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-rw-r--r--src/render/Clouds.cpp4
-rw-r--r--src/render/Credits.cpp3
-rw-r--r--src/render/Draw.cpp36
-rw-r--r--src/render/Draw.h6
-rw-r--r--src/render/Font.cpp40
-rw-r--r--src/render/Font.h5
-rw-r--r--src/render/Shadows.cpp4
-rw-r--r--src/render/WaterCannon.cpp2
8 files changed, 81 insertions, 19 deletions
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index c7554356..e3a8c86e 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -265,8 +265,8 @@ CClouds::Render(void)
for(i = 0; i < 37; i++){
RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
- worldpos.x = campos.x*rot_cos + campos.y*rot_sin + pos.x;
- worldpos.y = campos.x*rot_sin + campos.y*rot_cos + pos.y;
+ worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x;
+ worldpos.y = pos.x*rot_sin + pos.y*rot_cos + campos.y;
worldpos.z = pos.z;
if(bCloudOnScreen[i] && CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){
if(sundist < SCREEN_WIDTH/3){
diff --git a/src/render/Credits.cpp b/src/render/Credits.cpp
index 883ad2f2..81e76625 100644
--- a/src/render/Credits.cpp
+++ b/src/render/Credits.cpp
@@ -798,6 +798,9 @@ CCredits::Render(void)
PrintCreditSpace(1.5f, lineoffset);
PrintCreditSpace(1.5f, lineoffset);
CFont::DrawFonts();
+#ifdef CUTSCENE_BORDERS_SWITCH
+ if (CMenuManager::m_PrefsCutsceneBorders)
+#endif
if(TheCamera.m_WideScreenOn)
TheCamera.DrawBordersForWideScreen();
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index 13cbd1b3..9c5921c3 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -30,28 +30,48 @@ bool CDraw::ms_bFixRadar = true;
bool CDraw::ms_bFixSprites = true;
#endif
+#ifdef ASPECT_RATIO_SCALE
+float
+FindAspectRatio(void)
+{
+ switch (FrontEndMenuManager.m_PrefsUseWideScreen) {
+ case AR_AUTO:
+ return SCREEN_WIDTH / SCREEN_HEIGHT;
+ default:
+ case AR_4_3:
+ return 4.0f / 3.0f;
+ case AR_5_4:
+ return 5.0f / 4.0f;
+ case AR_16_10:
+ return 16.0f / 10.0f;
+ case AR_16_9:
+ return 16.0f / 9.0f;
+ case AR_21_9:
+ return 21.0f / 9.0f;
+ };
+}
+#endif
+
float
CDraw::CalculateAspectRatio(void)
{
- if (FrontEndMenuManager.m_PrefsUseWideScreen) {
#ifdef ASPECT_RATIO_SCALE
- if (TheCamera.m_WideScreenOn)
- CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ?
- (5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) :
- 5.f / 3.f; // It's used on theatrical showings according to Wiki
- else
- CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
+ if (TheCamera.m_WideScreenOn)
+ CDraw::ms_fAspectRatio = (5.f / 3.f) * FindAspectRatio() / (16.f / 9.f); // It's used on theatrical showings according to Wiki
+ else
+ CDraw::ms_fAspectRatio = FindAspectRatio();
#else
+ if(FrontEndMenuManager.m_PrefsUseWideScreen) {
if (TheCamera.m_WideScreenOn)
CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
else
CDraw::ms_fAspectRatio = 16.f / 9.f;
-#endif
} else if (TheCamera.m_WideScreenOn) {
CDraw::ms_fAspectRatio = 5.f/4.f;
} else {
CDraw::ms_fAspectRatio = 4.f/3.f;
}
+#endif
return CDraw::ms_fAspectRatio;
}
diff --git a/src/render/Draw.h b/src/render/Draw.h
index e67ab42b..b96fa813 100644
--- a/src/render/Draw.h
+++ b/src/render/Draw.h
@@ -4,10 +4,14 @@ enum eAspectRatio
{
// Make sure these work the same as FrontEndMenuManager.m_PrefsUseWideScreen
// without widescreen support
+ AR_AUTO,
AR_4_3,
+ AR_5_4,
+ AR_16_10,
AR_16_9,
+ AR_21_9,
- AR_AUTO,
+ AR_MAX,
};
class CDraw
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index 857c75f7..d97b6e2e 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -356,11 +356,26 @@ CFont::Initialise(void)
SetDropShadowPosition(0);
CTxdStore::PopCurrentTxd();
+#if !defined(GAMEPAD_MENU) && defined(BUTTON_ICONS)
+ // loaded in CMenuManager with GAMEPAD_MENU defined
+ LoadButtons("MODELS/X360BTNS.TXD");
+#endif
+}
+
#ifdef BUTTON_ICONS
- if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) {
+void
+CFont::LoadButtons(const char *txdPath)
+{
+ if (int file = CFileMgr::OpenFile(txdPath)) {
CFileMgr::CloseFile(file);
- ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
- CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD");
+ if (ButtonsSlot == -1)
+ ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
+ else {
+ for (int i = 0; i < MAX_BUTTON_ICONS; i++)
+ ButtonSprite[i].Delete();
+ CTxdStore::RemoveTxd(ButtonsSlot);
+ }
+ CTxdStore::LoadTxd(ButtonsSlot, txdPath);
CTxdStore::AddRef(ButtonsSlot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(ButtonsSlot);
@@ -378,12 +393,22 @@ CFont::Initialise(void)
ButtonSprite[BUTTON_R1].SetTexture("r1");
ButtonSprite[BUTTON_R2].SetTexture("r2");
ButtonSprite[BUTTON_R3].SetTexture("r3");
+ ButtonSprite[BUTTON_RSTICK_UP].SetTexture("thumbryu");
+ ButtonSprite[BUTTON_RSTICK_DOWN].SetTexture("thumbryd");
ButtonSprite[BUTTON_RSTICK_LEFT].SetTexture("thumbrxl");
ButtonSprite[BUTTON_RSTICK_RIGHT].SetTexture("thumbrxr");
CTxdStore::PopCurrentTxd();
}
-#endif // BUTTON_ICONS
+ else {
+ if (ButtonsSlot != -1) {
+ for (int i = 0; i < MAX_BUTTON_ICONS; i++)
+ ButtonSprite[i].Delete();
+ CTxdStore::RemoveTxdSlot(ButtonsSlot);
+ ButtonsSlot = -1;
+ }
+ }
}
+#endif // BUTTON_ICONS
#ifdef MORE_LANGUAGES
void
@@ -436,6 +461,7 @@ CFont::Shutdown(void)
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
ButtonSprite[i].Delete();
CTxdStore::RemoveTxdSlot(ButtonsSlot);
+ ButtonsSlot = -1;
}
#endif
Sprite[0].Delete();
@@ -1504,6 +1530,8 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
+ case 'H': PS2Symbol = BUTTON_RSTICK_UP; break;
+ case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break;
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
#endif
@@ -1555,6 +1583,8 @@ CFont::ParseToken(wchar *s, bool japShit)
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
+ case 'H': PS2Symbol = BUTTON_RSTICK_UP; break;
+ case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break;
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
#endif
@@ -1679,6 +1709,8 @@ CFont::ParseToken(wchar *s)
case 'J': PS2Symbol = BUTTON_R1; break;
case 'V': PS2Symbol = BUTTON_R2; break;
case 'C': PS2Symbol = BUTTON_R3; break;
+ case 'H': PS2Symbol = BUTTON_RSTICK_UP; break;
+ case 'L': PS2Symbol = BUTTON_RSTICK_DOWN; break;
case '(': PS2Symbol = BUTTON_RSTICK_LEFT; break;
case ')': PS2Symbol = BUTTON_RSTICK_RIGHT; break;
#endif
diff --git a/src/render/Font.h b/src/render/Font.h
index 57f1814d..b0cd0a27 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -111,6 +111,8 @@ enum
BUTTON_R1,
BUTTON_R2,
BUTTON_R3,
+ BUTTON_RSTICK_UP,
+ BUTTON_RSTICK_DOWN,
BUTTON_RSTICK_LEFT,
BUTTON_RSTICK_RIGHT,
MAX_BUTTON_ICONS
@@ -137,7 +139,8 @@ public:
static int32 ButtonsSlot;
static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
static int PS2Symbol;
-
+
+ static void LoadButtons(const char *txdPath);
static void DrawButton(float x, float y);
#endif // BUTTON_ICONS
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 2b1df555..91f53acf 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -28,8 +28,8 @@
#include "VarConsole.h"
#ifdef DEBUGMENU
-SETTWEAKPATH("Shadows");
-TWEAKBOOL(gbPrintShite);
+//SETTWEAKPATH("Shadows");
+//TWEAKBOOL(gbPrintShite);
#endif
RwImVertexIndex ShadowIndexList[24];
diff --git a/src/render/WaterCannon.cpp b/src/render/WaterCannon.cpp
index 53b4d30e..da05a1ca 100644
--- a/src/render/WaterCannon.cpp
+++ b/src/render/WaterCannon.cpp
@@ -242,7 +242,7 @@ void CWaterCannon::PushPeds(void)
ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D);
ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D);
}
- ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0);
+ ped->SetFall(2000, (AnimationId)(localDir + ANIM_STD_HIGHIMPACT_FRONT), 0);
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f,
CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1);