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-rw-r--r--src/render/Draw.cpp20
-rw-r--r--src/render/Draw.h15
-rw-r--r--src/render/Hud.cpp12
-rw-r--r--src/render/Sprite.cpp9
4 files changed, 7 insertions, 49 deletions
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index 42015176..fcd5d18f 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -20,12 +20,6 @@ uint8 CDraw::FadeRed;
uint8 CDraw::FadeGreen;
uint8 CDraw::FadeBlue;
-#ifdef ASPECT_RATIO_SCALE
-int32 CDraw::ms_nScalingMode = SCL_PS2;
-int32 CDraw::ms_bFixRadar = true;
-int32 CDraw::ms_bFixSprites = true;
-#endif
-
float
CDraw::FindAspectRatio(void)
{
@@ -81,16 +75,4 @@ CDraw::SetFOV(float fov)
ms_fScaledFOV = fov;
#endif
ms_fFOV = fov;
-}
-
-#ifdef ASPECT_RATIO_SCALE
-float CDraw::ScaleY(float y)
-{
- switch ( ms_nScalingMode )
- {
- case SCL_PC: return y * ((float)DEFAULT_SCREEN_HEIGHT/SCREEN_HEIGHT_NTSC);
- default:
- return y;
- }
-}
-#endif \ No newline at end of file
+} \ No newline at end of file
diff --git a/src/render/Draw.h b/src/render/Draw.h
index bd97f76f..45f7906f 100644
--- a/src/render/Draw.h
+++ b/src/render/Draw.h
@@ -14,12 +14,6 @@ enum eAspectRatio
AR_MAX,
};
-enum eSpriteScalingMode
-{
- SCL_PC,
- SCL_PS2,
-};
-
class CDraw
{
private:
@@ -40,11 +34,6 @@ public:
static uint8 FadeRed;
static uint8 FadeGreen;
static uint8 FadeBlue;
-#ifdef ASPECT_RATIO_SCALE
- static int32 ms_nScalingMode;
- static int32 ms_bFixRadar;
- static int32 ms_bFixSprites;
-#endif
static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; }
static float GetNearClipZ(void) { return ms_fNearClipZ; }
@@ -67,8 +56,4 @@ public:
#else
static float GetAspectRatio(void) { return FindAspectRatio(); }
#endif
-
-#ifdef ASPECT_RATIO_SCALE
- static float ScaleY(float y);
-#endif
};
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 84146fba..ae7b7eb3 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -1059,18 +1059,10 @@ void CHud::Draw()
/*
DrawRadar
*/
-#ifdef ASPECT_RATIO_SCALE
-// The values are from an early screenshot taken before R* broke radar
-#define _RADAR_WIDTH ((CDraw::ms_bFixRadar) ? (82.0f) : (RADAR_WIDTH))
-#define _RADAR_HEIGHT ((CDraw::ms_bFixRadar) ? (82.0f) : (RADAR_HEIGHT))
-#else
-#define _RADAR_WIDTH RADAR_WIDTH
-#define _RADAR_HEIGHT RADAR_HEIGHT
-#endif
if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
CRadar::DrawMap();
- CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(_RADAR_WIDTH), SCREEN_SCALE_Y(_RADAR_HEIGHT));
- rect.Translate(SCREEN_SCALE_X_FIX(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + _RADAR_HEIGHT));
+ CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
+ rect.Translate(SCREEN_SCALE_X_FIX(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
#ifdef PS2_HUD
#ifdef FIX_BUGS
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 390737f3..c31c75d2 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -37,13 +37,12 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
// this is used to scale correctly if you zoom in with sniper rifle
float fovScale = fov / CDraw::GetFOV();
+#ifdef FIX_SPRITES
+ *outw = fovScale * recip * SCREEN_HEIGHT;
+#else
*outw = fovScale * SCREEN_SCALE_AR(recip) * SCREEN_WIDTH;
- *outh = fovScale * recip * SCREEN_HEIGHT;
-
-#ifdef ASPECT_RATIO_SCALE
- if ( CDraw::ms_bFixSprites )
- *outw = fovScale * recip * SCREEN_HEIGHT;
#endif
+ *outh = fovScale * recip * SCREEN_HEIGHT;
return true;
}