diff options
Diffstat (limited to 'src/render/Weather.cpp')
-rw-r--r-- | src/render/Weather.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index d132ffdb..b440e77c 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -71,8 +71,8 @@ const int16 WeatherTypesList[] = { const float Windiness[] = { 0.0f, // WEATHER_SUNNY - 0.7f, // WEATHER_RAINY - 1.0f, // WEATHER_CLOUDY + 0.7f, // WEATHER_CLOUDY + 1.0f, // WEATHER_RAINY 0.5f // WEATHER_FOGGY }; @@ -106,7 +106,7 @@ void CWeather::Init(void) { NewWeatherType = WEATHER_SUNNY; bScriptsForceRain = false; - OldWeatherType = WEATHER_RAINY; + OldWeatherType = WEATHER_CLOUDY; Stored_StateStored = false; InterpolationValue = 0.0f; WhenToPlayLightningSound = 0; @@ -475,7 +475,7 @@ void CWeather::RenderRainStreaks(void) // 1/16 probability Streaks[i].direction = CVector(4.0f, 4.0f, -4.0f); Streaks[i].position = 6.0f * TheCamera.GetForward() + TheCamera.GetPosition() + CVector(-1.8f * Streaks[i].direction.x, -1.8f * Streaks[i].direction.y, 8.0f); - if (!CCutsceneMgr::IsCutsceneProcessing()) { + if (!CCutsceneMgr::IsRunning()) { Streaks[i].position.x += 2.0f * FindPlayerSpeed().x * 60.0f; Streaks[i].position.y += 2.0f * FindPlayerSpeed().y * 60.0f; } |