diff options
Diffstat (limited to '')
-rw-r--r-- | src/render/Particle.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index 63545dff..23e23f93 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -226,6 +226,10 @@ int32 Randomizer; int32 nParticleCreationInterval = 1; float fParticleScaleLimit = 0.5f; +SETTWEAKPATH("Particle"); +TWEAKINT32(nParticleCreationInterval, 0, 5, 1); +TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f); +TWEAKFUNC(CParticle::ReloadConfig); void CParticle::ReloadConfig() { @@ -1143,7 +1147,7 @@ void CParticle::Update() { bRemoveParticle = true; - int32 randVal = int32(CGeneral::GetRandomNumber()); + int32 randVal = CGeneral::GetRandomNumber(); if ( randVal & 1 ) { @@ -1188,23 +1192,19 @@ void CParticle::Update() if ( randVal == 5 ) { - int32 randTime = int32(CGeneral::GetRandomNumber()); - CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, 0.1f, 0.0f, 0.0f, -0.1f, 255, 255, 0, 0, - 4.0f, (randTime & 0xFFF) + 2000, 1.0f); + 4.0f, (CGeneral::GetRandomNumber() & 4095) + 2000, 1.0f); } else if ( randVal == 2 ) { - int32 randTime = int32(CGeneral::GetRandomNumber()); - CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn, 0.2f, 0.0f, 0.0f, -0.2f, 255, 255, 0, 0, - 4.0f, (randTime & 0xFFF) + 8000, 1.0f); + 4.0f, (CGeneral::GetRandomNumber() & 4095) + 8000, 1.0f); } continue; } @@ -1600,7 +1600,7 @@ void CParticle::Render() fTrailLength = fDist; //Float fRot = Atan2( vecDist.x / fDist, Sqrt(1.0f - vecDist.x / fDist * (vecDist.x / fDist)) ); - float fRot = asinf(vecDist.x / fDist); + float fRot = Asin(vecDist.x / fDist); fRotation = fRot; @@ -1652,7 +1652,7 @@ void CParticle::Render() fTrailLength = fDist; //Float fRot = Atan2(vecDist.x / fDist, Sqrt(1.0f - vecDist.x / fDist * (vecDist.x / fDist))); - float fRot = asinf(vecDist.x / fDist); + float fRot = Asin(vecDist.x / fDist); fRotation = fRot; |