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-rw-r--r--src/render/Sprite2d.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/render/Sprite2d.h b/src/render/Sprite2d.h
new file mode 100644
index 00000000..80e718d7
--- /dev/null
+++ b/src/render/Sprite2d.h
@@ -0,0 +1,50 @@
+#pragma once
+
+class CSprite2d
+{
+ RwTexture *m_pTexture;
+
+ static RwIm2DVertex *maVertices; //[4];
+public:
+ static float &RecipNearClip;
+ static int32 &mCurrentBank;
+ static RwTexture **mpBankTextures; //[10];
+ static int32 *mCurrentSprite; //[10];
+ static int32 *mBankStart; //[10];
+ static RwIm2DVertex *maBankVertices; //[500];
+
+ static void SetRecipNearClip(void);
+ static void InitPerFrame(void);
+ static int32 GetBank(int32 n, RwTexture *tex);
+ static void AddSpriteToBank(int32 bank, const CRect &rect, const CRGBA &col,
+ float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
+ static void DrawBank(int32 bank);
+
+ CSprite2d(void) : m_pTexture(nil) {};
+ ~CSprite2d(void) { Delete(); };
+ void Delete(void);
+ void SetRenderState(void);
+ void SetTexture(char *name);
+ void SetTexture(char *name, char *mask);
+ void SetAddressing(RwTextureAddressMode addr);
+ void Draw(float x, float y, float w, float h, const CRGBA &col);
+ void Draw(const CRect &rect, const CRGBA &col);
+ void Draw(const CRect &rect, const CRGBA &col,
+ float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
+ void Draw(const CRect &rect, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
+ void Draw(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &col);
+
+ static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3, uint32 far);
+ static void SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
+ float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
+ static void SetVertices(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
+ const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
+ static void SetVertices(int n, float *positions, float *uvs, const CRGBA &col);
+ static void SetMaskVertices(int n, float *positions);
+ static void SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
+ float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2);
+
+ static void DrawRect(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
+ static void DrawRect(const CRect &r, const CRGBA &col);
+ static void DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3);
+};