diff options
Diffstat (limited to 'src/render/Sprite2d.cpp')
-rw-r--r-- | src/render/Sprite2d.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/render/Sprite2d.cpp b/src/render/Sprite2d.cpp index ff6cd0db..3c699650 100644 --- a/src/render/Sprite2d.cpp +++ b/src/render/Sprite2d.cpp @@ -174,7 +174,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C // | / | // 3---2 RwIm2DVertexSetScreenX(&maVertices[0], r.left); - RwIm2DVertexSetScreenY(&maVertices[0], r.bottom); + RwIm2DVertexSetScreenY(&maVertices[0], r.top); RwIm2DVertexSetScreenZ(&maVertices[0], screenz); RwIm2DVertexSetCameraZ(&maVertices[0], z); RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); @@ -183,7 +183,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C RwIm2DVertexSetV(&maVertices[0], 0.0f, recipz); RwIm2DVertexSetScreenX(&maVertices[1], r.right); - RwIm2DVertexSetScreenY(&maVertices[1], r.bottom); + RwIm2DVertexSetScreenY(&maVertices[1], r.top); RwIm2DVertexSetScreenZ(&maVertices[1], screenz); RwIm2DVertexSetCameraZ(&maVertices[1], z); RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); @@ -192,7 +192,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C RwIm2DVertexSetV(&maVertices[1], 0.0f, recipz); RwIm2DVertexSetScreenX(&maVertices[2], r.right); - RwIm2DVertexSetScreenY(&maVertices[2], r.top); + RwIm2DVertexSetScreenY(&maVertices[2], r.bottom); RwIm2DVertexSetScreenZ(&maVertices[2], screenz); RwIm2DVertexSetCameraZ(&maVertices[2], z); RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); @@ -201,7 +201,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C RwIm2DVertexSetV(&maVertices[2], 1.0f, recipz); RwIm2DVertexSetScreenX(&maVertices[3], r.left); - RwIm2DVertexSetScreenY(&maVertices[3], r.top); + RwIm2DVertexSetScreenY(&maVertices[3], r.bottom); RwIm2DVertexSetScreenZ(&maVertices[3], screenz); RwIm2DVertexSetCameraZ(&maVertices[3], z); RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); @@ -225,7 +225,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C // | / | // 3---2 RwIm2DVertexSetScreenX(&maVertices[0], r.left); - RwIm2DVertexSetScreenY(&maVertices[0], r.bottom); + RwIm2DVertexSetScreenY(&maVertices[0], r.top); RwIm2DVertexSetScreenZ(&maVertices[0], screenz); RwIm2DVertexSetCameraZ(&maVertices[0], z); RwIm2DVertexSetRecipCameraZ(&maVertices[0], recipz); @@ -234,7 +234,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C RwIm2DVertexSetV(&maVertices[0], v0, recipz); RwIm2DVertexSetScreenX(&maVertices[1], r.right); - RwIm2DVertexSetScreenY(&maVertices[1], r.bottom); + RwIm2DVertexSetScreenY(&maVertices[1], r.top); RwIm2DVertexSetScreenZ(&maVertices[1], screenz); RwIm2DVertexSetCameraZ(&maVertices[1], z); RwIm2DVertexSetRecipCameraZ(&maVertices[1], recipz); @@ -243,7 +243,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C RwIm2DVertexSetV(&maVertices[1], v1, recipz); RwIm2DVertexSetScreenX(&maVertices[2], r.right); - RwIm2DVertexSetScreenY(&maVertices[2], r.top); + RwIm2DVertexSetScreenY(&maVertices[2], r.bottom); RwIm2DVertexSetScreenZ(&maVertices[2], screenz); RwIm2DVertexSetCameraZ(&maVertices[2], z); RwIm2DVertexSetRecipCameraZ(&maVertices[2], recipz); @@ -252,7 +252,7 @@ CSprite2d::SetVertices(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C RwIm2DVertexSetV(&maVertices[2], v2, recipz); RwIm2DVertexSetScreenX(&maVertices[3], r.left); - RwIm2DVertexSetScreenY(&maVertices[3], r.top); + RwIm2DVertexSetScreenY(&maVertices[3], r.bottom); RwIm2DVertexSetScreenZ(&maVertices[3], screenz); RwIm2DVertexSetCameraZ(&maVertices[3], z); RwIm2DVertexSetRecipCameraZ(&maVertices[3], recipz); @@ -358,7 +358,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con recipz = RecipNearClip; RwIm2DVertexSetScreenX(&verts[0], r.left); - RwIm2DVertexSetScreenY(&verts[0], r.bottom); + RwIm2DVertexSetScreenY(&verts[0], r.top); RwIm2DVertexSetScreenZ(&verts[0], screenz); RwIm2DVertexSetCameraZ(&verts[0], z); RwIm2DVertexSetRecipCameraZ(&verts[0], recipz); @@ -367,7 +367,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con RwIm2DVertexSetV(&verts[0], v0, recipz); RwIm2DVertexSetScreenX(&verts[1], r.left); - RwIm2DVertexSetScreenY(&verts[1], r.top); + RwIm2DVertexSetScreenY(&verts[1], r.bottom); RwIm2DVertexSetScreenZ(&verts[1], screenz); RwIm2DVertexSetCameraZ(&verts[1], z); RwIm2DVertexSetRecipCameraZ(&verts[1], recipz); @@ -376,7 +376,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con RwIm2DVertexSetV(&verts[1], v2, recipz); RwIm2DVertexSetScreenX(&verts[2], r.right); - RwIm2DVertexSetScreenY(&verts[2], r.top); + RwIm2DVertexSetScreenY(&verts[2], r.bottom); RwIm2DVertexSetScreenZ(&verts[2], screenz); RwIm2DVertexSetCameraZ(&verts[2], z); RwIm2DVertexSetRecipCameraZ(&verts[2], recipz); @@ -385,7 +385,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con RwIm2DVertexSetV(&verts[2], v3, recipz); RwIm2DVertexSetScreenX(&verts[3], r.left); - RwIm2DVertexSetScreenY(&verts[3], r.bottom); + RwIm2DVertexSetScreenY(&verts[3], r.top); RwIm2DVertexSetScreenZ(&verts[3], screenz); RwIm2DVertexSetCameraZ(&verts[3], z); RwIm2DVertexSetRecipCameraZ(&verts[3], recipz); @@ -394,7 +394,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con RwIm2DVertexSetV(&verts[3], v0, recipz); RwIm2DVertexSetScreenX(&verts[4], r.right); - RwIm2DVertexSetScreenY(&verts[4], r.top); + RwIm2DVertexSetScreenY(&verts[4], r.bottom); RwIm2DVertexSetScreenZ(&verts[4], screenz); RwIm2DVertexSetCameraZ(&verts[4], z); RwIm2DVertexSetRecipCameraZ(&verts[4], recipz); @@ -403,7 +403,7 @@ CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, con RwIm2DVertexSetV(&verts[4], v3, recipz); RwIm2DVertexSetScreenX(&verts[5], r.right); - RwIm2DVertexSetScreenY(&verts[5], r.bottom); + RwIm2DVertexSetScreenY(&verts[5], r.top); RwIm2DVertexSetScreenZ(&verts[5], screenz); RwIm2DVertexSetCameraZ(&verts[5], z); RwIm2DVertexSetRecipCameraZ(&verts[5], recipz); |