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-rw-r--r--src/render/WaterLevel.cpp15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index e1014e86..e41af17a 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -740,8 +740,7 @@ CWaterLevel::RenderWater()
if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr )
{
- if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE),
- &TheCamera.GetCameraMatrix()) )
+ if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE)) )
{
if ( fHugeSectorDistToCamSqr >= SQR(500.0f) /*fHugeSectorNearDist*/ )
{
@@ -782,8 +781,7 @@ CWaterLevel::RenderWater()
if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr )
{
- if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE), //90.879997f,
- &TheCamera.GetCameraMatrix()) )
+ if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE)) ) //90.879997f,
{
// Render four small(32x32) sectors, or one large(64x64).
@@ -945,8 +943,7 @@ CWaterLevel::RenderWater()
if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
{
- if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE),
- &TheCamera.GetCameraMatrix()) )
+ if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) )
{
RenderOneFlatExtraHugeWaterPoly(
vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,
@@ -979,8 +976,7 @@ CWaterLevel::RenderWater()
if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
{
- if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE),
- &TheCamera.GetCameraMatrix()) )
+ if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) )
{
RenderOneFlatExtraHugeWaterPoly(
vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,
@@ -1003,8 +999,7 @@ CWaterLevel::RenderWater()
if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
{
- if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE),
- &TheCamera.GetCameraMatrix()) )
+ if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE)) )
{
RenderOneFlatExtraHugeWaterPoly(
vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,