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-rw-r--r--src/render/Shadows.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/render/Shadows.h b/src/render/Shadows.h
index 2a41f81e..37749de4 100644
--- a/src/render/Shadows.h
+++ b/src/render/Shadows.h
@@ -3,6 +3,11 @@
struct RwTexture;
class CEntity;
+enum
+{
+ SHADOWTYPE_2 = 2
+};
+
class CShadows
{
public:
@@ -11,7 +16,12 @@ public:
static void RenderStoredShadows(void);
static void RenderExtraPlayerShadows(void);
static void CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY);
+ static void StoreShadowForTree(CEntity *ent);
+ static void StoreShadowForPole(CEntity *ent, float offsetX, float offsetY, float offsetZ, float poleHeight, float poleWidth, uint32 subId);
static void StoreShadowForPedObject(CEntity *ent, float dispX, float dispY, float frontX, float frontY, float sideX, float sideY);
+ static void StoreStaticShadow(uint32 id, uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, float scale, float drawDistance, bool temporaryShadow, float upDistance);;
+ static void StoreShadowToBeRendered(uint8 type, RwTexture *texture, CVector *coors, float frontX, float frontY, float sideX, float sideY, int16 intensity, uint8 red, uint8 green, uint8 blue, float zDistance, bool drawOnWater, float upDistance);
};
-extern RwTexture*& gpBloodPoolTex;
+extern RwTexture *&gpBloodPoolTex;
+extern RwTexture *&gpShadowExplosionTex;