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-rw-r--r--src/render/Particle.cpp4
-rw-r--r--src/render/WaterLevel.cpp8
2 files changed, 12 insertions, 0 deletions
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index db40781e..2f0c3809 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -1261,7 +1261,11 @@ void CParticle::Update()
{
if ( CTimer::GetFrameCounter() & 10 )
{
+#ifdef FIX_BUGS
+ if ( FindPlayerPed() && FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
+#else
if ( FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
+#endif
{
AddParticle(PARTICLE_HEATHAZE, particle->m_vecPosition, CVector(0.0f, 0.0f, 0.0f));
}
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index 13f52334..efcb6c14 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -2745,7 +2745,11 @@ CWaterLevel::RenderSeaBirds()
void
CWaterLevel::RenderShipsOnHorizon()
{
+#ifdef FIX_BUGS
+ CVector cur_pos = FindPlayerCoors();
+#else
CVector cur_pos = FindPlayerPed()->GetPosition();
+#endif
static CVector prev_pos(0.0f, 0.0f, 0.0f);
static CVector prev_front(0.0f, 0.0f, 0.0f);
@@ -2847,7 +2851,11 @@ CWaterLevel::HandleSeaLifeForms()
void
CWaterLevel::HandleBeachToysStuff(void)
{
+#ifdef FIX_BUGS
+ CVector cur_pos = FindPlayerCoors();
+#else
CVector cur_pos = FindPlayerPed()->GetPosition();
+#endif
static bool bBeachBallInit = true;
static CVector FirstBeachBallPos = cur_pos;