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-rw-r--r--src/render/MBlur.cpp149
1 files changed, 116 insertions, 33 deletions
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index ec811e56..568a0bc1 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -10,6 +10,7 @@
#include "RwHelper.h"
#include "Camera.h"
#include "MBlur.h"
+#include "Timer.h"
// Originally taken from RW example 'mblur'
@@ -17,8 +18,10 @@ RwRaster *CMBlur::pFrontBuffer;
bool CMBlur::ms_bJustInitialised;
bool CMBlur::ms_bScaledBlur;
bool CMBlur::BlurOn;
+float CMBlur::Drunkness;
static RwIm2DVertex Vertex[4];
+static RwIm2DVertex Vertex2[4];
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
#ifndef LIBRW
@@ -193,6 +196,43 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Vertex2[0], zero);
+ RwIm2DVertexSetScreenY(&Vertex2[0], zero);
+ RwIm2DVertexSetScreenZ(&Vertex2[0], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex2[0], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex2[0], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex2[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex2[0], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Vertex2[1], zero);
+ RwIm2DVertexSetScreenY(&Vertex2[1], ymax);
+ RwIm2DVertexSetScreenZ(&Vertex2[1], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex2[1], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex2[1], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex2[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex2[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex2[1], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Vertex2[2], xmax);
+ RwIm2DVertexSetScreenY(&Vertex2[2], ymax);
+ RwIm2DVertexSetScreenZ(&Vertex2[2], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex2[2], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex2[2], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex2[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex2[2], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Vertex2[3], xmax);
+ RwIm2DVertexSetScreenY(&Vertex2[3], zero);
+ RwIm2DVertexSetScreenZ(&Vertex2[3], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex2[3], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex2[3], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255);
+
}
void
@@ -203,18 +243,14 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
if( pFrontBuffer )
OverlayRender(cam, pFrontBuffer, color, type, bluralpha);
#else
+ if(ms_bJustInitialised)
+ ms_bJustInitialised = false;
+ else
+ OverlayRender(cam, pFrontBuffer, color, type, bluralpha);
if(BlurOn){
- if(pFrontBuffer){
- if(ms_bJustInitialised)
- ms_bJustInitialised = false;
- else
- OverlayRender(cam, pFrontBuffer, color, type, bluralpha);
- }
RwRasterPushContext(pFrontBuffer);
RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
RwRasterPopContext();
- }else{
- OverlayRender(cam, nil, color, type, bluralpha);
}
#endif
}
@@ -266,41 +302,75 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
}
if(!BlurOn){
- r = Min(r*0.6f, 255.0f);
- g = Min(g*0.6f, 255.0f);
- b = Min(b*0.6f, 255.0f);
- if(type != MOTION_BLUR_SNIPER)
- a = Min(a*0.6f, 255.0f);
- // game clamps to 255 here, but why?
+ // gta clamps these to 255 (probably a macro or inlined function)
+ int ovR = r * 0.6f;
+ int ovG = g * 0.6f;
+ int ovB = b * 0.6f;
+ int ovA = type == MOTION_BLUR_SNIPER ? a : a*0.6f;
+ RwIm2DVertexSetIntRGBA(&Vertex[0], ovR, ovG, ovB, ovA);
+ RwIm2DVertexSetIntRGBA(&Vertex[1], ovR, ovG, ovB, ovA);
+ RwIm2DVertexSetIntRGBA(&Vertex[2], ovR, ovG, ovB, ovA);
+ RwIm2DVertexSetIntRGBA(&Vertex[3], ovR, ovG, ovB, ovA);
+ }else{
+ RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a);
}
- RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a);
- RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a);
- RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a);
- RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, BlurOn ? raster : nil);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, raster);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
-
- a = bluralpha/2;
- if(a < 30)
- a = 30;
-
- if(BlurOn && a != 0){ // the second condition should always be true
- RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, a);
- RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, a);
- RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, a);
- RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, a);
- RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+
+ if(BlurOn){
+ if(type == MOTION_BLUR_SNIPER){
+ RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, 80);
+ RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, 80);
+ RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, 80);
+ RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, 80);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ // TODO(MIAMI): pBufVertCount = 0;
+ }else{
+ RwIm2DVertexSetIntRGBA(&Vertex2[0], r*2, g*2, b*2, 30);
+ RwIm2DVertexSetIntRGBA(&Vertex2[1], r*2, g*2, b*2, 30);
+ RwIm2DVertexSetIntRGBA(&Vertex2[2], r*2, g*2, b*2, 30);
+ RwIm2DVertexSetIntRGBA(&Vertex2[3], r*2, g*2, b*2, 30);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6);
+
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+
+ RwIm2DVertexSetIntRGBA(&Vertex2[0], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex2[1], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex2[2], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex2[3], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a);
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex2, 4, Index, 6);
+ }
}
+ // TODO(MIAMI): drunkness
+
+ // TODO(MIAMI): OverlayRenderFx
+
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
@@ -309,3 +379,16 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
+
+void
+CMBlur::SetDrunkBlur(float drunkness)
+{
+ Drunkness = clamp(drunkness, 0.0f, 1.0f);
+}
+
+void
+CMBlur::ClearDrunkBlur()
+{
+ Drunkness = 0.0f;
+ CTimer::SetTimeScale(1.0f);
+} \ No newline at end of file