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-rw-r--r--src/render/PlayerSkin.cpp (renamed from src/core/PlayerSkin.cpp)7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/core/PlayerSkin.cpp b/src/render/PlayerSkin.cpp
index 62bcd07d..2cba45fe 100644
--- a/src/core/PlayerSkin.cpp
+++ b/src/render/PlayerSkin.cpp
@@ -15,6 +15,9 @@
#include "Timer.h"
#include "Lights.h"
+RpClump *gpPlayerClump;
+float gOldFov;
+
int CPlayerSkin::m_txdSlot;
void
@@ -92,7 +95,7 @@ CPlayerSkin::GetSkinTexture(const char *texName)
CTxdStore::SetCurrentTxd(m_txdSlot);
tex = RwTextureRead(texName, NULL);
CTxdStore::PopCurrentTxd();
- if (tex) return tex;
+ if (tex != nil) return tex;
if (strcmp(DEFAULT_SKIN_NAME, texName) == 0)
sprintf(gString, "models\\generic\\player.bmp");
@@ -139,7 +142,7 @@ CPlayerSkin::RenderFrontendSkinEdit(void)
{
static float rotation = 0.0f;
RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
- RwV3d pos = { 1.35f, 0.35f, 7.725f };
+ const RwV3d pos = { 1.35f, 0.35f, 7.725f };
const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
static uint32 LastFlash = 0;