diff options
Diffstat (limited to 'src/render/Shadows.cpp')
-rw-r--r-- | src/render/Shadows.cpp | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index 9b864d27..5bb6a734 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -236,9 +236,9 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C float fDistToCamSqr = (*pPosn - TheCamera.GetPosition()).MagnitudeSqr2D(); - if ( SQR(fDrawDistance) > fDistToCamSqr || fDistToCamSqr == 0.0f ) + if ( SQR(fDrawDistance) > fDistToCamSqr || fDrawDistance == 0.0f ) { - if ( fDistToCamSqr != 0.0f ) + if ( fDrawDistance != 0.0f ) { float fDistToCam = Sqrt(fDistToCamSqr); @@ -277,8 +277,10 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C aStaticShadows[nSlot].m_fScale = fScale; aStaticShadows[nSlot].m_bTemp = bTempShadow; aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds(); + + return true; } - else if ( Abs(pPosn->x - aStaticShadows[nSlot].m_vecPosn.x) < 0.05f + else if ( Abs(pPosn->x - aStaticShadows[nSlot].m_vecPosn.x) < 0.05f && Abs(pPosn->y - aStaticShadows[nSlot].m_vecPosn.y) < 0.05f && Abs(pPosn->z - aStaticShadows[nSlot].m_vecPosn.z) < 2.0f @@ -299,7 +301,7 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C aStaticShadows[nSlot].m_bTemp = bTempShadow; aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds(); - return false; + return true; } else { @@ -585,7 +587,7 @@ CShadows::StoreShadowForVehicle(CVehicle *pCar, VEH_SHD_TYPE type) CarPos.x -= pCar->GetForward().x * (((fVehicleHeight/2) - pCar->GetColModel()->boundingBox.max.y)*size); CarPos.y -= pCar->GetForward().y * (((fVehicleHeight/2) - pCar->GetColModel()->boundingBox.max.y)*size); - RwTexture *tex; + RwTexture *tex = gpShadowCarTex; switch ( type ) { case VEH_SHD_TYPE_BIKE: @@ -625,8 +627,8 @@ CShadows::StoreShadowForVehicle(CVehicle *pCar, VEH_SHD_TYPE type) float frontx = pCar->GetForward().x; float fronty = pCar->GetForward().y; - float sidex = pCar->GetRight().x; - float sidey = pCar->GetRight().y; + float sidex = pCar->GetRight().x; + float sidey = pCar->GetRight().y; switch ( type ) { @@ -769,7 +771,7 @@ CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture, } -#if 1 +#ifdef USE_CUTSCENE_SHADOW_FOR_PED void StoreShadowForCutscenePedObject(CPed *pObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY) @@ -853,7 +855,7 @@ CShadows::StoreShadowForPed(CPed *pPed, float fDisplacementX, float fDisplacemen { if ( CTimeCycle::GetShadowStrength() != 0 ) { - #if 1 +#ifdef USE_CUTSCENE_SHADOW_FOR_PED CCutsceneShadow *pShadow = pPed->m_pRTShadow; if (pShadow) @@ -864,7 +866,7 @@ CShadows::StoreShadowForPed(CPed *pPed, float fDisplacementX, float fDisplacemen } return; - #endif +#endif StoreShadowForPedObject(pPed, fDisplacementX, fDisplacementY, @@ -920,6 +922,9 @@ void CShadows::StoreShadowForCutscenePedObject(CCutsceneObject *pObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY) { +#ifdef DISABLE_CUTSCENE_SHADOWS + return; +#endif ASSERT(pObject != nil); CCutsceneShadow *shadow = pObject->m_pShadow; |