr)&m_aMarkerArray[i],
+ SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, 192,
+ m_aMarkerArray[i].m_Matrix.GetPosition(), 1.2f * m_aMarkerArray[i].m_fSize, 50.0f * TheCamera.LODDistMultiplier,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f, false);
+ }
+ }
+ NumActiveMarkers++;
+ m_aMarkerArray[i].m_bIsUsed = false;
+ } else if (m_aMarkerArray[i].m_pAtomic != nil) {
+ m_aMarkerArray[i].DeleteMarkerObject();
+ }
+ }
+}
+
+C3dMarker *
+C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
+{
+ C3dMarker *pMarker;
+ CVector2D playerPos = FindPlayerCentreOfWorld(0);
+ pMarker = nil;
+ float dist = ((CVector2D)pos - playerPos).Magnitude();
+
+ if (type != MARKERTYPE_ARROW && type != MARKERTYPE_CYLINDER) return nil;
+
+ for (int i = 0; i < NUM3DMARKERS; i++) {
+ if (!m_aMarkerArray[i].m_bIsUsed && m_aMarkerArray[i].m_nIdentifier == identifier) {
+ pMarker = &m_aMarkerArray[i];
+ break;
+ }
+ }
+
+ if (pMarker == nil) {
+ for (int i = 0; i < NUM3DMARKERS; i++) {
+ if (m_aMarkerArray[i].m_nType == MARKERTYPE_INVALID) {
+ pMarker = &m_aMarkerArray[i];
+ break;
+ }
+ }
+ }
+
+ if (pMarker == nil && type == MARKERTYPE_ARROW) {
+ for (int i = 0; i < NUM3DMARKERS; i++) {
+ if (dist < m_aMarkerArray[i].m_fCameraRange && m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW && (pMarker == nil || m_aMarkerArray[i].m_fCameraRange > pMarker->m_fCameraRange)) {
+ pMarker = &m_aMarkerArray[i];
+ break;
+ }
+ }
+
+ if (pMarker != nil)
+ pMarker->m_nType = MARKERTYPE_INVALID;
+ }
+
+ if (pMarker == nil) return pMarker;
+
+ pMarker->m_fCameraRange = dist;
+ if (pMarker->m_nIdentifier == identifier && pMarker->m_nType == type) {
+ if (type == MARKERTYPE_ARROW) {
+ if (dist < 25.0f) {
+ if (dist > 5.0f)
+ pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
+ else
+ pMarker->m_fStdSize = size - 0.3f * size;
+ } else {
+ pMarker->m_fStdSize = size;
+ }
+ } else if (type == MARKERTYPE_CYLINDER) {
+ if (dist < size + 12.0f) {
+ if (dist > size + 1.0f)
+ pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
+ else
+ pMarker->m_Color.alpha = (float)a * 0.3f;
+ } else {
+ pMarker->m_Color.alpha = a;
+ }
+ }
+ float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
+ pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
+
+ if (type == MARKERTYPE_ARROW) {
+ pos.z += 0.25f * pMarker->m_fStdSize * someSin;
+ } else if (type == MARKERTYPE_0) {
+ if (someSin > 0.0f)
+ pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
+ else
+ pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
+ }
+ if (pMarker->m_nRotateRate != 0) {
+ CVector pos = pMarker->m_Matrix.GetPosition();
+ pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
+ pMarker->m_Matrix.GetPosition() = pos;
+ }
+ if (type == MARKERTYPE_ARROW)
+ pMarker->m_Matrix.GetPosition() = pos;
+
+ if (pMarker->m_bFindZOnNextPlacement) {
+ if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(pos)) {
+ float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
+ if (z != 0.0f)
+ pMarker->m_Matrix.GetPosition().z = z - 0.05f * size;
+ pMarker->m_bFindZOnNextPlacement = false;
+ }
+ }
+ pMarker->m_bIsUsed = true;
+ return pMarker;
+ }
+
+ if (pMarker->m_nIdentifier != 0)
+ pMarker->DeleteMarkerObject();
+
+ pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
+ if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
+ if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(pos)) {
+ float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
+ if (z != 0.0f)
+ pos.z = z - 0.05f * size;
+ pMarker->m_bFindZOnNextPlacement = false;
+ } else {
+ pMarker->m_bFindZOnNextPlacement = true;
+ }
+ }
+ pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
+ if (type == MARKERTYPE_2) {
+ pMarker->m_Matrix.RotateX(PI);
+ pMarker->m_Matrix.GetPosition() = pos;
+ }
+ pMarker->m_Matrix.UpdateRW();
+ if (type == MARKERTYPE_ARROW) {
+ if (dist < 25.0f) {
+ if (dist > 5.0f)
+ pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
+ else
+ pMarker->m_fStdSize = size - 0.3f * size;
+ } else {
+ pMarker->m_fStdSize = size;
+ }
+ } else if (type == MARKERTYPE_CYLINDER) {
+ if (dist < size + 12.0f) {
+ if (dist > size + 1.0f)
+ pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
+ else
+ pMarker->m_Color.alpha = (float)a * 0.3f;
+ } else {
+ pMarker->m_Color.alpha = a;
+ }
+ }
+ pMarker->m_bIsUsed = true;
+ return pMarker;
+}
+
+void
+C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
+{
+ PlaceMarker(id, type, pos, size, r, g, b, a, pulsePeriod, pulseFraction, 1);
+ PlaceMarker(id, type, pos, size * 0.93f, r, g, b, a, pulsePeriod, pulseFraction, 2);
+ PlaceMarker(id, type, pos, size * 0.86f, r, g, b, a, pulsePeriod, pulseFraction, -1);
+}
+
+
+void
+C3dMarkers::Update()
+{
+}
+
+
+#define BRIGHTLIGHTS_MAX_DIST (60.0f) // invisible beyond this
+#define BRIGHTLIGHTS_FADE_DIST (45.0f) // strongest between these two
+#define CARLIGHTS_MAX_DIST (30.0f)
+#define CARLIGHTS_FADE_DIST (15.0f) // 31 for close lights
+
+int CBrightLights::NumBrightLights;
+CBrightLight CBrightLights::aBrightLights[NUMBRIGHTLIGHTS];
+
+void
+CBrightLights::Init(void)
+{
+ NumBrightLights = 0;
+}
+
+void
+CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front,
+ uint8 type, uint8 red, uint8 green, uint8 blue)
+{
+ if(NumBrightLights >= NUMBRIGHTLIGHTS)
+ return;
+
+ aBrightLights[NumBrightLights].m_camDist = (pos - TheCamera.GetPosition()).Magnitude();
+ if(aBrightLights[NumBrightLights].m_camDist > BRIGHTLIGHTS_MAX_DIST)
+ return;
+
+ aBrightLights[NumBrightLights].m_pos = pos;
+ aBrightLights[NumBrightLights].m_up = up;
+ aBrightLights[NumBrightLights].m_side = side;
+ aBrightLights[NumBrightLights].m_front = front;
+ aBrightLights[NumBrightLights].m_type = type;
+ aBrightLights[NumBrightLights].m_red = red;
+ aBrightLights[NumBrightLights].m_green = green;
+ aBrightLights[NumBrightLights].m_blue = blue;
+
+ NumBrightLights++;
+}
+
+static float TrafficLightsSide[6] = { -0.09f, 0.09f, 0.162f, 0.09f, -0.09f, -0.162f };
+static float TrafficLightsUp[6] = { 0.162f, 0.162f, 0.0f, -0.162f, -0.162f, 0.0f };
+static float LongCarHeadLightsSide[8] = { -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f };
+static float LongCarHeadLightsFront[8] = { 0.1f, 0.1f, -0.1f, -0.1f, 0.1f, 0.1f, -0.1f, -0.1f };
+static float LongCarHeadLightsUp[8] = { 0.1f, 0.1f, 0.1f, 0.1f, -0.1f, -0.1f, -0.1f, -0.1f };
+static float SmallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f };
+static float SmallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f };
+static float SmallCarHeadLightsUp[8] = { 0.08f, 0.08f, 0.08f, 0.08f, -0.08f, -0.08f, -0.08f, -0.08f };
+static float BigCarHeadLightsSide[8] = { -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f };
+static float BigCarHeadLightsFront[8] = { 0.15f, 0.15f, -0.15f, -0.15f, 0.15f, 0.15f, -0.15f, -0.15f };
+static float BigCarHeadLightsUp[8] = { 0.15f, 0.15f, 0.15f, 0.15f, -0.15f, -0.15f, -0.15f, -0.15f };
+static float TallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f };
+static float TallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f };
+static float TallCarHeadLightsUp[8] = { 0.2f, 0.2f, 0.2f, 0.2f, -0.2f, -0.2f, -0.2f, -0.2f };
+static float SirenLightsSide[6] = { -0.04f, 0.04f, 0.06f, 0.04f, -0.04f, -0.06f };
+static float SirenLightsUp[6] = { 0.06f, 0.06f, 0.0f, -0.06f, -0.06f, 0.0f };
+static RwImVertexIndex TrafficLightIndices[4*3] = { 0, 1, 5, 1, 2, 3, 1, 3, 4, 1, 4, 5 };
+static RwImVertexIndex CubeIndices[12*3] = {
+ 0, 2, 1, 1, 2, 3, 3, 5, 1, 3, 7, 5,
+ 2, 7, 3, 2, 6, 7, 4, 0, 1, 4, 1, 5,
+ 6, 0, 4, 6, 2, 0, 6, 5, 7, 6, 4, 5
+};
+
+void
+CBrightLights::Render(void)
+{
+ int i, j;
+ CVector pos;
+
+ if(NumBrightLights == 0)
+ return;
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+
+ TempBufferVerticesStored = 0;
+ TempBufferIndicesStored = 0;
+
+ for(i = 0; i < NumBrightLights; i++){
+ if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
+ RenderOutGeometryBuffer();
+
+ int r, g, b, a;
+ float flicker = (CGeneral::GetRandomNumber()&0xFF) * 0.2f;
+ switch(aBrightLights[i].m_type){
+ case BRIGHTLIGHT_TRAFFIC_GREEN:
+ r = flicker; g = 255; b = flicker;
+ break;
+ case BRIGHTLIGHT_TRAFFIC_YELLOW:
+ r = 255; g = 128; b = flicker;
+ break;
+ case BRIGHTLIGHT_TRAFFIC_RED:
+ r = 255; g = flicker; b = flicker;
+ break;
+
+ case BRIGHTLIGHT_FRONT_LONG:
+ case BRIGHTLIGHT_FRONT_SMALL:
+ case BRIGHTLIGHT_FRONT_BIG:
+ case BRIGHTLIGHT_FRONT_TALL:
+ r = 255; g = 255; b = 255;
+ break;
+
+ case BRIGHTLIGHT_REAR_LONG:
+ case BRIGHTLIGHT_REAR_SMALL:
+ case BRIGHTLIGHT_REAR_BIG:
+ case BRIGHTLIGHT_REAR_TALL:
+ r = 255; g = flicker; b = flicker;
+ break;
+
+ case BRIGHTLIGHT_SIREN:
+ r = aBrightLights[i].m_red;
+ g = aBrightLights[i].m_green;
+ b = aBrightLights[i].m_blue;
+ break;
+#ifdef FIX_BUGS //just to make sure that color never will be undefined
+ default:
+ return;
+#endif
+ }
+
+ if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST)
+ a = 255;
+ else
+ a = 255*(1.0f - (aBrightLights[i].m_camDist-BRIGHTLIGHTS_FADE_DIST)/(BRIGHTLIGHTS_MAX_DIST-BRIGHTLIGHTS_FADE_DIST));
+ // fade car lights down to 31 as they come near
+ if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){
+ if(aBrightLights[i].m_camDist < CARLIGHTS_FADE_DIST)
+ a = 31;
+ else if(aBrightLights[i].m_camDist < CARLIGHTS_MAX_DIST)
+ a = 31 + (255-31)*((aBrightLights[i].m_camDist-CARLIGHTS_FADE_DIST)/(CARLIGHTS_MAX_DIST-CARLIGHTS_FADE_DIST));
+ }
+
+ switch(aBrightLights[i].m_type){
+ case BRIGHTLIGHT_TRAFFIC_GREEN:
+ case BRIGHTLIGHT_TRAFFIC_YELLOW:
+ case BRIGHTLIGHT_TRAFFIC_RED:
+ for(j = 0; j < 6; j++){
+ pos = TrafficLightsSide[j]*aBrightLights[i].m_side +
+ TrafficLightsUp[j]*aBrightLights[i].m_up +
+ aBrightLights[i].m_pos;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
+ }
+ for(j = 0; j < 4*3; j++)
+ TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored;
+ TempBufferVerticesStored += 6;
+ TempBufferIndicesStored += 4*3;
+ break;
+
+ case BRIGHTLIGHT_FRONT_LONG:
+ case BRIGHTLIGHT_REAR_LONG:
+ for(j = 0; j < 8; j++){
+ pos = LongCarHeadLightsSide[j]*aBrightLights[i].m_side +
+ LongCarHeadLightsUp[j]*aBrightLights[i].m_up +
+ LongCarHeadLightsFront[j]*aBrightLights[i].m_front +
+ aBrightLights[i].m_pos;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
+ }
+ for(j = 0; j < 12*3; j++)
+ TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored;
+ TempBufferVerticesStored += 8;
+ TempBufferIndicesStored += 12*3;
+ break;
+
+ case BRIGHTLIGHT_FRONT_SMALL:
+ case BRIGHTLIGHT_REAR_SMALL:
+ for(j = 0; j < 8; j++){
+ pos = SmallCarHeadLightsSide[j]*aBrightLights[i].m_side +
+ SmallCarHeadLightsUp[j]*aBrightLights[i].m_up +
+ SmallCarHeadLightsFront[j]*aBrightLights[i].m_front +
+ aBrightLights[i].m_pos;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
+ }
+ for(j = 0; j < 12*3; j++)
+ TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored;
+ TempBufferVerticesStored += 8;
+ TempBufferIndicesStored += 12*3;
+ break;
+
+ case BRIGHTLIGHT_FRONT_BIG:
+ case BRIGHTLIGHT_REAR_BIG:
+ for (j = 0; j < 8; j++) {
+ pos = BigCarHeadLightsSide[j] * aBrightLights[i].m_side +
+ BigCarHeadLightsUp[j] * aBrightLights[i].m_up +
+ BigCarHeadLightsFront[j] * aBrightLights[i].m_front +
+ aBrightLights[i].m_pos;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored + j], r, g, b, a);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored + j], pos.x, pos.y, pos.z);
+ }
+ for (j = 0; j < 12 * 3; j++)
+ TempBufferRenderIndexList[TempBufferIndicesStored + j] = CubeIndices[j] + TempBufferVerticesStored;
+ TempBufferVerticesStored += 8;
+ TempBufferIndicesStored += 12 * 3;
+ break;
+
+ case BRIGHTLIGHT_FRONT_TALL:
+ case BRIGHTLIGHT_REAR_TALL:
+ for(j = 0; j < 8; j++){
+ pos = TallCarHeadLightsSide[j]*aBrightLights[i].m_side +
+ TallCarHeadLightsUp[j]*aBrightLights[i].m_up +
+ TallCarHeadLightsFront[j]*aBrightLights[i].m_front +
+ aBrightLights[i].m_pos;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
+ }
+ for(j = 0; j < 12*3; j++)
+ TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored;
+ TempBufferVerticesStored += 8;
+ TempBufferIndicesStored += 12*3;
+ break;
+
+ case BRIGHTLIGHT_SIREN:
+ for(j = 0; j < 6; j++){
+ pos = SirenLightsSide[j] * TheCamera.GetRight() +
+ SirenLightsUp[j] * TheCamera.GetUp() +
+ aBrightLights[i].m_pos;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
+ }
+ for(j = 0; j < 4*3; j++)
+ TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored;
+ TempBufferVerticesStored += 6;
+ TempBufferIndicesStored += 4*3;
+ break;
+
+ }
+ }
+
+ RenderOutGeometryBuffer();
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ NumBrightLights = 0;
+}
+
+void
+CBrightLights::RenderOutGeometryBuffer(void)
+{
+ if(TempBufferIndicesStored != 0){
+ LittleTest();
+ if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
+ RwIm3DEnd();
+ }
+ TempBufferVerticesStored = 0;
+ TempBufferIndicesStored = 0;
+ }
+}
+
+int CShinyTexts::NumShinyTexts;
+CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS];
+
+void
+CShinyTexts::Init(void)
+{
+ NumShinyTexts = 0;
+}
+
+void
+CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
+ float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
+ uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist)
+{
+ if(NumShinyTexts >= NUMSHINYTEXTS)
+ return;
+
+ aShinyTexts[NumShinyTexts].m_camDist = (p0 - TheCamera.GetPosition()).Magnitude();
+ if(aShinyTexts[NumShinyTexts].m_camDist > maxDist)
+ return;
+ aShinyTexts[NumShinyTexts].m_verts[0] = p0;
+ aShinyTexts[NumShinyTexts].m_verts[1] = p1;
+ aShinyTexts[NumShinyTexts].m_verts[2] = p2;
+ aShinyTexts[NumShinyTexts].m_verts[3] = p3;
+ aShinyTexts[NumShinyTexts].m_texCoords[0].x = u0;
+ aShinyTexts[NumShinyTexts].m_texCoords[0].y = v0;
+ aShinyTexts[NumShinyTexts].m_texCoords[1].x = u1;
+ aShinyTexts[NumShinyTexts].m_texCoords[1].y = v1;
+ aShinyTexts[NumShinyTexts].m_texCoords[2].x = u2;
+ aShinyTexts[NumShinyTexts].m_texCoords[2].y = v2;
+ aShinyTexts[NumShinyTexts].m_texCoords[3].x = u3;
+ aShinyTexts[NumShinyTexts].m_texCoords[3].y = v3;
+ aShinyTexts[NumShinyTexts].m_type = type;
+ aShinyTexts[NumShinyTexts].m_red = red;
+ aShinyTexts[NumShinyTexts].m_green = green;
+ aShinyTexts[NumShinyTexts].m_blue = blue;
+ // Fade out at half the max dist
+ float halfDist = maxDist*0.5f;
+ if(aShinyTexts[NumShinyTexts].m_camDist > halfDist){
+ float f = 1.0f - (aShinyTexts[NumShinyTexts].m_camDist - halfDist)/halfDist;
+ aShinyTexts[NumShinyTexts].m_red *= f;
+ aShinyTexts[NumShinyTexts].m_green *= f;
+ aShinyTexts[NumShinyTexts].m_blue *= f;
+ }
+
+ NumShinyTexts++;
+}
+
+void
+CShinyTexts::Render(void)
+{
+ int i, ix, v;
+ RwTexture *lastTex = nil;
+
+ if(NumShinyTexts == 0)
+ return;
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+
+ TempBufferVerticesStored = 0;
+ TempBufferIndicesStored = 0;
+
+ for(i = 0; i < NumShinyTexts; i++){
+ if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-64 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-62)
+ RenderOutGeometryBuffer();
+
+ uint8 r = aShinyTexts[i].m_red;
+ uint8 g = aShinyTexts[i].m_green;
+ uint8 b = aShinyTexts[i].m_blue;
+
+ switch(aShinyTexts[i].m_type){
+ case SHINYTEXT_WALK:
+ if(lastTex != gpWalkDontTex){
+ RenderOutGeometryBuffer();
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpWalkDontTex));
+ lastTex = gpWalkDontTex;
+ }
+ quad:
+ v = TempBufferVerticesStored;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], r, g, b, 255);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_verts[0].x, aShinyTexts[i].m_verts[0].y, aShinyTexts[i].m_verts[0].z);
+ RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].x);
+ RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].y);
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], r, g, b, 255);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_verts[1].x, aShinyTexts[i].m_verts[1].y, aShinyTexts[i].m_verts[1].z);
+ RwIm3DVertexSetU(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].x);
+ RwIm3DVertexSetV(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].y);
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], r, g, b, 255);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_verts[2].x, aShinyTexts[i].m_verts[2].y, aShinyTexts[i].m_verts[2].z);
+ RwIm3DVertexSetU(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].x);
+ RwIm3DVertexSetV(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].y);
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], r, g, b, 255);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_verts[3].x, aShinyTexts[i].m_verts[3].y, aShinyTexts[i].m_verts[3].z);
+ RwIm3DVertexSetU(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].x);
+ RwIm3DVertexSetV(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].y);
+ ix = TempBufferIndicesStored;
+ TempBufferRenderIndexList[ix+0] = 0 + TempBufferVerticesStored;
+ TempBufferRenderIndexList[ix+1] = 1 + TempBufferVerticesStored;
+ TempBufferRenderIndexList[ix+2] = 2 + TempBufferVerticesStored;
+ TempBufferRenderIndexList[ix+3] = 2 + TempBufferVerticesStored;
+ TempBufferRenderIndexList[ix+4] = 1 + TempBufferVerticesStored;
+ TempBufferRenderIndexList[ix+5] = 3 + TempBufferVerticesStored;
+ TempBufferVerticesStored += 4;
+ TempBufferIndicesStored += 6;
+ break;
+
+ case SHINYTEXT_FLAT:
+ if(lastTex != nil){
+ RenderOutGeometryBuffer();
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+ lastTex = nil;
+ }
+ goto quad;
+ }
+ }
+
+ RenderOutGeometryBuffer();
+ NumShinyTexts = 0;
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+}
+
+void
+CShinyTexts::RenderOutGeometryBuffer(void)
+{
+ if(TempBufferIndicesStored != 0){
+ LittleTest();
+ if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
+ RwIm3DEnd();
+ }
+ TempBufferVerticesStored = 0;
+ TempBufferIndicesStored = 0;
+ }
+}
+
+
+
+#define MONEY_MESSAGE_LIFETIME_MS 2000
+
+CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES];
+
+void
+CMoneyMessage::Render()
+{
+ const float MAX_SCALE = 4.0f;
+ uint32 nLifeTime = CTimer::GetTimeInMilliseconds() - m_nTimeRegistered;
+ if (nLifeTime >= MONEY_MESSAGE_LIFETIME_MS) {
+ m_nTimeRegistered = 0;
+ } else {
+ float fLifeTime = (float)nLifeTime / MONEY_MESSAGE_LIFETIME_MS;
+ RwV3d vecOut;
+ float fDistX, fDistY;
+ if (CSprite::CalcScreenCoors(m_vecPosition + CVector(0.0f, 0.0f, fLifeTime), &vecOut, &fDistX, &fDistY, true)) {
+ fDistX *= (0.7f * fLifeTime + 2.0f) * m_fSize;
+ fDistY *= (0.7f * fLifeTime + 2.0f) * m_fSize;
+ CFont::SetPropOn();
+ CFont::SetBackgroundOff();
+ float fScaleY = Min(fDistY / 100.0f, MAX_SCALE);
+ float fScaleX = Min(fDistX / 100.0f, MAX_SCALE);
+
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(fScaleX), SCREEN_SCALE_Y(fScaleY));
+#else
+ CFont::SetScale(fScaleX, fScaleY);
+#endif
+ CFont::SetCentreOn();
+ CFont::SetCentreSize(SCREEN_WIDTH);
+ CFont::SetJustifyOff();
+ CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
+ CFont::SetBackGroundOnlyTextOff();
+ FONT_LOCALE(FONT_STANDARD);
+ CFont::PrintString(vecOut.x, vecOut.y, m_aText);
+ }
+ }
+}
+
+void
+CMoneyMessages::Init()
+{
+ for (int32 i = 0; i < NUMMONEYMESSAGES; i++)
+ aMoneyMessages[i].m_nTimeRegistered = 0;
+}
+
+void
+CMoneyMessages::Render()
+{
+ for (int32 i = 0; i < NUMMONEYMESSAGES; i++) {
+ if (aMoneyMessages[i].m_nTimeRegistered != 0)
+ aMoneyMessages[i].Render();
+ }
+}
+
+void
+CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity)
+{
+ uint32 i;
+#ifdef FIX_BUGS
+ for(i = 0; i < NUMMONEYMESSAGES && aMoneyMessages[i].m_nTimeRegistered != 0; i++);
+#else
+ for(i = 0; aMoneyMessages[i].m_nTimeRegistered != 0 && i < NUMMONEYMESSAGES; i++);
+#endif
+
+ if(i < NUMMONEYMESSAGES) {
+ // Add data of this money message to the array
+ AsciiToUnicode(pText, aMoneyMessages[i].m_aText);
+
+ aMoneyMessages[i].m_nTimeRegistered = CTimer::GetTimeInMilliseconds();
+ aMoneyMessages[i].m_vecPosition = vecPos;
+ aMoneyMessages[i].m_Colour.red = bRed;
+ aMoneyMessages[i].m_Colour.green = bGreen;
+ aMoneyMessages[i].m_Colour.blue = bBlue;
+ aMoneyMessages[i].m_fSize = fSize;
+ aMoneyMessages[i].m_fOpacity = fOpacity;
+ }
+}
+
+CRGBA FoamColour(255, 255, 255, 255);
+uint32 CSpecialParticleStuff::BoatFromStart;
+
+void
+CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
+{
+ float outerFw = innerFw + 5.0f;
+ float outerRg = innerRg + 5.0f;
+ float outerUp = innerUp + 5.0f;
+ for (int attempts = 0; particles > 0 && attempts < 1000; attempts++) {
+ CVector pos;
+ int rnd = CGeneral::GetRandomNumber();
+ pos.x = (int8)(rnd - 128) * innerFw / 110.0f;
+ pos.y = (int8)((rnd >> 8) - 128) * innerFw / 110.0f;
+ pos.z = 0.0f;
+ if (DotProduct2D(pos, TheCamera.GetForward()) >= 0)
+ continue;
+ // was there any point in adding it here?
+ pos += pMatrix->GetPosition();
+ pos.z = 2.0f;
+ float fw = Abs(DotProduct(pMatrix->GetForward(), pos - pMatrix->GetPosition()));
+ if (fw >= outerFw)
+ continue;
+ float rg = Abs(DotProduct(pMatrix->GetRight(), pos - pMatrix->GetPosition()));
+ if (rg >= outerRg)
+ continue;
+ float up = Abs(DotProduct(pMatrix->GetUp(), pos - pMatrix->GetPosition()));
+ if (up >= outerUp)
+ continue;
+ if (fw > innerFw || rg > innerRg || up > innerUp) {
+ CParticle::AddParticle(PARTICLE_STEAM2, pos, CVector(0.0f, 0.0f, 0.0f), nil, 4.0f, FoamColour, 1, 0, 0, 0);
+ particles--;
+ }
+ }
+}
+
+void
+CSpecialParticleStuff::StartBoatFoamAnimation()
+{
+ BoatFromStart = CTimer::GetTimeInMilliseconds();
+}
+
+void
+CSpecialParticleStuff::UpdateBoatFoamAnimation(CMatrix* pMatrix)
+{
+ static int32 FrameInAnimation = 0;
+ static float X, Y, Z, dX, dY, dZ;
+ CreateFoamAroundObject(pMatrix, 107.0f, 24.1f, 30.5f, 2);
+ uint32 prev = CTimer::GetPreviousTimeInMilliseconds();
+ uint32 cur = CTimer::GetTimeInMilliseconds();
+ if (FrameInAnimation != 0) {
+ X += dX;
+ Y += dY;
+ Z += dZ;
+ CVector pos = *pMatrix * CVector(X, Y, Z);
+ CParticle::AddParticle(PARTICLE_STEAM_NY, pos, CVector(0.0f, 0.0f, 0.0f),
+ nil, FrameInAnimation * 0.5f + 2.0f, FoamColour, 1, 0, 0, 0);
+ if (++FrameInAnimation > 15)
+ FrameInAnimation = 0;
+ }
+ if ((cur & 0x3FF) < (prev & 0x3FF)) {
+ FrameInAnimation = 1;
+ int rnd = CGeneral::GetRandomNumber();
+ X = (int8)(rnd - 128) * 0.2f;
+ Y = (int8)((rnd >> 8) - 128) * 0.2f;
+ Z = 10.0f;
+ rnd = CGeneral::GetRandomNumber();
+ dX = (int8)(rnd - 128) * 0.02f;
+ dY = (int8)((rnd >> 8) - 128) * 0.02f;
+ dZ = 2.0f;
+ }
+}