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-rw-r--r--src/render/Weather.h28
1 files changed, 11 insertions, 17 deletions
diff --git a/src/render/Weather.h b/src/render/Weather.h
index 4bf2fd8f..bd9b9603 100644
--- a/src/render/Weather.h
+++ b/src/render/Weather.h
@@ -1,21 +1,17 @@
enum {
- WEATHER_SUNNY,
+ WEATHER_RANDOM = -1,
+ WEATHER_SUNNY = 0,
WEATHER_CLOUDY,
WEATHER_RAINY,
- WEATHER_FOGGY
+ WEATHER_FOGGY,
+ WEATHER_EXTRA_SUNNY,
+ WEATHER_HURRICANE,
+ WEATHER_TOTAL
};
class CWeather
{
public:
- enum {
- WEATHER_RANDOM = -1,
- WEATHER_SUNNY = 0,
- WEATHER_CLOUDY = 1,
- WEATHER_RAINY = 2,
- WEATHER_FOGGY = 3,
- WEATHER_TOTAL = 4
- };
static int32 SoundHandle;
static int32 WeatherTypeInList;
@@ -38,13 +34,11 @@ public:
static float InterpolationValue;
static float WetRoads;
static float Rainbow;
+ static float SunGlare;
+ static float WindClipped;
+ static float TrafficLightBrightness;
static bool bScriptsForceRain;
- static bool Stored_StateStored;
- static float Stored_InterpolationValue;
- static int16 Stored_OldWeatherType;
- static int16 Stored_NewWeatherType;
- static float Stored_Rain;
static void RenderRainStreaks(void);
static void Update(void);
@@ -53,9 +47,9 @@ public:
static void ReleaseWeather();
static void ForceWeather(int16);
static void ForceWeatherNow(int16);
- static void StoreWeatherState();
- static void RestoreWeatherState();
static void AddRain();
+ static void AddHeatHaze();
+ static void AddBeastie();
};
enum {