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-rw-r--r--src/renderer/CutsceneShadow.cpp269
1 files changed, 269 insertions, 0 deletions
diff --git a/src/renderer/CutsceneShadow.cpp b/src/renderer/CutsceneShadow.cpp
new file mode 100644
index 00000000..8cb33896
--- /dev/null
+++ b/src/renderer/CutsceneShadow.cpp
@@ -0,0 +1,269 @@
+#include "common.h"
+#include "main.h"
+#include "rwcore.h"
+#include "rwplcore.h"
+#include "CutsceneShadow.h"
+#include "RwHelper.h"
+
+#define DLIGHT_VALUE 0.8f /* Directional light intensity */
+
+
+CCutsceneShadow::CCutsceneShadow()
+{
+ m_pAtomic = nil;
+ m_nRwObjectType = -1;
+ m_pLight = nil;
+ m_nBlurPasses = 0;
+ m_bResample = false;
+ m_bGradient = false;
+}
+
+CCutsceneShadow::~CCutsceneShadow()
+{
+ Destroy();
+}
+
+bool
+CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32 blurPasses, bool gradient)
+{
+ ASSERT(object != nil);
+
+ RwRGBAReal color;
+ RwFrame *frame;
+
+ if (!object)
+ return false;
+
+ m_pLight = RpLightCreate(rpLIGHTDIRECTIONAL);
+ ASSERT(m_pLight != nil);
+
+ if (!m_pLight)
+ return false;
+
+ color.red = color.green = color.blue = DLIGHT_VALUE;
+ color.alpha = 0.0f;
+
+ RpLightSetColor(m_pLight, &color);
+
+ frame = RwFrameCreate();
+ ASSERT(frame != nil);
+
+ RpLightSetFrame(m_pLight, frame);
+
+ SetLightProperties(180.0f, 90.0f, false);
+
+ m_pObject = object;
+ m_nRwObjectType = RwObjectGetType(m_pObject);
+
+ switch ( m_nRwObjectType )
+ {
+ case rpCLUMP:
+ {
+ RpClumpGetBoundingSphere(m_pClump, &m_BoundingSphere, 1);
+ m_BaseSphere.radius = m_BoundingSphere.radius;
+ RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpClumpGetFrame(m_pClump)));
+ break;
+ }
+
+ case rpATOMIC:
+ {
+ m_BoundingSphere = *RpAtomicGetBoundingSphere(m_pAtomic);
+ m_BaseSphere.radius = m_BoundingSphere.radius;
+ RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
+ break;
+ }
+
+ default:
+ {
+ Destroy();
+ return false;
+ break;
+ }
+ }
+
+ if ( !m_Camera.Create(rasterSize) )
+ {
+ Destroy();
+ return false;
+ }
+
+ m_nBlurPasses = blurPasses;
+ m_bResample = resample;
+ m_bGradient = gradient;
+
+ if ( m_bResample && !m_ResampleCamera.Create(rasterSize - 1) )
+ {
+ Destroy();
+ return false;
+ }
+
+ if ( m_nBlurPasses != 0 )
+ {
+ if ( !m_BlurCamera.Create(resample ? rasterSize - 1 : rasterSize) )
+ {
+ Destroy();
+ return false;
+ }
+ }
+
+ if ( m_bGradient )
+ {
+ if ( !m_GradientCamera.Create(resample ? rasterSize - 1 : rasterSize) )
+ {
+ Destroy();
+ return false;
+ }
+
+ m_GradientCamera.MakeGradientRaster();
+ }
+
+ m_Camera.SetLight(m_pLight);
+
+ switch ( m_nRwObjectType )
+ {
+ case rpATOMIC:
+ m_Camera.SetFrustum(1.1f * m_BoundingSphere.radius);
+ break;
+
+ case rpCLUMP:
+ m_Camera.SetFrustum(1.1f * m_BoundingSphere.radius);
+ break;
+ }
+
+ m_Camera.SetCenter(&m_BaseSphere.center);
+ return true;
+}
+
+RwFrame *
+CCutsceneShadow::SetLightProperties(float angleY, float angleX, bool setLight)
+{
+ ASSERT(m_pLight != nil);
+
+ RwFrame *frame;
+ static RwV3d Xaxis = { 1.0f, 0.0f, 0.0f };
+ static RwV3d Yaxis = { 0.0f, 1.0f, 0.0f };
+
+ frame = RpLightGetFrame(m_pLight);
+ ASSERT(frame != nil);
+
+ if ( !frame )
+ return nil;
+
+ RwFrameRotate(frame, &Yaxis, angleY, rwCOMBINEREPLACE);
+ RwFrameRotate(frame, &Xaxis, angleX, rwCOMBINEPOSTCONCAT);
+
+ if ( setLight )
+ m_Camera.SetLight(m_pLight);
+
+ return frame;
+}
+
+bool
+CCutsceneShadow::IsInitialized()
+{
+ return m_pObject != nil;
+}
+
+void
+CCutsceneShadow::Destroy()
+{
+ m_Camera.Destroy();
+ m_ResampleCamera.Destroy();
+ m_BlurCamera.Destroy();
+ m_GradientCamera.Destroy();
+
+ m_pAtomic = nil;
+
+ m_nRwObjectType = -1;
+
+ if (m_pLight)
+ {
+ RwFrame *frame = RpLightGetFrame(m_pLight);
+ RpLightSetFrame(m_pLight, nil);
+ RwFrameDestroy(frame);
+ RpLightDestroy(m_pLight);
+ m_pLight = nil;
+ }
+}
+
+RwRaster *
+CCutsceneShadow::Update()
+{
+ switch ( m_nRwObjectType )
+ {
+ case rpCLUMP:
+ ASSERT(m_pClump != nil);
+ RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpClumpGetFrame(m_pClump)));
+ break;
+
+ case rpATOMIC:
+ ASSERT(m_pAtomic != nil);
+ RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
+ break;
+ }
+
+ m_Camera.SetCenter(&m_BaseSphere.center);
+
+ switch ( m_nRwObjectType )
+ {
+ case rpCLUMP:
+ m_Camera.Update(m_pClump);
+ break;
+
+ case rpATOMIC:
+ m_Camera.Update(m_pAtomic);
+ break;
+ }
+
+ RwRaster *raster = m_Camera.GetRwRenderRaster();
+ ASSERT(raster != nil);
+
+ if ( m_bResample )
+ return m_ResampleCamera.RasterResample(raster);
+
+ if ( m_nBlurPasses )
+ return m_BlurCamera.RasterBlur(raster, m_nBlurPasses);
+
+ if ( m_bGradient )
+ return m_GradientCamera.RasterGradient(raster);
+
+ return raster;
+}
+
+RwTexture *
+CCutsceneShadow::UpdateForCutscene()
+{
+ Update();
+ return GetShadowRwTexture();
+}
+
+CShadowCamera *
+CCutsceneShadow::GetShadowCamera(int32 camType)
+{
+ switch ( camType )
+ {
+ case RESAMPLE: return &m_ResampleCamera;
+ case BLUR: return &m_BlurCamera;
+ case GRADIENT: return &m_GradientCamera;
+ }
+
+ return &m_Camera;
+}
+
+RwTexture *
+CCutsceneShadow::GetShadowRwTexture()
+{
+ if ( m_bResample )
+ return m_ResampleCamera.GetRwRenderTexture();
+ else
+ return m_Camera.GetRwRenderTexture();
+}
+
+void
+CCutsceneShadow::DrawBorderAroundTexture(RwRGBA const& color)
+{
+ if ( m_bResample )
+ m_ResampleCamera.DrawOutlineBorder(color);
+ else
+ m_Camera.DrawOutlineBorder(color);
+} \ No newline at end of file