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-rw-r--r--src/render/SpecialFX.cpp20
-rw-r--r--src/render/SpecialFX.h12
2 files changed, 12 insertions, 20 deletions
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index b0506929..dcf795f5 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -824,7 +824,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
} else {
pMarker->m_fStdSize = size;
}
- } else if (type == MARKERTYPE_CYLINDER) {
+ } else {
if (dist < size + 12.0f) {
if (dist > size + 1.0f)
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
@@ -837,15 +837,9 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
- if (type == MARKERTYPE_ARROW) {
+ if (type == MARKERTYPE_ARROW)
pos.z += 0.25f * pMarker->m_fStdSize * someSin;
- } else if (type == MARKERTYPE_0) {
- if (someSin > 0.0f)
- pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
- else
- pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
- }
- if (pMarker->m_nRotateRate) {
+ if (pMarker->m_nRotateRate != 0) {
RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
pMarker->m_Matrix.GetPosition() = pos;
@@ -869,7 +863,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->DeleteMarkerObject();
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
- if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
+ if (type == MARKERTYPE_CYLINDER) {
if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
if (z != 0.0f)
@@ -880,10 +874,6 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
}
}
pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
- if (type == MARKERTYPE_2) {
- pMarker->m_Matrix.RotateX(PI);
- pMarker->m_Matrix.GetPosition() = pos;
- }
pMarker->m_Matrix.UpdateRW();
if (type == MARKERTYPE_ARROW) {
if (dist < 25.0f) {
@@ -894,7 +884,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
} else {
pMarker->m_fStdSize = size;
}
- } else if (type == MARKERTYPE_CYLINDER) {
+ } else {
if (dist < size + 12.0f) {
if (dist > size + 1.0f)
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h
index 0284126c..897d8b92 100644
--- a/src/render/SpecialFX.h
+++ b/src/render/SpecialFX.h
@@ -109,12 +109,13 @@ public:
void Render(); //done
};
+//done
class C3dMarkers
{
public:
static void Init(); //done
static void Shutdown(); //done
- static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
+ static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
static void Render(); //done
static void Update(); //done
@@ -172,7 +173,7 @@ public:
static void Init(void); //done
static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0); //done
- static void Render(void); //looks similad but needs recheck
+ static void Render(void); //looks similad but needs recheck !!!!!!!!!!!!!!!!!
static void RenderOutGeometryBuffer(void); //done
};
@@ -235,11 +236,12 @@ public:
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); //done
};
+//done
class CSpecialParticleStuff
{
static uint32 BoatFromStart;
public:
- static void CreateFoamAroundObject(CMatrix*, float, float, float, int32);
- static void StartBoatFoamAnimation();
- static void UpdateBoatFoamAnimation(CMatrix*);
+ static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //done, not used
+ static void StartBoatFoamAnimation(); //done, not used
+ static void UpdateBoatFoamAnimation(CMatrix*); //done, not used
};