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-rw-r--r--src/render/Shadows.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 2b1df555..ba902bae 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -76,14 +76,14 @@ CShadows::Init(void)
gpShadowBikeTex = RwTextureRead("shad_bike", nil);
gpShadowBaronTex = RwTextureRead("shad_rcbaron", nil);
gpShadowExplosionTex = RwTextureRead("shad_exp", nil);
- gpShadowHeadLightsTex = RwTextureRead("headlight", nil);
+ gpShadowHeadLightsTex = RwTextureRead("headlight_single", nil);
gpOutline1Tex = RwTextureRead("outline_64", nil);
gpOutline2Tex = RwTextureRead("outline2_64", nil);
gpOutline3Tex = RwTextureRead("outline3_64", nil);
gpBloodPoolTex = RwTextureRead("bloodpool_64", nil);
- gpReflectionTex = RwTextureRead("reflection01", nil);
+ //gpReflectionTex = RwTextureRead("reflection01", nil);
gpWalkDontTex = RwTextureRead("walk_dont", nil);
- gpCrackedGlassTex = RwTextureRead("wincrack_32", nil);
+ //gpCrackedGlassTex = RwTextureRead("wincrack_32", nil);
gpPostShadowTex = RwTextureRead("lamp_shad_64", nil);
CTxdStore::PopCurrentTxd();
@@ -99,9 +99,9 @@ CShadows::Init(void)
ASSERT(gpOutline2Tex != nil);
ASSERT(gpOutline3Tex != nil);
ASSERT(gpBloodPoolTex != nil);
- ASSERT(gpReflectionTex != nil);
+ //ASSERT(gpReflectionTex != nil);
ASSERT(gpWalkDontTex != nil);
- ASSERT(gpCrackedGlassTex != nil);
+ //ASSERT(gpCrackedGlassTex != nil);
ASSERT(gpPostShadowTex != nil);
@@ -178,9 +178,9 @@ CShadows::Shutdown(void)
ASSERT(gpOutline2Tex != nil);
ASSERT(gpOutline3Tex != nil);
ASSERT(gpBloodPoolTex != nil);
- ASSERT(gpReflectionTex != nil);
+ //ASSERT(gpReflectionTex != nil);
ASSERT(gpWalkDontTex != nil);
- ASSERT(gpCrackedGlassTex != nil);
+ //ASSERT(gpCrackedGlassTex != nil);
ASSERT(gpPostShadowTex != nil);
RwTextureDestroy(gpShadowCarTex);
@@ -194,9 +194,9 @@ CShadows::Shutdown(void)
RwTextureDestroy(gpOutline2Tex);
RwTextureDestroy(gpOutline3Tex);
RwTextureDestroy(gpBloodPoolTex);
- RwTextureDestroy(gpReflectionTex);
+ //RwTextureDestroy(gpReflectionTex);
RwTextureDestroy(gpWalkDontTex);
- RwTextureDestroy(gpCrackedGlassTex);
+ //RwTextureDestroy(gpCrackedGlassTex);
RwTextureDestroy(gpPostShadowTex);
}