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-rw-r--r--src/render/Hud.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 5d1542ef..85d30216 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -160,8 +160,7 @@ void CHud::Draw()
eWeaponType WeaponType = playerPed->GetWeapon()->m_eWeaponType;
int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
- // TODO(Miami): New cam mode
- if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON/* || Mode == 46*/)
+ if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON || Mode == CCam::MODE_CAMERA)
&& playerPed && !playerPed->GetWeapon()->IsTypeMelee())
DrawCrossHair = true;