diff options
Diffstat (limited to '')
-rw-r--r-- | src/render/WaterLevel.h | 116 |
1 files changed, 96 insertions, 20 deletions
diff --git a/src/render/WaterLevel.h b/src/render/WaterLevel.h index 269d6091..5b02d54f 100644 --- a/src/render/WaterLevel.h +++ b/src/render/WaterLevel.h @@ -1,8 +1,10 @@ #pragma once -#define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE -#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE -#define WATER_Z_OFFSET (1.5f) +#define WATER_X_OFFSET (400.0f) + +#define WATER_BLOCK_SECTORS MAX_LARGE_SECTORS +#define WATER_FINEBLOCK_SECTORS MAX_SMALL_SECTORS +#define WATER_Z_OFFSET (0.5f) #define MAX_SMALL_SECTORS 128 #define MAX_LARGE_SECTORS 64 @@ -29,6 +31,14 @@ #define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) ) #define WATER_SIGN_Y(y) ( (y) - (WATER_HEIGHT/2) ) +// 64x64 Large blocks 64x64 each +#define WATER_TO_BLOCK_X(x) ( WATER_UNSIGN_X(x) / WATER_BLOCK_SECTORS ) +#define WATER_TO_BLOCK_Y(x) ( WATER_UNSIGN_Y(x) / WATER_BLOCK_SECTORS ) + +// 128x128 Small blocks 32x32 each +#define WATER_TO_FINEBLOCK_X(x) ( WATER_UNSIGN_X(x) / WATER_FINEBLOCK_SECTORS ) +#define WATER_TO_FINEBLOCK_Y(x) ( WATER_UNSIGN_Y(x) / WATER_FINEBLOCK_SECTORS ) + // 32 #define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS ) #define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS ) @@ -61,40 +71,106 @@ #define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE ) #define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE ) +struct ColData +{ + uint8 SurfaceType; + uint8 PieceType; +}; -#define MAX_BOAT_WAKES 8 +enum eBeachToy +{ + BEACHTOY_0 = 0, + BEACHTOY_BALL, + BEACHTOY_2, + BEACHTOY_3, + BEACHTOY_4, + BEACHTOY_LOUNGE = 5 +}; extern RwRaster* gpWaterRaster; extern bool gbDontRenderWater; +class CEntity; + class CWaterLevel { +public: static int32 ms_nNoOfWaterLevels; static float ms_aWaterZs[48]; static CRect ms_aWaterRects[48]; - static uint8 aWaterBlockList[WATER_BLOCK_SIZE][WATER_BLOCK_SIZE]; - static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SIZE][WATER_FINEBLOCK_SIZE]; + static uint8 aWaterBlockList[WATER_BLOCK_SECTORS][WATER_BLOCK_SECTORS]; // 64x64 Large blocks 64x64 each + static uint8 aWaterFineBlockList[WATER_FINEBLOCK_SECTORS][WATER_FINEBLOCK_SECTORS]; // 128x128 Small blocks 32x32 each static bool WavesCalculatedThisFrame; - static RpAtomic *ms_pWavyAtomic; - static RpGeometry *apGeomArray[MAX_BOAT_WAKES]; - static int16 nGeomUsed; + + static bool RequireWavySector; + static bool MaskCalculatedThisFrame; + static CVector PreCalculatedMaskPosn; + static bool m_bRenderSeaBed; + static int32 m_nRenderWaterLayers; + + static RpAtomic *ms_pWavyAtomic; + static RpAtomic *ms_pMaskAtomic; -public: - static void Initialise(Const char *pWaterDat); static void Shutdown(); + static void CreateWavyAtomic(); static void DestroyWavyAtomic(); + + static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ); static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); } static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel); + static float GetWaterWavesOnly(short x, short y); // unused + static CVector GetWaterNormal(float fX, float fY); + static void RenderWater(); - static void RenderOneFlatSmallWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); - static void RenderOneFlatLargeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); - static void RenderOneFlatHugeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); - static void RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color); - static void RenderOneWavySector (float fX, float fY, float fZ, RwRGBA const &color, bool bUnk = false); - static float CalcDistanceToWater(float fX, float fY); - static void RenderAndEmptyRenderBuffer(); - static void AllocateBoatWakeArray(); - static void FreeBoatWakeArray(); + static void RenderTransparentWater(void); + // unused + static void RenderOneFlatSmallWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); + // inlined + static void RenderOneFlatLargeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); + static void RenderOneFlatHugeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); + static void RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color); + // inlined + static void RenderOneWavySector (float fX, float fY, float fZ, RwRGBA const &color, bool bDontRender = false); + // unused +#ifdef PC_WATER + static void RenderWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, float fCamPosX, float fCamPosY, float fCamDirX, float fCamDirY, RwRGBA const&color); +#else + static void RenderWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, int32 nCamDirX, int32 nCamDirY, RwRGBA const&color); +#endif + +#ifdef PC_WATER + static void PreCalcWaterGeometry(void); + static bool PreCalcWavySector(RwRGBA const &color); //fucked up + static bool PreCalcWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, float fCamPosX, float fCamPosY, float fCamDirX, float fCamDirY, RwRGBA const&color); +#endif + + + static void RenderBoatWakes(void); + static void RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC, CVector2D &vecD, float &fSizeA, float &fSizeB, float &fAlphaA, float &fAlphaB, float &fWakeZ); + + // unused + static void RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, RwRGBA const&color); // UNUSED + static void RenderOneFlatSmallWaterPolyBlended(float fX, float fY, float fZ, float fCamX, float fCamY, RwRGBA const &color, RwRGBA const &colorTrans, float fDrawDist); + static float CalcDistanceToWater(float fX, float fY); + static void RenderAndEmptyRenderBuffer(); + + static bool GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance); + + // unused + static bool IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOffset); + // unused + static bool GetGroundLevel_WS(CVector const & vecPosn, float *pfOutLevel, ColData *pData, float fDistance); + static bool GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *pfLevelNoWaves, float *pfGroundLevel); + + static void RenderSeaBirds(); + static void RenderShipsOnHorizon(); + + static void HandleSeaLifeForms(); + + static void HandleBeachToysStuff(void); + static CEntity *CreateBeachToy(CVector const &vec, eBeachToy beachtoy); }; + +extern void WaterLevelInitialise(Const char *datFile);
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