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-rw-r--r--src/render/Renderer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 4325b78a..07cfe780 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -334,7 +334,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
float dist;
bool request = true;
- if(mi->m_type == MITYPE_TIME){
+ if (mi->GetModelType() == MITYPE_TIME) {
ti = (CTimeModelInfo*)mi;
other = ti->GetOtherTimeModel();
if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
@@ -350,7 +350,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
request = false;
}
}else{
- if(mi->m_type != MITYPE_SIMPLE){
+ if (mi->GetModelType() != MITYPE_SIMPLE) {
if(FindPlayerVehicle() == ent &&
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
// Player's vehicle in first person mode
@@ -482,7 +482,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
CTimeModelInfo *ti;
int32 other;
- if(mi->m_type == MITYPE_TIME){
+ if (mi->GetModelType() == MITYPE_TIME) {
ti = (CTimeModelInfo*)mi;
other = ti->GetOtherTimeModel();
// Hide objects not in time range if possible
@@ -490,7 +490,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff()))
return 0;
// Draw like normal
- }else if(mi->m_type == MITYPE_VEHICLE)
+ } else if (mi->GetModelType() == MITYPE_VEHICLE)
return ent->IsVisible();
float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
@@ -507,7 +507,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
// But if it is a time object, we'd rather draw the wrong
// non-LOD than the right LOD.
- if(nonLOD->m_type == MITYPE_TIME){
+ if (nonLOD->GetModelType() == MITYPE_TIME) {
ti = (CTimeModelInfo*)nonLOD;
other = ti->GetOtherTimeModel();
if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())