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-rw-r--r--src/render/Fluff.cpp2
-rw-r--r--src/render/WaterCreatures.cpp82
-rw-r--r--src/render/WaterCreatures.h12
-rw-r--r--src/render/WaterLevel.cpp10
4 files changed, 54 insertions, 52 deletions
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index f175d872..773561f3 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -1713,4 +1713,4 @@ void CScriptPaths::Save_ForReplay(void) {
g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j];
}
}
-} \ No newline at end of file
+}
diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp
index 51228073..90f24183 100644
--- a/src/render/WaterCreatures.cpp
+++ b/src/render/WaterCreatures.cpp
@@ -86,17 +86,17 @@ CWaterCreature::~CWaterCreature() {
//looks like unused
}
-void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) {
+void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
this->m_pObj = pObj;
this->m_fRightMult = fRightMult;
- this->m_fZTurnSpeed = 0.0f;
+ this->m_fZTurnSpeed = fZTurnSpeed;
this->m_fWaterDepth = fWaterDepth;
this->m_alpha = alpha;
- this->m_state = eFishSlotState;
+ this->m_state = state;
}
-void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) {
- CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, eFishSlotState);
+void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
+ CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state);
}
void CWaterCreature::Free() {
@@ -111,7 +111,7 @@ CWaterCreature *CWaterCreatures::GetFishStructSlot() {
return nil;
}
-CObject *CWaterCreatures::CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle) {
+CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
if (CObject::nNoTempObjects >= 40)
return nil;
@@ -151,23 +151,24 @@ float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const&
return Atan2(-delta.x, delta.y);
}
-void CWaterCreatures::CreateOne(CVector pos, int16 modelID) {
+void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
if (!IsSpaceForMoreWaterCreatures())
return;
+ CVector storedPos = pos;
float fDepth, fLevelNoWaves;
- if (TheCamera.IsSphereVisible(pos, 3.0f)
- && CWaterLevel::GetWaterDepth(pos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
+ if (!TheCamera.IsSphereVisible(storedPos, 3.0f)
+ && CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
- if (modelID == -1 || modelID > 64)
+ if (modelID == -1 || modelID < 0 || modelID > 64)
modelID = CGeneral::GetRandomNumberInRange(0, 64);
WaterCreatureProperties *creature = &aProperties[modelID];
- pos.z = fLevelNoWaves - creature->fLevel;
- float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01f);
- float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), pos);
+ storedPos.z = fLevelNoWaves - creature->fLevel;
+ float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f;
+ float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos);
- CObject *fish = CreateSeaLifeForm(pos, modelID, angle);
+ CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle);
if (!fish) return;
fish->SetRwObjectAlpha(255);
@@ -188,32 +189,36 @@ void CWaterCreatures::UpdateAll() {
CVector playerPos = FindPlayerPed()->GetPosition();
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
switch (aWaterCreatures[i].m_state) {
- case WATER_CREATURE_ALLOCATED:
- case WATER_CREATURE_ACTIVE: {
+ case WATER_CREATURE_ACTIVE:
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
- if (aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
- if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
- if (aWaterCreatures[i].m_alpha < 255)
- aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
- CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
- newRight.Normalise();
- aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
- aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
- aWaterCreatures[i].m_pObj->bIsStatic = false;
- float fDepth = 0.0;
- CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
- if (fDepth < 0.0f) {
- if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime <= CTimer::GetTimeInMilliseconds() + 40000)
- aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
- }
- else {
- aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
- }
-
+ if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
+ aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
+ aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ break;
+ }
+ case WATER_CREATURE_ALLOCATED: {
+ if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
+ if (aWaterCreatures[i].m_alpha < 255)
+ aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
+ aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
+ CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
+ newRight.Normalise();
+ aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
+ aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
+ aWaterCreatures[i].m_pObj->bIsStatic = false;
+ float fDepth = 0.0;
+ CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
+ if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
+ if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
+ aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
}
else {
- aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
}
+
+ }
+ else {
+ aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
}
break;
}
@@ -237,15 +242,14 @@ void CWaterCreatures::UpdateAll() {
}
break;
}
- case WATER_CREATURE_TO_REMOVE: {
+ case WATER_CREATURE_TO_REMOVE:
if (aWaterCreatures[i].m_pObj)
CWorld::Remove(aWaterCreatures[i].m_pObj);
FreeFishStructSlot(&aWaterCreatures[i]);
nNumActiveSeaLifeForms--;
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
break;
- }
- case WATER_CREATURE_DISABLED:
+ default:
break;
}
}
diff --git a/src/render/WaterCreatures.h b/src/render/WaterCreatures.h
index b935b11d..7dcaa288 100644
--- a/src/render/WaterCreatures.h
+++ b/src/render/WaterCreatures.h
@@ -1,7 +1,7 @@
#pragma once
#include "Object.h"
-enum {
+enum eFishSlotState {
WATER_CREATURE_ALLOCATED = 0,
WATER_CREATURE_ACTIVE,
WATER_CREATURE_UPDATE,
@@ -20,9 +20,9 @@ public:
CWaterCreature();
~CWaterCreature();
- void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState);
+ void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
void Free();
- void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState);
+ void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
};
class CWaterCreatures {
@@ -30,8 +30,8 @@ class CWaterCreatures {
public:
static CWaterCreature aWaterCreatures[NUM_WATER_CREATURES];
static int32 nNumActiveSeaLifeForms;
- static CObject *CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle);
- static void CreateOne(CVector pos, int16 modelID);
+ static CObject *CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle);
+ static void CreateOne(CVector const& pos, int32 modelID);
static void UpdateAll();
static void FreeFishStructSlot(CWaterCreature *wc);
static bool IsSpaceForMoreWaterCreatures();
@@ -44,6 +44,6 @@ struct WaterCreatureProperties {
int16 *modelID;
float fRightMult;
float fLevel;
- float fUnk2;
+ float fUnknown; //unused
float fWaterDepth;
}; \ No newline at end of file
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 995dbec5..ec9485d2 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -27,6 +27,7 @@
#include "Replay.h"
#include "WaterLevel.h"
#include "SurfaceTable.h"
+#include "WaterCreatures.h"
#define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src))
@@ -2821,8 +2822,7 @@ CWaterLevel::HandleSeaLifeForms()
}
else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 )
{
-//TODO(MIAMI)
-// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
+ if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
{
for ( int32 i = 0; i < 3; i++ )
{
@@ -2838,14 +2838,12 @@ CWaterLevel::HandleSeaLifeForms()
vecPos.x += (fCos - fSin) * fAngle;
vecPos.y += (fSin + fCos) * fAngle;
- //TODO(MIAMI)
- //CWaterCreatures::CreateOne(vecPos, -1);
+ CWaterCreatures::CreateOne(vecPos, -1);
}
}
}
- //TODO(MIAMI)
- //CWaterCreatures::UpdateAll();
+ CWaterCreatures::UpdateAll();
}
void