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-rw-r--r--src/render/MBlur.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index a7d07ad9..8e5fba2a 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -6,6 +6,7 @@
#include <d3d8caps.h>
#endif
+#include "main.h"
#include "RwHelper.h"
#include "Camera.h"
#include "MBlur.h"
@@ -208,6 +209,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
#ifdef EXTENDED_COLOURFILTER
CPostFX::Render(cam, red, green, blue, blur, type, bluralpha);
#else
+ PUSH_RENDERGROUP("CMBlur::MotionBlurRender");
RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
#ifdef GTA_PS2
if( pFrontBuffer )
@@ -227,6 +229,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
OverlayRender(cam, nil, color, type, bluralpha);
}
#endif
+ POP_RENDERGROUP();
#endif
}