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-rw-r--r--src/render/Occlusion.cpp6
-rw-r--r--src/render/Occlusion.h4
-rw-r--r--src/render/PlayerSkin.cpp2
3 files changed, 11 insertions, 1 deletions
diff --git a/src/render/Occlusion.cpp b/src/render/Occlusion.cpp
index c2f220e9..1ea9da50 100644
--- a/src/render/Occlusion.cpp
+++ b/src/render/Occlusion.cpp
@@ -29,7 +29,9 @@ bool gOccluderCoorsValid[8];
CVector gOccluderCoorsOnScreen[8];
CVector gOccluderCoors[8];
+#ifndef MASTER
bool bDisplayOccDebugStuff;
+#endif
void
COcclusion::Init(void)
@@ -39,7 +41,9 @@ COcclusion::Init(void)
NearbyList = -1;
ListWalkThroughFA = -1;
PreviousListWalkThroughFA = -1;
+#ifndef MASTER
bDisplayOccDebugStuff = false;
+#endif
}
void
@@ -436,6 +440,7 @@ bool COcclusion::IsPositionOccluded(CVector pos, float side) {
return false;
}
+#ifndef MASTER
#include "Lines.h"
RwIm2DVertex vertexbufferT[2];
@@ -476,3 +481,4 @@ void COcclusion::Render() {
DefinedState();
}
+#endif \ No newline at end of file
diff --git a/src/render/Occlusion.h b/src/render/Occlusion.h
index 9a415f88..8a444525 100644
--- a/src/render/Occlusion.h
+++ b/src/render/Occlusion.h
@@ -49,10 +49,14 @@ public:
static bool OccluderHidesBehind(CActiveOccluder *occl1, CActiveOccluder *occl2);
static bool IsAABoxOccluded(CVector pos, float width, float length, float height);
static bool IsPositionOccluded(CVector pos, float side);
+#ifndef MASTER
static void Render();
+#endif
};
bool CalcScreenCoors(CVector const &in, CVector *out, float *outw, float *outh);
bool CalcScreenCoors(CVector const &in, CVector *out);
+#ifndef MASTER
extern bool bDisplayOccDebugStuff;
+#endif \ No newline at end of file
diff --git a/src/render/PlayerSkin.cpp b/src/render/PlayerSkin.cpp
index b3e82cd9..261bbec0 100644
--- a/src/render/PlayerSkin.cpp
+++ b/src/render/PlayerSkin.cpp
@@ -99,7 +99,7 @@ CPlayerSkin::GetSkinTexture(const char *texName)
CTxdStore::PopCurrentTxd();
if (tex != nil) return tex;
- if (strcmp(DEFAULT_SKIN_NAME, texName) == 0)
+ if (strcmp(DEFAULT_SKIN_NAME, texName) == 0 || texName[0] == '\0')
sprintf(gString, "models\\generic\\player.bmp");
else
sprintf(gString, "skins\\%s.bmp", texName);