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-rw-r--r--src/render/WaterLevel.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index ad0b3ec4..d7035ab1 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -979,7 +979,7 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
SMALL_SECTOR_SIZE / 2,
apBoatList) )
{
- float fWakeColor = fAdd1 - max(255.0f - float(color.blue + color.red + color.green) / 3, fAdd2);
+ float fWakeColor = fAdd1 - Max(255.0f - float(color.blue + color.red + color.green) / 3, fAdd2);
RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic);
RpGeometry *geom = apGeomArray[nGeomUsed++];
@@ -1035,9 +1035,9 @@ CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &col
RwRGBAAssign(&wakeColor, &color);
- wakeColor.red = min(color.red + int32(fWakeColor * fRedMult * fDistMult), 255);
- wakeColor.green = min(color.green + int32(fWakeColor * fGreenMult * fDistMult), 255);
- wakeColor.blue = min(color.blue + int32(fWakeColor * fBlueMult * fDistMult), 255);
+ wakeColor.red = Min(color.red + int32(fWakeColor * fRedMult * fDistMult), 255);
+ wakeColor.green = Min(color.green + int32(fWakeColor * fGreenMult * fDistMult), 255);
+ wakeColor.blue = Min(color.blue + int32(fWakeColor * fBlueMult * fDistMult), 255);
RwRGBAAssign(&geomPreLights[9*i+j], &wakeColor);
@@ -1114,7 +1114,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
fSectorY + SMALL_SECTOR_SIZE - fY
);
- fDistSqr = min(vecDist.MagnitudeSqr(), fDistSqr);
+ fDistSqr = Min(vecDist.MagnitudeSqr(), fDistSqr);
}
}
}