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-rw-r--r--src/render/ParticleMgr.cpp3
-rw-r--r--src/render/Shadows.cpp1
-rw-r--r--src/render/Shadows.h1
3 files changed, 2 insertions, 3 deletions
diff --git a/src/render/ParticleMgr.cpp b/src/render/ParticleMgr.cpp
index d259c4b4..9757a6ca 100644
--- a/src/render/ParticleMgr.cpp
+++ b/src/render/ParticleMgr.cpp
@@ -3,9 +3,6 @@
#include "FileMgr.h"
#include "ParticleMgr.h"
-_TODO("work_buff");
-UInt8 work_buff[55000];
-
cParticleSystemMgr mod_ParticleSystemManager;
const Char *ParticleFilename = "PARTICLE.CFG";
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 7e184ce7..498df6e9 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -6,3 +6,4 @@ WRAPPER void CShadows::AddPermanentShadow(unsigned char ShadowType, RwTexture* p
WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); }
WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); }
WRAPPER void CShadows::RenderExtraPlayerShadows(void) { EAXJMP(0x516F90); }
+WRAPPER void CShadows::CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY) { EAXJMP(0x516EB0); } \ No newline at end of file
diff --git a/src/render/Shadows.h b/src/render/Shadows.h
index 9cb3bc71..1efe6507 100644
--- a/src/render/Shadows.h
+++ b/src/render/Shadows.h
@@ -9,4 +9,5 @@ public:
static void RenderStaticShadows(void);
static void RenderStoredShadows(void);
static void RenderExtraPlayerShadows(void);
+ static void CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY);
};