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-rw-r--r--src/render/Renderer.cpp262
-rw-r--r--src/render/Renderer.h2
2 files changed, 0 insertions, 264 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 03bc175a..10a551fb 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -20,8 +20,6 @@
#include "PointLights.h"
#include "Renderer.h"
-bool gbShowPedRoadGroups;
-bool gbShowCarRoadGroups;
bool gbShowCollisionPolys;
bool gbShowCollisionLines;
bool gbShowCullZoneDebugStuff;
@@ -193,23 +191,7 @@ CRenderer::RenderRoads(void)
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
t = (CTreadable*)ms_aVisibleEntityPtrs[i];
if(t->IsBuilding() && t->GetIsATreadable()){
-#ifndef MASTER
-#ifndef MIAMI
- if(gbShowCarRoadGroups || gbShowPedRoadGroups){
- int ind = 0;
- if(gbShowCarRoadGroups)
- ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_CAR][0]].group;
- if(gbShowPedRoadGroups)
- ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_PED][0]].group;
- SetAmbientColoursToIndicateRoadGroup(ind);
- }
-#endif
-#endif
RenderOneRoad(t);
-#ifndef MASTER
- if(gbShowCarRoadGroups || gbShowPedRoadGroups)
- ReSetAmbientAndDirectionalColours();
-#endif
}
}
}
@@ -328,153 +310,6 @@ enum Visbility
int32
CRenderer::SetupEntityVisibility(CEntity *ent)
{
-#ifndef MIAMI
- CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
- CTimeModelInfo *ti;
- int32 other;
- float dist;
-
- bool request = true;
- if (mi->GetModelType() == MITYPE_TIME) {
- ti = (CTimeModelInfo*)mi;
- other = ti->GetOtherTimeModel();
- if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
- // don't fade in, or between time objects
- if(CANTIMECULL)
- ti->m_alpha = 255;
- }else{
- // Hide if possible
- if(CANTIMECULL)
- return VIS_INVISIBLE;
- // can't cull, so we'll try to draw this one, but don't request
- // it since what we really want is the other one.
- request = false;
- }
- }else{
- if (mi->GetModelType() != MITYPE_SIMPLE) {
- if(FindPlayerVehicle() == ent &&
- TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
- // Player's vehicle in first person mode
- if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD ||
- ent->GetModelIndex() == MI_RHINO ||
- ent->GetModelIndex() == MI_COACH ||
- TheCamera.m_bInATunnelAndABigVehicle){
- ent->bNoBrightHeadLights = true;
- }else{
- m_pFirstPersonVehicle = (CVehicle*)ent;
- ent->bNoBrightHeadLights = false;
- }
- return VIS_OFFSCREEN;
- }else{
- // All sorts of Clumps
- if(ent->m_rwObject == nil || !ent->bIsVisible)
- return VIS_INVISIBLE;
- if(!ent->GetIsOnScreen())
- return VIS_OFFSCREEN;
- if(ent->bDrawLast){
- dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = false;
- return VIS_INVISIBLE;
- }else
- return VIS_VISIBLE;
- }
- return VIS_INVISIBLE;
- }
- if(ent->IsObject() &&
- ((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){
- if(ent->m_rwObject == nil || !ent->bIsVisible)
- return VIS_INVISIBLE;
- return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN;
- }
- }
-
- // Simple ModelInfo
-
- dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
-
- // This can only happen with multi-atomic models (e.g. railtracks)
- // but why do we bump up the distance? can only be fading...
- if(LOD_DISTANCE + STREAM_DISTANCE < dist && dist < mi->GetLargestLodDistance())
- dist = mi->GetLargestLodDistance();
-
- if(ent->IsObject() && ent->bRenderDamaged)
- mi->m_isDamaged = true;
-
- RpAtomic *a = mi->GetAtomicFromDistance(dist);
- if(a){
- mi->m_isDamaged = false;
- if(ent->m_rwObject == nil)
- ent->CreateRwObject();
- assert(ent->m_rwObject);
- RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
- // Make sure our atomic uses the right geometry and not
- // that of an atomic for another draw distance.
- if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
- RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- mi->IncreaseAlpha();
- if(ent->m_rwObject == nil || !ent->bIsVisible)
- return VIS_INVISIBLE;
-
- if(!ent->GetIsOnScreen()){
- mi->m_alpha = 255;
- return VIS_OFFSCREEN;
- }
-
- if(mi->m_alpha != 255){
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = true;
- return VIS_INVISIBLE;
- }
-
- if(mi->m_drawLast || ent->bDrawLast){
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = false;
- return VIS_INVISIBLE;
- }
- return VIS_VISIBLE;
- }
-
- // Object is not loaded, figure out what to do
-
- if(mi->m_noFade){
- mi->m_isDamaged = false;
- // request model
- if(dist - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
- return VIS_STREAMME;
- return VIS_INVISIBLE;
- }
-
- // We might be fading
-
- a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
- mi->m_isDamaged = false;
- if(a == nil){
- // request model
- if(dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
- return VIS_STREAMME;
- return VIS_INVISIBLE;
- }
-
- if(ent->m_rwObject == nil)
- ent->CreateRwObject();
- assert(ent->m_rwObject);
- RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
- if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
- RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- mi->IncreaseAlpha();
- if(ent->m_rwObject == nil || !ent->bIsVisible)
- return VIS_INVISIBLE;
-
- if(!ent->GetIsOnScreen()){
- mi->m_alpha = 255;
- return VIS_OFFSCREEN;
- }else{
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = true;
- return VIS_OFFSCREEN; // Why this?
- }
-#else
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
CTimeModelInfo *ti;
int32 other;
@@ -625,95 +460,11 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
ent->bDistanceFade = true;
return VIS_OFFSCREEN; // Why this?
}
-#endif
}
int32
CRenderer::SetupBigBuildingVisibility(CEntity *ent)
{
-#ifndef MIAMI
- CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
- CTimeModelInfo *ti;
- int32 other;
-
- if (mi->GetModelType() == MITYPE_TIME) {
- ti = (CTimeModelInfo*)mi;
- other = ti->GetOtherTimeModel();
- // Hide objects not in time range if possible
- if(CANTIMECULL)
- if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff()))
- return VIS_INVISIBLE;
- // Draw like normal
- } else if (mi->GetModelType() == MITYPE_VEHICLE)
- return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
-
- float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
- CSimpleModelInfo *nonLOD = mi->GetRelatedModel();
-
- // Find out whether to draw below near distance.
- // This is only the case if there is a non-LOD which is either not
- // loaded or not completely faded in yet.
- if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE + STREAM_DISTANCE){
- // No non-LOD or non-LOD is completely visible.
- if(nonLOD == nil ||
- nonLOD->GetRwObject() && nonLOD->m_alpha == 255)
- return VIS_INVISIBLE;
-
- // But if it is a time object, we'd rather draw the wrong
- // non-LOD than the right LOD.
- if (nonLOD->GetModelType() == MITYPE_TIME) {
- ti = (CTimeModelInfo*)nonLOD;
- other = ti->GetOtherTimeModel();
- if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
- return VIS_INVISIBLE;
- }
- }
-
- RpAtomic *a = mi->GetAtomicFromDistance(dist);
- if(a){
- if(ent->m_rwObject == nil)
- ent->CreateRwObject();
- assert(ent->m_rwObject);
- RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
-
- // Make sure our atomic uses the right geometry and not
- // that of an atomic for another draw distance.
- if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
- RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- if(!ent->IsVisibleComplex())
- return VIS_INVISIBLE;
- if(mi->m_drawLast){
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = false;
- return VIS_INVISIBLE;
- }
- return VIS_VISIBLE;
- }
-
- if(mi->m_noFade){
- ent->DeleteRwObject();
- return VIS_INVISIBLE;
- }
-
-
- // get faded atomic
- a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
- if(a == nil){
- ent->DeleteRwObject();
- return VIS_INVISIBLE;
- }
-
- // Fade...
- if(ent->m_rwObject == nil)
- ent->CreateRwObject();
- assert(ent->m_rwObject);
- RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
- if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
- RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- if(ent->IsVisibleComplex())
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- return VIS_INVISIBLE;
-#else
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
CTimeModelInfo *ti;
int32 other;
@@ -827,7 +578,6 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
}else
mi->m_alpha = 255;
return VIS_INVISIBLE;
-#endif
}
void
@@ -974,11 +724,7 @@ CRenderer::ScanWorld(void)
}
ScanSectorPoly(poly, 3, ScanSectorList);
-#ifndef MIAMI
- ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
-#else
ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
-#endif
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE));
}
}
@@ -1223,13 +969,6 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
CPtrNode *node;
CEntity *ent;
-#ifndef MIAMI
- for(node = list.first; node; node = node->next){
- ent = (CEntity*)node->item;
- if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
- }
-#else
// TODO(MIAMI): some flags and such
for(node = list.first; node; node = node->next){
ent = (CEntity*)node->item;
@@ -1243,7 +982,6 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
break;
}
}
-#endif
}
void
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index e28995c3..5bf211e4 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -2,8 +2,6 @@
class CEntity;
-extern bool gbShowPedRoadGroups;
-extern bool gbShowCarRoadGroups;
extern bool gbShowCollisionPolys;
extern bool gbShowCollisionLines;
extern bool gbShowCullZoneDebugStuff;