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-rw-r--r--src/render/Shadows.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/render/Shadows.h b/src/render/Shadows.h
index ced9f11b..d209fe90 100644
--- a/src/render/Shadows.h
+++ b/src/render/Shadows.h
@@ -174,18 +174,18 @@ public:
static void RenderIndicatorShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity);
};
-extern RwTexture *&gpShadowCarTex;
-extern RwTexture *&gpShadowPedTex;
-extern RwTexture *&gpShadowHeliTex;
-extern RwTexture *&gpShadowExplosionTex;
-extern RwTexture *&gpShadowHeadLightsTex;
-extern RwTexture *&gpOutline1Tex;
-extern RwTexture *&gpOutline2Tex;
-extern RwTexture *&gpOutline3Tex;
-extern RwTexture *&gpBloodPoolTex;
-extern RwTexture *&gpReflectionTex;
-extern RwTexture *&gpGoalMarkerTex;
-extern RwTexture *&gpWalkDontTex;
-extern RwTexture *&gpCrackedGlassTex;
-extern RwTexture *&gpPostShadowTex;
-extern RwTexture *&gpGoalTex;
+extern RwTexture *gpShadowCarTex;
+extern RwTexture *gpShadowPedTex;
+extern RwTexture *gpShadowHeliTex;
+extern RwTexture *gpShadowExplosionTex;
+extern RwTexture *gpShadowHeadLightsTex;
+extern RwTexture *gpOutline1Tex;
+extern RwTexture *gpOutline2Tex;
+extern RwTexture *gpOutline3Tex;
+extern RwTexture *gpBloodPoolTex;
+extern RwTexture *gpReflectionTex;
+extern RwTexture *gpGoalMarkerTex;
+extern RwTexture *gpWalkDontTex;
+extern RwTexture *gpCrackedGlassTex;
+extern RwTexture *gpPostShadowTex;
+extern RwTexture *gpGoalTex;