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-rw-r--r--src/render/Renderer.cpp427
1 files changed, 236 insertions, 191 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 8a48eb11..406edc9f 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -18,13 +18,13 @@
#include "Streaming.h"
#include "Shadows.h"
#include "PointLights.h"
+#include "Occlusion.h"
#include "Renderer.h"
-bool gbShowPedRoadGroups;
-bool gbShowCarRoadGroups;
+//--MIAMI: file almost done, just one bike flag left
+
bool gbShowCollisionPolys;
bool gbShowCollisionLines;
-bool gbShowCullZoneDebugStuff;
bool gbBigWhiteDebugLightSwitchedOn;
bool gbDontRenderBuildings;
@@ -142,8 +142,10 @@ CRenderer::RenderOneNonRoad(CEntity *e)
resetLights = e->SetupLighting();
- if(e->IsVehicle())
+ if(e->IsVehicle()){
+ CVisibilityPlugins::SetupVehicleVariables(e->GetClump());
CVisibilityPlugins::InitAlphaAtomicList();
+ }
// Render Peds in vehicle before vehicle itself
if(e->IsVehicle()){
@@ -153,6 +155,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
for(i = 0; i < 8; i++)
if(veh->pPassengers[i] && veh->pPassengers[i]->m_nPedState == PED_DRIVING)
veh->pPassengers[i]->Render();
+ SetCullMode(rwCULLMODECULLNONE);
}
e->Render();
@@ -160,6 +163,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
e->bImBeingRendered = true;
CVisibilityPlugins::RenderAlphaAtomics();
e->bImBeingRendered = false;
+ SetCullMode(rwCULLMODECULLBACK);
}
e->RemoveLighting(resetLights);
@@ -180,38 +184,40 @@ CRenderer::RenderFirstPersonVehicle(void)
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
}
+inline bool IsRoad(CEntity *e) { return e->IsBuilding() && ((CSimpleModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()))->m_wetRoadReflection; }
+
void
CRenderer::RenderRoads(void)
{
int i;
- CTreadable *t;
+ CEntity *e;
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ SetCullMode(rwCULLMODECULLBACK);
DeActivateDirectional();
SetAmbientColours();
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
- t = (CTreadable*)ms_aVisibleEntityPtrs[i];
- if(t->IsBuilding() && t->GetIsATreadable()){
-#ifndef MASTER
- if(gbShowCarRoadGroups || gbShowPedRoadGroups){
- int ind = 0;
- if(gbShowCarRoadGroups)
- ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_CAR][0]].group;
- if(gbShowPedRoadGroups)
- ind += ThePaths.m_pathNodes[t->m_nodeIndices[PATH_PED][0]].group;
- SetAmbientColoursToIndicateRoadGroup(ind);
- }
-#endif
- RenderOneRoad(t);
-#ifndef MASTER
- if(gbShowCarRoadGroups || gbShowPedRoadGroups)
- ReSetAmbientAndDirectionalColours();
-#endif
- }
+ e = ms_aVisibleEntityPtrs[i];
+ if(IsRoad(e))
+ RenderOneRoad(e);
}
}
+inline bool PutIntoSortedVehicleList(CVehicle *veh)
+{
+ if(veh->IsBoat()){
+ int mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
+ if(mode == CCam::MODE_WHEELCAM ||
+ mode == CCam::MODE_1STPERSON && TheCamera.GetLookDirection() != LOOKING_FORWARD && TheCamera.GetLookDirection() != LOOKING_BEHIND ||
+ CVisibilityPlugins::GetClumpAlpha(veh->GetClump()) != 255)
+ return false;
+ return true;
+ }else
+ return veh->bTouchingWater;
+}
+
void
CRenderer::RenderEverythingBarRoads(void)
{
@@ -220,17 +226,20 @@ CRenderer::RenderEverythingBarRoads(void)
CVector dist;
EntityInfo ei;
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ SetCullMode(rwCULLMODECULLBACK);
gSortedVehiclesAndPeds.Clear();
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
e = ms_aVisibleEntityPtrs[i];
- if(e->IsBuilding() && ((CBuilding*)e)->GetIsATreadable())
+ if(IsRoad(e))
continue;
if(e->IsVehicle() ||
e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){
- if(e->IsVehicle() && ((CVehicle*)e)->IsBoat()){
+ if(e->IsVehicle() && PutIntoSortedVehicleList((CVehicle*)e)){
ei.ent = e;
dist = ms_vecCameraPosition - e->GetPosition();
ei.sort = dist.MagnitudeSqr();
@@ -248,27 +257,14 @@ CRenderer::RenderEverythingBarRoads(void)
}
void
-CRenderer::RenderVehiclesButNotBoats(void)
-{
- // This function doesn't do anything
- // because only boats are inserted into the list
- CLink<EntityInfo> *node;
-
- for(node = gSortedVehiclesAndPeds.tail.prev;
- node != &gSortedVehiclesAndPeds.head;
- node = node->prev){
- // only boats in this list
- CVehicle *v = (CVehicle*)node->item.ent;
- if(!v->IsBoat())
- RenderOneNonRoad(v);
- }
-}
-
-void
CRenderer::RenderBoats(void)
{
CLink<EntityInfo> *node;
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ SetCullMode(rwCULLMODECULLBACK);
+
for(node = gSortedVehiclesAndPeds.tail.prev;
node != &gSortedVehiclesAndPeds.head;
node = node->prev){
@@ -283,12 +279,22 @@ void
CRenderer::RenderFadingInEntities(void)
{
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ SetCullMode(rwCULLMODECULLBACK);
DeActivateDirectional();
SetAmbientColours();
CVisibilityPlugins::RenderFadingEntities();
}
void
+CRenderer::RenderFadingInUnderwaterEntities(void)
+{
+ DeActivateDirectional();
+ SetAmbientColours();
+ CVisibilityPlugins::RenderFadingUnderwaterEntities();
+}
+
+void
CRenderer::RenderCollisionLines(void)
{
int i;
@@ -332,7 +338,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
float dist;
bool request = true;
- if (mi->GetModelType() == MITYPE_TIME) {
+ if(mi->GetModelType() == MITYPE_TIME){
ti = (CTimeModelInfo*)mi;
other = ti->GetOtherTimeModel();
if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
@@ -348,25 +354,36 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
request = false;
}
}else{
- if (mi->GetModelType() != MITYPE_SIMPLE) {
+ if(mi->GetModelType() != MITYPE_SIMPLE && mi->GetModelType() != MITYPE_WEAPON){
if(FindPlayerVehicle() == ent &&
- TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
+ TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON &&
+//TODO(MIAMI): that bike flag
+ (!FindPlayerVehicle()->IsBike() || true)){
// Player's vehicle in first person mode
- if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD ||
+ CVehicle *veh = (CVehicle*)ent;
+ int model = veh->GetModelIndex();
+ int direction = TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking;
+ if(direction == LOOKING_FORWARD ||
ent->GetModelIndex() == MI_RHINO ||
ent->GetModelIndex() == MI_COACH ||
- TheCamera.m_bInATunnelAndABigVehicle){
+ TheCamera.m_bInATunnelAndABigVehicle ||
+ direction == LOOKING_BEHIND && veh->pHandling->Flags & HANDLING_UNKNOWN){
ent->bNoBrightHeadLights = true;
- }else{
+ return VIS_OFFSCREEN;
+ }
+
+ if(direction != LOOKING_BEHIND ||
+ !veh->IsBoat() || model == MI_REEFER || model == MI_TROPIC || model == MI_PREDATOR || model == MI_SKIMMER){
m_pFirstPersonVehicle = (CVehicle*)ent;
ent->bNoBrightHeadLights = false;
+ return VIS_OFFSCREEN;
}
- return VIS_OFFSCREEN;
}
+
// All sorts of Clumps
if(ent->m_rwObject == nil || !ent->bIsVisible)
return VIS_INVISIBLE;
- if(!ent->GetIsOnScreen())
+ if(!ent->GetIsOnScreen() || ent->IsEntityOccluded())
return VIS_OFFSCREEN;
if(ent->bDrawLast){
dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
@@ -376,22 +393,36 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
}
return VIS_VISIBLE;
}
- if(ent->IsObject() &&
- ((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){
+ if(ent->m_flagE10){
if(ent->m_rwObject == nil || !ent->bIsVisible)
return VIS_INVISIBLE;
- return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN;
+ if(!ent->GetIsOnScreen() || ent->IsEntityOccluded())
+ return VIS_OFFSCREEN;
+ if(ent->bDrawLast){
+ dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = false;
+ return VIS_INVISIBLE;
+ }
+ return VIS_VISIBLE;
}
}
// Simple ModelInfo
+ if(!IsAreaVisible(ent->m_area))
+ return VIS_INVISIBLE;
+
dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
- // This can only happen with multi-atomic models (e.g. railtracks)
- // but why do we bump up the distance? can only be fading...
- if(LOD_DISTANCE + STREAM_DISTANCE < dist && dist < mi->GetLargestLodDistance())
- dist = mi->GetLargestLodDistance();
+#ifndef FIX_BUGS
+ // Whatever this is supposed to do, it breaks fading for objects
+ // whose draw dist is > LOD_DISTANCE-FADE_DISTANCE, i.e. 280
+ // because decreasing dist here makes the object visible above LOD_DISTANCE
+ // before fading normally once below LOD_DISTANCE.
+ if(LOD_DISTANCE < dist && dist < mi->GetLargestLodDistance() + FADE_DISTANCE)
+ dist += mi->GetLargestLodDistance() - LOD_DISTANCE;
+#endif
if(ent->IsObject() && ent->bRenderDamaged)
mi->m_isDamaged = true;
@@ -411,7 +442,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
if(ent->m_rwObject == nil || !ent->bIsVisible)
return VIS_INVISIBLE;
- if(!ent->GetIsOnScreen()){
+ if(!ent->GetIsOnScreen() || ent->IsEntityOccluded()){
mi->m_alpha = 255;
return VIS_OFFSCREEN;
}
@@ -423,9 +454,10 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
}
if(mi->m_drawLast || ent->bDrawLast){
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = false;
- return VIS_INVISIBLE;
+ if(CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist)){
+ ent->bDistanceFade = false;
+ return VIS_INVISIBLE;
+ }
}
return VIS_VISIBLE;
}
@@ -461,7 +493,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
if(ent->m_rwObject == nil || !ent->bIsVisible)
return VIS_INVISIBLE;
- if(!ent->GetIsOnScreen()){
+ if(!ent->GetIsOnScreen() || ent->IsEntityOccluded()){
mi->m_alpha = 255;
return VIS_OFFSCREEN;
}else{
@@ -474,19 +506,32 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
int32
CRenderer::SetupBigBuildingVisibility(CEntity *ent)
{
- CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
CTimeModelInfo *ti;
int32 other;
- if (mi->GetModelType() == MITYPE_TIME) {
- ti = (CTimeModelInfo*)mi;
+ if(!IsAreaVisible(ent->m_area))
+ return VIS_INVISIBLE;
+
+ bool request = true;
+ if(mi->GetModelType() == MITYPE_TIME){
+ ti = (CTimeModelInfo*)mi;
other = ti->GetOtherTimeModel();
- // Hide objects not in time range if possible
- if(CANTIMECULL)
- if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff()))
+ if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
+ // don't fade in, or between time objects
+ if(CANTIMECULL)
+ ti->m_alpha = 255;
+ }else{
+ // Hide if possible
+ if(CANTIMECULL){
+ ent->DeleteRwObject();
return VIS_INVISIBLE;
- // Draw like normal
- } else if (mi->GetModelType() == MITYPE_VEHICLE)
+ }
+ // can't cull, so we'll try to draw this one, but don't request
+ // it since what we really want is the other one.
+ request = false;
+ }
+ }else if(mi->GetModelType() == MITYPE_VEHICLE)
return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
@@ -495,7 +540,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
// Find out whether to draw below near distance.
// This is only the case if there is a non-LOD which is either not
// loaded or not completely faded in yet.
- if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE + STREAM_DISTANCE){
+ if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE){
// No non-LOD or non-LOD is completely visible.
if(nonLOD == nil ||
nonLOD->GetRwObject() && nonLOD->m_alpha == 255)
@@ -503,7 +548,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
// But if it is a time object, we'd rather draw the wrong
// non-LOD than the right LOD.
- if (nonLOD->GetModelType() == MITYPE_TIME) {
+ if(nonLOD->GetModelType() == MITYPE_TIME){
ti = (CTimeModelInfo*)nonLOD;
other = ti->GetOtherTimeModel();
if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
@@ -511,7 +556,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
}
}
- RpAtomic *a = mi->GetAtomicFromDistance(dist);
+ RpAtomic *a = mi->GetFirstAtomicFromDistance(dist);
if(a){
if(ent->m_rwObject == nil)
ent->CreateRwObject();
@@ -522,8 +567,18 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
// that of an atomic for another draw distance.
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- if(!ent->IsVisibleComplex())
+ mi->IncreaseAlpha();
+ if(!ent->IsVisibleComplex() || ent->IsEntityOccluded()){
+ mi->m_alpha = 255;
return VIS_INVISIBLE;
+ }
+
+ if(mi->m_alpha != 255){
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = true;
+ return VIS_INVISIBLE;
+ }
+
if(mi->m_drawLast){
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
ent->bDistanceFade = false;
@@ -539,10 +594,14 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
// get faded atomic
- a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
+ a = mi->GetFirstAtomicFromDistance(dist - FADE_DISTANCE);
if(a == nil){
- ent->DeleteRwObject();
- return VIS_INVISIBLE;
+ if(ent->bStreamBIGBuilding && dist-STREAM_DISTANCE < mi->GetLodDistance(0) && request){
+ return ent->GetIsOnScreen() ? VIS_STREAMME : VIS_INVISIBLE;
+ }else{
+ ent->DeleteRwObject();
+ return VIS_INVISIBLE;
+ }
}
// Fade...
@@ -552,14 +611,21 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
- if(ent->IsVisibleComplex())
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ mi->IncreaseAlpha();
+ if(!ent->IsVisibleComplex() || ent->IsEntityOccluded()){
+ mi->m_alpha = 255;
+ return VIS_INVISIBLE;
+ }
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = true;
return VIS_INVISIBLE;
}
void
CRenderer::ConstructRenderList(void)
{
+ COcclusion::ProcessBeforeRendering();
+
ms_nNoOfVisibleEntities = 0;
ms_nNoOfInVisibleEntities = 0;
ms_vecCameraPosition = TheCamera.GetPosition();
@@ -619,6 +685,15 @@ CRenderer::ScanWorld(void)
CVisibilityPlugins::InitAlphaEntityList();
CWorld::AdvanceCurrentScanCode();
+ // unused
+ static CVector prevPos;
+ static CVector prevFwd;
+ static bool smallMovement;
+ smallMovement = (TheCamera.GetPosition() - prevPos).MagnitudeSqr() < SQR(4.0f) &&
+ DotProduct(TheCamera.GetForward(), prevFwd) > 0.98f;
+ prevPos = TheCamera.GetPosition();
+ prevFwd = TheCamera.GetForward();
+
if(cammatrix->at.z > 0.0f){
// looking up, bottom corners are further away
vectors[CORNER_LOD_LEFT] = vectors[CORNER_FAR_BOTLEFT] * LOD_DISTANCE/f;
@@ -664,6 +739,7 @@ CRenderer::ScanWorld(void)
for(int y = y1; y <= y2; y++)
ScanSectorList(CWorld::GetSector(x1, y)->m_lists);
}else{
+#ifdef GTA_TRAIN
CVehicle *train = FindPlayerTrain();
if(train && train->GetPosition().z < 0.0f){
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
@@ -673,7 +749,9 @@ CRenderer::ScanWorld(void)
poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x);
poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y);
ScanSectorPoly(poly, 3, ScanSectorList_Subway);
- }else{
+ }else
+#endif
+ {
if(f <= LOD_DISTANCE){
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y);
@@ -701,7 +779,7 @@ CRenderer::ScanWorld(void)
}
ScanSectorPoly(poly, 3, ScanSectorList);
- ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
+ ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE));
}
}
@@ -733,6 +811,7 @@ CRenderer::RequestObjectsInFrustum(void)
cammatrix = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
CWorld::AdvanceCurrentScanCode();
+ ms_vecCameraPosition = TheCamera.GetPosition();
if(cammatrix->at.z > 0.0f){
// looking up, bottom corners are further away
@@ -945,11 +1024,26 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
{
CPtrNode *node;
CEntity *ent;
+ int vis;
+ int f = CTimer::GetFrameCounter() & 3;
for(node = list.first; node; node = node->next){
ent = (CEntity*)node->item;
- if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
+ if(ent->bOffscreen || (ent->m_randomSeed&3) != f){
+ ent->bOffscreen = true;
+ vis = SetupBigBuildingVisibility(ent);
+ }else
+ vis = VIS_VISIBLE;
+ switch(vis){
+ case VIS_VISIBLE:
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ ent->bOffscreen = false;
+ break;
+ case VIS_STREAMME:
+ if(!CStreaming::ms_disableStreaming)
+ CStreaming::RequestModel(ent->GetModelIndex(), 0);
+ break;
+ }
}
}
@@ -969,35 +1063,30 @@ CRenderer::ScanSectorList(CPtrList *lists)
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
+ ent->bOffscreen = false;
- if(IsEntityCullZoneVisible(ent))
- switch(SetupEntityVisibility(ent)){
- case VIS_VISIBLE:
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
- break;
- case VIS_INVISIBLE:
- if(!IsGlass(ent->GetModelIndex()))
- break;
- // fall through
- case VIS_OFFSCREEN:
- dx = ms_vecCameraPosition.x - ent->GetPosition().x;
- dy = ms_vecCameraPosition.y - ent->GetPosition().y;
- if(dx > -65.0f && dx < 65.0f &&
- dy > -65.0f && dy < 65.0f &&
- ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
- ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
- break;
- case VIS_STREAMME:
- if(!CStreaming::ms_disableStreaming)
- if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
- CStreaming::RequestModel(ent->GetModelIndex(), 0);
+ switch(SetupEntityVisibility(ent)){
+ case VIS_VISIBLE:
+ ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ break;
+ case VIS_INVISIBLE:
+ if(!IsGlass(ent->GetModelIndex()))
break;
- }
- else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
+ // fall through
+ case VIS_OFFSCREEN:
+ ent->bOffscreen = true;
+ dx = ms_vecCameraPosition.x - ent->GetPosition().x;
+ dy = ms_vecCameraPosition.y - ent->GetPosition().y;
+ if(dx > -30.0f && dx < 30.0f &&
+ dy > -30.0f && dy < 30.0f &&
+ ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
+ ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
+ break;
+ case VIS_STREAMME:
if(!CStreaming::ms_disableStreaming)
- if(SetupEntityVisibility(ent) == VIS_STREAMME)
- if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
- CStreaming::RequestModel(ent->GetModelIndex(), 0);
+ if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
+ CStreaming::RequestModel(ent->GetModelIndex(), 0);
+ break;
}
}
}
@@ -1019,41 +1108,38 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
+ ent->bOffscreen = false;
- if(IsEntityCullZoneVisible(ent))
- switch(SetupEntityVisibility(ent)){
- case VIS_VISIBLE:
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
- break;
- case VIS_INVISIBLE:
- if(!IsGlass(ent->GetModelIndex()))
- break;
- // fall through
- case VIS_OFFSCREEN:
- dx = ms_vecCameraPosition.x - ent->GetPosition().x;
- dy = ms_vecCameraPosition.y - ent->GetPosition().y;
- if(dx > -65.0f && dx < 65.0f &&
- dy > -65.0f && dy < 65.0f &&
- ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
- ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
- break;
- case VIS_STREAMME:
- if(!CStreaming::ms_disableStreaming){
- CStreaming::RequestModel(ent->GetModelIndex(), 0);
- if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED)
- m_loadingPriority = true;
- }
+ switch(SetupEntityVisibility(ent)){
+ case VIS_VISIBLE:
+ ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ break;
+ case VIS_INVISIBLE:
+ if(!IsGlass(ent->GetModelIndex()))
break;
+ // fall through
+ case VIS_OFFSCREEN:
+ ent->bOffscreen = true;
+ dx = ms_vecCameraPosition.x - ent->GetPosition().x;
+ dy = ms_vecCameraPosition.y - ent->GetPosition().y;
+ if(dx > -30.0f && dx < 30.0f &&
+ dy > -30.0f && dy < 30.0f &&
+ ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
+ ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
+ break;
+ case VIS_STREAMME:
+ if(!CStreaming::ms_disableStreaming){
+ CStreaming::RequestModel(ent->GetModelIndex(), 0);
+ if(CStreaming::ms_aInfoForModel[ent->GetModelIndex()].m_loadState != STREAMSTATE_LOADED)
+ m_loadingPriority = true;
}
- else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
- if(!CStreaming::ms_disableStreaming)
- if(SetupEntityVisibility(ent) == VIS_STREAMME)
- CStreaming::RequestModel(ent->GetModelIndex(), 0);
+ break;
}
}
}
}
+#ifdef GTA_TRAIN
void
CRenderer::ScanSectorList_Subway(CPtrList *lists)
{
@@ -1070,15 +1156,17 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists)
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
+ ent->bOffscreen = false;
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
break;
case VIS_OFFSCREEN:
+ ent->bOffscreen = true;
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
- if(dx > -65.0f && dx < 65.0f &&
- dy > -65.0f && dy < 65.0f &&
+ if(dx > -30.0f && dx < 30.0f &&
+ dy > -30.0f && dy < 30.0f &&
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
break;
@@ -1086,6 +1174,7 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists)
}
}
}
+#endif
void
CRenderer::ScanSectorList_RequestModels(CPtrList *lists)
@@ -1102,8 +1191,7 @@ CRenderer::ScanSectorList_RequestModels(CPtrList *lists)
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
- if(IsEntityCullZoneVisible(ent))
- if(ShouldModelBeStreamed(ent))
+ if(ShouldModelBeStreamed(ent, ms_vecCameraPosition))
CStreaming::RequestModel(ent->GetModelIndex(), 0);
}
}
@@ -1138,69 +1226,26 @@ CRenderer::SortBIGBuildingsForSectorList(CPtrList *list)
}
bool
-CRenderer::ShouldModelBeStreamed(CEntity *ent)
+CRenderer::ShouldModelBeStreamed(CEntity *ent, const CVector &campos)
{
- CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
- float dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
+ if(!IsAreaVisible(ent->m_area))
+ return false;
+ CTimeModelInfo *mi = (CTimeModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
+ if(mi->GetModelType() == MITYPE_TIME)
+ if(!CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
+ return false;
+ float dist = (ent->GetPosition() - campos).Magnitude();
if(mi->m_noFade)
return dist - STREAM_DISTANCE < mi->GetLargestLodDistance();
else
return dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance();
}
-bool
-CRenderer::IsEntityCullZoneVisible(CEntity *ent)
-{
- CPed *ped;
- CObject *obj;
-
- if(ent->bZoneCulled)
- return false;
-
- switch(ent->GetType()){
- case ENTITY_TYPE_VEHICLE:
- return IsVehicleCullZoneVisible(ent);
- case ENTITY_TYPE_PED:
- ped = (CPed*)ent;
- if (ped->bInVehicle) {
- if (ped->m_pMyVehicle)
- return IsVehicleCullZoneVisible(ped->m_pMyVehicle);
- else
- return true;
- }
- return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2);
- case ENTITY_TYPE_OBJECT:
- obj = (CObject*)ent;
- if(!obj->IsStatic())
- return true;
- return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2);
- default: break;
- }
- return true;
-}
-
-bool
-CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
-{
- CVehicle *v = (CVehicle*)ent;
- switch(v->GetStatus()) {
- case STATUS_SIMPLE:
- case STATUS_PHYSICS:
- case STATUS_ABANDONED:
- case STATUS_WRECKED:
- return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2);
- default: break;
- }
- return true;
-}
-
void
CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
{
- if(ent->bRenderScorched){
- WorldReplaceScorchedLightsWithNormal(Scene.world);
+ if(ent->bRenderScorched)
return;
- }
CPointLights::RemoveLightsAffectingObject();
if(reset)
ReSetAmbientAndDirectionalColours();