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-rw-r--r--src/render/Particle.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp
index acce946b..2b19486e 100644
--- a/src/render/Particle.cpp
+++ b/src/render/Particle.cpp
@@ -590,7 +590,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
{
RwTextureDestroy(gpSmokeTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpSmokeTex[i] = nil;
#endif
}
@@ -598,7 +598,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
{
RwTextureDestroy(gpSmoke2Tex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpSmoke2Tex[i] = nil;
#endif
}
@@ -606,7 +606,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
{
RwTextureDestroy(gpRubberTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRubberTex[i] = nil;
#endif
}
@@ -614,7 +614,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
{
RwTextureDestroy(gpRainSplashTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRainSplashTex[i] = nil;
#endif
}
@@ -622,7 +622,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
{
RwTextureDestroy(gpWatersprayTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpWatersprayTex[i] = nil;
#endif
}
@@ -630,7 +630,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
{
RwTextureDestroy(gpExplosionMediumTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpExplosionMediumTex[i] = nil;
#endif
}
@@ -638,7 +638,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
{
RwTextureDestroy(gpGunFlashTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpGunFlashTex[i] = nil;
#endif
}
@@ -646,7 +646,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
{
RwTextureDestroy(gpRainDropTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRainDropTex[i] = nil;
#endif
}
@@ -654,7 +654,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
{
RwTextureDestroy(gpRainSplashupTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRainSplashupTex[i] = nil;
#endif
}
@@ -662,7 +662,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
{
RwTextureDestroy(gpBirdfrontTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpBirdfrontTex[i] = nil;
#endif
}
@@ -670,7 +670,7 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
{
RwTextureDestroy(gpCarDebrisTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCarDebrisTex[i] = nil;
#endif
}
@@ -678,78 +678,78 @@ void CParticle::Shutdown()
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
{
RwTextureDestroy(gpCarSplashTex[i]);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCarSplashTex[i] = nil;
#endif
}
RwTextureDestroy(gpFlame1Tex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpFlame1Tex = nil;
#endif
RwTextureDestroy(gpFlame5Tex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpFlame5Tex = nil;
#endif
RwTextureDestroy(gpRainDropSmallTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpRainDropSmallTex = nil;
#endif
RwTextureDestroy(gpBloodTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpBloodTex = nil;
#endif
RwTextureDestroy(gpLeafTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpLeafTex = nil;
#endif
RwTextureDestroy(gpCloudTex1);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex1 = nil;
#endif
RwTextureDestroy(gpCloudTex4);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCloudTex4 = nil;
#endif
RwTextureDestroy(gpBloodSmallTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpBloodSmallTex = nil;
#endif
RwTextureDestroy(gpGungeTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpGungeTex = nil;
#endif
RwTextureDestroy(gpCollisionSmokeTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpCollisionSmokeTex = nil;
#endif
RwTextureDestroy(gpBulletHitTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpBulletHitTex = nil;
#endif
RwTextureDestroy(gpGunShellTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpGunShellTex = nil;
#endif
RwTextureDestroy(gpWakeOldTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpWakeOldTex = nil;
#endif
RwTextureDestroy(gpPointlightTex);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
gpPointlightTex = nil;
#endif