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-rw-r--r--src/render/WaterCreatures.cpp147
1 files changed, 77 insertions, 70 deletions
diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp
index 90f24183..d3bd2701 100644
--- a/src/render/WaterCreatures.cpp
+++ b/src/render/WaterCreatures.cpp
@@ -11,70 +11,70 @@ int CWaterCreatures::nNumActiveSeaLifeForms;
CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
struct WaterCreatureProperties aProperties[65] = {
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f },
{ &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH1SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH2SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
- { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
+ { &MI_FISH3SINGLE, 0.04f, 1.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
};
@@ -82,21 +82,17 @@ CWaterCreature::CWaterCreature() {
Free();
}
-CWaterCreature::~CWaterCreature() {
- //looks like unused
-}
-
-void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
+void CWaterCreature::Initialise(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
this->m_pObj = pObj;
- this->m_fRightMult = fRightMult;
+ this->m_fFwdSpeed = fFwdSpeed;
this->m_fZTurnSpeed = fZTurnSpeed;
this->m_fWaterDepth = fWaterDepth;
this->m_alpha = alpha;
this->m_state = state;
}
-void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
- CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state);
+void CWaterCreature::Allocate(CObject *pObj, float fFwdSpeed, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
+ CWaterCreature::Initialise(pObj, fFwdSpeed, fZTurnSpeed, fWaterDepth, alpha, state);
}
void CWaterCreature::Free() {
@@ -112,14 +108,14 @@ CWaterCreature *CWaterCreatures::GetFishStructSlot() {
}
CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
- if (CObject::nNoTempObjects >= 40)
+ if (CObject::nNoTempObjects >= NUMTEMPOBJECTS)
return nil;
CObject *pObj = new CObject(modelID, true);
if (!pObj) return nil;
- pObj->GetMatrix().GetPosition() = pos;
+ pObj->SetPosition(pos);
pObj->GetMatrix().UpdateRW();
pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
@@ -148,32 +144,34 @@ float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const&
CVector delta = pos1 - pos2;
delta.Normalise();
- return Atan2(-delta.x, delta.y);
+ return CGeneral::GetRandomNumberInRange(-90, 90) +
+ RADTODEG(delta.Heading() + HALFPI + PI);
}
void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
if (!IsSpaceForMoreWaterCreatures())
return;
- CVector storedPos = pos;
+ CVector playerPos = FindPlayerPed()->GetPosition();
+ CVector fishPos = pos;
float fDepth, fLevelNoWaves;
- if (!TheCamera.IsSphereVisible(storedPos, 3.0f)
- && CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
+ if (!TheCamera.IsSphereVisible(fishPos, 3.0f)
+ && CWaterLevel::GetWaterDepth(fishPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
if (modelID == -1 || modelID < 0 || modelID > 64)
modelID = CGeneral::GetRandomNumberInRange(0, 64);
WaterCreatureProperties *creature = &aProperties[modelID];
- storedPos.z = fLevelNoWaves - creature->fLevel;
- float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f;
- float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos);
+ fishPos.z = fLevelNoWaves - creature->fLevel;
+ float fFwdSpeed = CGeneral::GetRandomNumberInRange(0.0f, creature->fFwdSpeed) + 0.01f;
+ float angle = CWaterCreatures::CalculateFishHeading(playerPos, fishPos);
- CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle);
+ CObject *fish = CreateSeaLifeForm(fishPos, *creature->modelID, angle);
if (!fish) return;
fish->SetRwObjectAlpha(255);
CWaterCreature *wc = GetFishStructSlot();
- wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);
+ wc->Allocate(fish, fFwdSpeed, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_INIT);
nNumActiveSeaLifeForms++;
}
}
@@ -189,62 +187,68 @@ void CWaterCreatures::UpdateAll() {
CVector playerPos = FindPlayerPed()->GetPosition();
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
switch (aWaterCreatures[i].m_state) {
- case WATER_CREATURE_ACTIVE:
+ case WATER_CREATURE_ACTIVE:
+ // is this even reachable?
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
- aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
break;
}
- case WATER_CREATURE_ALLOCATED: {
- if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
+ // fall through
+ case WATER_CREATURE_INIT: {
+ if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).MagnitudeSqr() < SQR(75.0f)) {
if (aWaterCreatures[i].m_alpha < 255)
aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
- CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
- newRight.Normalise();
- aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
+ CVector fwd = aWaterCreatures[i].m_pObj->GetRight(); // for some reason they used x for forward
+ fwd.Normalise();
+ aWaterCreatures[i].m_pObj->m_vecMoveSpeed = fwd * aWaterCreatures[i].m_fFwdSpeed;
aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
aWaterCreatures[i].m_pObj->bIsStatic = false;
float fDepth = 0.0;
CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
+ // it looks like this can never be true initially, looks like a BUG
if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
}
else {
- aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
+ // creature is deeper than water
+ aWaterCreatures[i].m_state = WATER_CREATURE_FADE_OUT;
}
}
else {
- aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
}
break;
}
- case WATER_CREATURE_UPDATE: {
+ case WATER_CREATURE_FADE_OUT: {
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (aWaterCreatures[i].m_alpha <= 0) {
- aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
}
else {
aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
- CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
- newRight.Normalise();
- newRight.x *= aWaterCreatures[i].m_fRightMult;
- newRight.y *= aWaterCreatures[i].m_fRightMult;
- newRight.z -= 0.015f;
- aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight;
+ CVector speed = aWaterCreatures[i].m_pObj->GetRight();
+ speed.Normalise();
+ speed.x *= aWaterCreatures[i].m_fFwdSpeed;
+ speed.y *= aWaterCreatures[i].m_fFwdSpeed;
+ speed.z = -0.015f;
+ aWaterCreatures[i].m_pObj->m_vecMoveSpeed = speed;
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen())
- aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
+ aWaterCreatures[i].m_state = WATER_CREATURE_REMOVE;
}
break;
}
- case WATER_CREATURE_TO_REMOVE:
- if (aWaterCreatures[i].m_pObj)
+ case WATER_CREATURE_REMOVE:
+ if (aWaterCreatures[i].m_pObj){
CWorld::Remove(aWaterCreatures[i].m_pObj);
+ delete aWaterCreatures[i].m_pObj;
+ }
FreeFishStructSlot(&aWaterCreatures[i]);
nNumActiveSeaLifeForms--;
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
@@ -258,7 +262,10 @@ void CWaterCreatures::UpdateAll() {
void CWaterCreatures::RemoveAll() {
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) {
- CWorld::Remove(aWaterCreatures[i].m_pObj);
+ if (aWaterCreatures[i].m_pObj){
+ CWorld::Remove(aWaterCreatures[i].m_pObj);
+ delete aWaterCreatures[i].m_pObj;
+ }
FreeFishStructSlot(&aWaterCreatures[i]);
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
nNumActiveSeaLifeForms--;