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-rw-r--r--src/render/Hud.cpp1026
1 files changed, 705 insertions, 321 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 63bf0b06..36815ab5 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -20,25 +20,30 @@
#include "TxdStore.h"
#include "User.h"
#include "World.h"
+#include "CutsceneMgr.h"
+#include "Stats.h"
+#include "main.h"
// Game has colors inlined in code.
// For easier modification we collect them here:
-CRGBA MONEY_COLOR(89, 115, 150, 255);
-CRGBA AMMO_COLOR(0, 0, 0, 255);
-CRGBA HEALTH_COLOR(186, 101, 50, 255);
-CRGBA ARMOUR_COLOR(124, 140, 95, 255);
-CRGBA WANTED_COLOR(193, 164, 120, 255);
-CRGBA ZONE_COLOR(152, 154, 82, 255);
-CRGBA VEHICLE_COLOR(194, 165, 120, 255);
-CRGBA CLOCK_COLOR(194, 165, 120, 255);
-CRGBA TIMER_COLOR(186, 101, 50, 255);
-CRGBA COUNTER_COLOR(0, 106, 164, 255);
+CRGBA MONEY_COLOR(0, 207, 133, 255);
+CRGBA AMMO_COLOR(255, 150, 225, 255);
+CRGBA HEALTH_COLOR(255, 150, 225, 255);
+CRGBA ARMOUR_COLOR(185, 185, 185, 255);
+CRGBA NOTWANTED_COLOR(27, 89, 130, 255);
+CRGBA WANTED_COLOR_FLASH(62, 141, 181, 255);
+CRGBA WANTED_COLOR(97, 194, 247, 255);
+CRGBA ZONE_COLOR(45, 155, 90, 255);
+CRGBA VEHICLE_COLOR(97, 194, 247, 255);
+CRGBA CLOCK_COLOR(97, 194, 247, 255);
+CRGBA TIMER_COLOR(97, 194, 247, 255);
+CRGBA COUNTER_COLOR(97, 194, 247, 255);
CRGBA PAGER_COLOR(32, 162, 66, 205);
-CRGBA RADARDISC_COLOR(0, 0, 0, 255);
-CRGBA BIGMESSAGE_COLOR(85, 119, 133, 255);
-CRGBA WASTEDBUSTED_COLOR(170, 123, 87, 255);
-CRGBA ODDJOB_COLOR(89, 115, 150, 255);
-CRGBA ODDJOB2_COLOR(156, 91, 40, 255);
+CRGBA RADARDISC_COLOR(255, 255, 255, 255);
+CRGBA BIGMESSAGE_COLOR(255, 150, 225, 255);
+CRGBA WASTEDBUSTED_COLOR(0, 207, 133, 255);
+CRGBA ODDJOB_COLOR(0, 207, 133, 255);
+CRGBA ODDJOB2_COLOR(97, 194, 247, 255);
CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255);
wchar CHud::m_HelpMessage[256];
@@ -67,6 +72,8 @@ bool CHud::m_Wants_To_Draw_Hud;
bool CHud::m_Wants_To_Draw_3dMarkers;
wchar CHud::m_BigMessage[6][128];
int16 CHud::m_ItemToFlash;
+bool CHud::m_HideRadar;
+int32 CHud::m_DrawClock;
// These aren't really in CHud
float CHud::BigMessageInUse[6];
@@ -86,6 +93,24 @@ float CHud::PagerXOffset;
int16 CHud::PagerTimer;
int16 CHud::PagerOn;
+wchar *prevChaseString;
+
+uint32 CHud::m_WantedFadeTimer;
+uint32 CHud::m_WantedState;
+uint32 CHud::m_WantedTimer;
+uint32 CHud::m_EnergyLostFadeTimer;
+uint32 CHud::m_EnergyLostState;
+uint32 CHud::m_EnergyLostTimer;
+uint32 CHud::m_DisplayScoreFadeTimer;
+uint32 CHud::m_DisplayScoreState;
+uint32 CHud::m_DisplayScoreTimer;
+uint32 CHud::m_WeaponFadeTimer;
+uint32 CHud::m_WeaponState;
+uint32 CHud::m_WeaponTimer;
+
+uint32 CHud::m_LastDisplayScore;
+uint32 CHud::m_LastWanted;
+
CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
struct
@@ -123,6 +148,10 @@ RwTexture *gpRocketSightTex;
void CHud::Draw()
{
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+
// disable hud via second controller
if (CPad::GetPad(1)->GetStartJustDown())
m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud;
@@ -134,22 +163,27 @@ void CHud::Draw()
bool DrawCrossHair = false;
bool DrawCrossHairPC = false;
- int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType;
+ CPlayerPed *playerPed = FindPlayerPed();
+ eWeaponType WeaponType = playerPed->GetWeapon()->m_eWeaponType;
int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
- if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON)
+ if ((Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON || Mode == CCam::MODE_HELICANNON_1STPERSON || Mode == CCam::MODE_CAMERA)
+ && playerPed && !playerPed->GetWeapon()->IsTypeMelee())
DrawCrossHair = true;
+
if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT)
DrawCrossHairPC = true;
-
- /*
- Draw Crosshairs
- */
- if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() &&
- (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) {
- if (FindPlayerPed() && !FindPlayerPed()->EnteringCar()) {
- if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER)
- DrawCrossHairPC = true;
+ if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage)
+ || Mode == CCam::MODE_1STPERSON_RUNABOUT) {
+ if (playerPed) {
+ if (playerPed->m_nPedState != PED_ENTER_CAR && playerPed->m_nPedState != PED_CARJACK) {
+
+ if (WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_RUGER
+ || WeaponType == WEAPONTYPE_M60 || WeaponType == WEAPONTYPE_MINIGUN
+ || WeaponType == WEAPONTYPE_FLAMETHROWER) {
+ DrawCrossHairPC = 1;
+ }
+ }
}
}
@@ -169,7 +203,7 @@ void CHud::Draw()
#ifdef ASPECT_RATIO_SCALE
f3rdY -= SCREEN_SCALE_Y(2.0f);
#endif
- if (FindPlayerPed() && WeaponType == WEAPONTYPE_M16) {
+ if (playerPed && (WeaponType == WEAPONTYPE_M4 || WeaponType == WEAPONTYPE_RUGER || WeaponType == WEAPONTYPE_M60)) {
rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f);
rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f);
rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f);
@@ -187,8 +221,7 @@ void CHud::Draw()
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
}
- }
- else {
+ } else {
if (Mode == CCam::MODE_M16_1STPERSON ||
Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
Mode == CCam::MODE_HELICANNON_1STPERSON) {
@@ -198,7 +231,6 @@ void CHud::Draw()
rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f);
Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f);
-
}
else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) {
rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f);
@@ -218,8 +250,11 @@ void CHud::Draw()
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex));
CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
}
else {
+
+ // TODO(Miami)
// Sniper
rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f);
rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f);
@@ -250,9 +285,9 @@ void CHud::Draw()
0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f);
}
}
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
else {
SpriteBrightness = 0;
@@ -261,35 +296,49 @@ void CHud::Draw()
/*
DrawMoneyCounter
*/
+
wchar sPrint[16];
wchar sPrintIcon[16];
char sTemp[16];
+ float alpha;
- sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
- AsciiToUnicode(sTemp, sPrint);
-
- CFont::SetPropOff();
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
- CFont::SetCentreOff();
- CFont::SetRightJustifyOn();
- CFont::SetRightJustifyWrap(0.0f);
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetPropOff();
- CFont::SetColor(CRGBA(0, 0, 0, 255));
+ if (m_LastDisplayScore == CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney) {
+ alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 0);
+ } else {
+ alpha = CHud::DrawFadeState(HUD_SCORE_FADING, 1);
+ m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ }
+ if (m_DisplayScoreState != FADED_OUT) {
+ sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+ AsciiToUnicode(sTemp, sPrint);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(43.0f + 2.0f), sPrint);
+ CFont::SetPropOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetPropOff();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
+ MONEY_COLOR.a = alpha;
+ CFont::SetColor(MONEY_COLOR);
- CFont::SetColor(MONEY_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint);
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint);
+ }
+ }
/*
DrawAmmo
*/
- uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition;
- uint32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip;
- uint32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal;
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
+ CWeapon *weapon = playerPed->GetWeapon();
+ uint32 AmmoAmount = weaponInfo->m_nAmountofAmmunition;
+ uint32 AmmoInClip = weapon->m_nAmmoInClip;
+ uint32 TotalAmmo = weapon->m_nAmmoTotal;
uint32 Ammo, Clip;
if (AmmoAmount <= 1 || AmmoAmount >= 1000)
@@ -320,70 +369,91 @@ void CHud::Draw()
/*
DrawWeaponIcon
*/
- Sprites[WeaponType].Draw(
- CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
- CRGBA(255, 255, 255, 255),
- 0.015f,
- 0.015f,
- 1.0f,
- 0.0f,
- 0.015f,
- 1.0f,
- 1.0f,
- 1.0f);
+
+ if (weaponInfo->m_nModelId <= 0) {
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ Sprites[WeaponType].Draw(
+ CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
+ CRGBA(255, 255, 255, 255),
+ 0.015f,
+ 0.015f,
+ 1.0f,
+ 0.0f,
+ 0.015f,
+ 1.0f,
+ 1.0f,
+ 1.0f);
+ } else {
+ CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
+ RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
+ if (weaponTxd) {
+ RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
+ if (weaponIcon) {
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon));
+ const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
+ const float ySize = SCREEN_SCALE_X(64.0f / 2.0f);
+ CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize,
+ 255, 255, 255, 255, 1.0f, 255);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ }
+ }
+ }
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
+ CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
CFont::SetJustifyOff();
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_WIDTH);
+ CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetPropOn();
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetDropShadowPosition(0);
+ CFont::SetFontStyle(FONT_STANDARD);
- if (!CDarkel::FrenzyOnGoing() && WeaponType != WEAPONTYPE_UNARMED && WeaponType != WEAPONTYPE_BASEBALLBAT) {
+ if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetColor(AMMO_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(73.0f), sPrint);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
+ CFont::SetDropShadowPosition(0);
}
/*
DrawHealth
*/
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetJustifyOff();
CFont::SetCentreOff();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetRightJustifyOn();
CFont::SetPropOff();
CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
|| m_ItemToFlash != ITEM_HEALTH
- || FindPlayerPed()->m_fHealth < 10
+ || playerPed->m_fHealth < 10
&& CTimer::GetFrameCounter() & 8) {
- if (FindPlayerPed()->m_fHealth >= 10
- || FindPlayerPed()->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
+ if (playerPed->m_fHealth >= 10
+ || playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
AsciiToUnicode("{", sPrintIcon);
#ifdef FIX_BUGS
- sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fHealth + 0.5f));
+ sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f));
#else
- sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fHealth);
+ sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth);
#endif
AsciiToUnicode(sTemp, sPrint);
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrint);
-
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon);
- }
CFont::SetColor(HEALTH_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(164.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ // CFont::SetColor(HEALTH_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
}
}
}
@@ -392,29 +462,23 @@ void CHud::Draw()
DrawArmour
*/
if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
- if (FindPlayerPed()->m_fArmour > 1.0f) {
- AsciiToUnicode("[", sPrintIcon);
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ if (playerPed->m_fArmour > 1.0f) {
+ AsciiToUnicode("<", sPrintIcon);
#ifdef FIX_BUGS
- sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fArmour + 0.5f));
+ sprintf(sTemp, "%03d", int32(playerPed->m_fArmour + 0.5f));
#else
- sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fArmour);
+ sprintf(sTemp, "%03d", (int32)playerPed->m_fArmour);
#endif
AsciiToUnicode(sTemp, sPrint);
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrint);
-
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(234.0f - 2.0f), SCREEN_SCALE_Y(65.0f + 2.0f), sPrintIcon);
- }
-
CFont::SetColor(ARMOUR_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(234.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
+ // CFont::SetColor(ARMOUR_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
}
}
}
@@ -422,25 +486,92 @@ void CHud::Draw()
/*
DrawWantedLevel
*/
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
- CFont::SetJustifyOff();
- CFont::SetCentreOff();
- CFont::SetRightJustifyOff();
- CFont::SetPropOn();
- CFont::SetFontStyle(FONT_HEADING);
+ if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel)
+ alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 0);
+ else {
+ alpha = CHud::DrawFadeState(HUD_WANTED_FADING, 1);
+ m_LastWanted = playerPed->m_pWanted->m_nWantedLevel;
+ }
+
+ if (m_WantedState != FADED_OUT) {
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetJustifyOff();
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ CFont::SetPropOn();
+ CFont::SetFontStyle(FONT_STANDARD);
+
+ AsciiToUnicode(">", sPrintIcon);
+
+ for (int i = 0; i < 6; i++) {
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+ if (playerPed->m_pWanted->m_nWantedLevel > i
+ && (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
+ + 2000 || CTimer::GetFrameCounter() & 4)) {
+
+ WANTED_COLOR.a = alpha;
+ CFont::SetColor(WANTED_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
+
+ } else if (playerPed->m_pWanted->m_nMinWantedLevel > i && CTimer::GetFrameCounter() & 4) {
+ WANTED_COLOR_FLASH.a = alpha;
+ CFont::SetColor(WANTED_COLOR_FLASH);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
+
+ } else if (playerPed->m_pWanted->m_nWantedLevel <= i) {
+ NOTWANTED_COLOR.a = alpha;
+ CFont::SetColor(NOTWANTED_COLOR);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
+ }
+ }
+ }
+ }
- AsciiToUnicode("]", sPrintIcon);
+ static int32 nMediaLevelCounter = 0;
+ if (CStats::ShowChaseStatOnScreen != 0) {
+ float fCurAttentionLevel = CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention;
+ if (0.7f * CStats::HighestChaseValue > fCurAttentionLevel
+ || fCurAttentionLevel <= 40.0f || CTheScripts::IsPlayerOnAMission()) {
+ nMediaLevelCounter = 0;
+ }
+ else {
+ if (fCurAttentionLevel == CStats::HighestChaseValue) {
+ sprintf(gString, "%s %d", UnicodeToAscii(TheText.Get("CHSE")), (int32)fCurAttentionLevel);
+ }
+ else {
+ sprintf(gString, "%s %d" "-%d-", UnicodeToAscii(TheText.Get("CHSE")), (int32)fCurAttentionLevel, (int32)CStats::HighestChaseValue);
+ }
+ AsciiToUnicode(gString, gUString);
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetPropOff();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- for (int i = 0; i < 6; i++) {
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(2.0f + SCREEN_SCALE_FROM_RIGHT(60.0f - 2.0f + 24.0f * i), SCREEN_SCALE_Y(87.0f + 2.0f), sPrintIcon);
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel > i
- && (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange
- + 2000 || CTimer::GetFrameCounter() & 4)) {
+ CRGBA colour;
+ if (CTimer::GetTimeInMilliseconds() & 0x200)
+ colour = CRGBA(204, 0, 185, 180);
+ else
+ colour = CRGBA(178, 0, 162, 180);
+ CFont::SetColor(colour);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(113.0f), gUString);
+
+ if (CStats::FindChaseString(fCurAttentionLevel) != prevChaseString) {
+ prevChaseString = CStats::FindChaseString(fCurAttentionLevel);
+ nMediaLevelCounter = 100;
+ }
- CFont::SetColor(WANTED_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(60.0f + 24.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
+ if (nMediaLevelCounter != 0) {
+ nMediaLevelCounter--;
+ UnicodeMakeUpperCase(gUString, CStats::FindChaseString(fCurAttentionLevel));
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(138.0f), gUString);
+ }
}
}
@@ -448,7 +579,6 @@ void CHud::Draw()
DrawZoneName
*/
if (m_pZoneName) {
- float fZoneAlpha = 255.0f;
if (m_pZoneName != m_pLastZoneName) {
switch (m_ZoneState) {
@@ -457,6 +587,8 @@ void CHud::Draw()
m_ZoneToPrint = m_pZoneName;
m_ZoneNameTimer = 0;
m_ZoneFadeTimer = 0;
+ if (m_VehicleState == 1 || m_VehicleState == 2)
+ m_VehicleState = 3;
break;
case 1:
case 2:
@@ -471,19 +603,20 @@ void CHud::Draw()
m_pLastZoneName = m_pZoneName;
}
+ float fZoneAlpha = 255.0f;
if (m_ZoneState) {
switch (m_ZoneState) {
case 1:
+ fZoneAlpha = 255.0f;
m_ZoneFadeTimer = 1000;
- if (m_ZoneNameTimer > 10000) {
+ if (m_ZoneNameTimer > 10000.0f) {
m_ZoneFadeTimer = 1000;
m_ZoneState = 3;
}
- fZoneAlpha = 255.0f;
break;
case 2:
m_ZoneFadeTimer += CTimer::GetTimeStepInMilliseconds();
- if (m_ZoneFadeTimer > 1000) {
+ if (m_ZoneFadeTimer > 1000.0f) {
m_ZoneState = 1;
m_ZoneFadeTimer = 1000;
}
@@ -491,7 +624,7 @@ void CHud::Draw()
break;
case 3:
m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
- if (m_ZoneFadeTimer < 0) {
+ if (m_ZoneFadeTimer < 0.0f) {
m_ZoneState = 0;
m_ZoneFadeTimer = 0;
}
@@ -499,7 +632,7 @@ void CHud::Draw()
break;
case 4:
m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds();
- if (m_ZoneFadeTimer < 0) {
+ if (m_ZoneFadeTimer < 0.0f) {
m_ZoneFadeTimer = 0;
m_ZoneToPrint = m_pLastZoneName;
m_ZoneState = 2;
@@ -511,30 +644,35 @@ void CHud::Draw()
}
-#ifndef HUD_ENHANCEMENTS
- if (!m_Message[0]) {
-#else
- if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide zone name if wasted/busted text is displaying
-#endif
+ if (!m_Message[0] && BigMessageInUse[1] == 0.0f && BigMessageInUse[2] == 0.0f) {
+
m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
CFont::SetBackgroundOff();
if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH)
- CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.8f), SCREEN_SCALE_Y(1.2f));
+ CFont::SetScale(SCREEN_SCALE_X(1.7f * 0.8f), SCREEN_SCALE_Y(1.8f));
else
- CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
+ CFont::SetScale(SCREEN_SCALE_X(1.7f), SCREEN_SCALE_Y(1.8f));
+
+ CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f));
+ CFont::SetSlant(0.15f);
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, fZoneAlpha));
CFont::SetFontStyle(FONT_BANK);
- CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f) + SCREEN_SCALE_Y(1.0f), m_ZoneToPrint);
-
CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(30.0f), m_ZoneToPrint);
+
+ if (!CTheScripts::bPlayerIsInTheStatium)
+ CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint);
+
+ CFont::SetSlant(0.f);
+ } else {
+ m_ZoneState = 3;
}
}
}
@@ -552,6 +690,8 @@ void CHud::Draw()
m_pVehicleNameToPrint = m_VehicleName;
m_VehicleNameTimer = 0;
m_VehicleFadeTimer = 0;
+ if (m_ZoneState == 1 || m_ZoneState == 2)
+ m_ZoneState = 3;
break;
case 1:
case 2:
@@ -616,19 +756,24 @@ void CHud::Draw()
CFont::SetBackgroundOff();
if (FrontEndMenuManager.m_PrefsLanguage != CMenuManager::LANGUAGE_ITALIAN && FrontEndMenuManager.m_PrefsLanguage != CMenuManager::LANGUAGE_SPANISH)
- CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
+ CFont::SetScale(SCREEN_SCALE_X(1.7f), SCREEN_SCALE_Y(1.8f));
else
- CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.85f), SCREEN_SCALE_Y(1.2f));
+ CFont::SetScale(SCREEN_SCALE_X(1.7f * 0.85f), SCREEN_SCALE_Y(1.8f));
+
+ CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f));
+ CFont::SetSlant(0.15f);
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
- CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X(1.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f) + SCREEN_SCALE_Y(1.0f), m_pVehicleNameToPrint);
-
+ CFont::SetDropShadowPosition(2);
CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(55.0f), m_pVehicleNameToPrint);
+ CFont::SetDropColor(CRGBA(0, 0, 0, fVehicleAlpha));
+
+ CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f), m_pVehicleNameToPrint);
+
+ CFont::SetSlant(0.f);
}
}
}
@@ -642,25 +787,26 @@ void CHud::Draw()
/*
DrawClock
*/
- CFont::SetJustifyOff();
- CFont::SetCentreOff();
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetPropOff();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetRightJustifyOn();
- CFont::SetRightJustifyWrap(0.0f);
-
- sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
- AsciiToUnicode(sTemp, sPrint);
-
- CFont::SetColor(CRGBA(0, 0, 0, 255));
+ if (m_DrawClock) {
+ CFont::SetJustifyOff();
+ CFont::SetCentreOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetPropOff();
+ CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetRightJustifyOn();
+ CFont::SetRightJustifyWrap(0.0f);
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), sPrint);
+ sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
+ AsciiToUnicode(sTemp, sPrint);
- CFont::SetColor(CLOCK_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
+ CFont::SetColor(CLOCK_COLOR);
+ if (FrontEndMenuManager.m_PrefsShowHud)
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
+ }
/*
DrawOnScreenTimer
@@ -694,7 +840,7 @@ void CHud::Draw()
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer);
CFont::SetPropOn();
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
@@ -702,7 +848,7 @@ void CHud::Draw()
CFont::SetBackGroundOnlyTextOn();
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y(2.0f), sTimer);
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetColor(TIMER_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer);
@@ -734,7 +880,7 @@ void CHud::Draw()
CFont::SetPropOn();
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
@@ -760,7 +906,7 @@ void CHud::Draw()
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) {
CFont::SetPropOn();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText));
@@ -817,23 +963,32 @@ void CHud::Draw()
CFont::SetCentreOff();
CFont::SetJustifyOff();
CFont::SetPropOff();
- CFont::SetFontStyle(FONT_PAGER);
+ CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString(SCREEN_SCALE_X(52.0f - PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage);
}
/*
DrawRadar
*/
- if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
+ if (FrontEndMenuManager.m_PrefsRadarMode != 2 &&
+ !m_HideRadar && (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR)) {
+
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
CRadar::DrawMap();
- CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
+ if (FrontEndMenuManager.m_PrefsRadarMode != 1) {
+ CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
#ifdef FIX_BUGS
- rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
+ rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
#else
- rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
+ rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
#endif
- rect.Grow(4.0f);
- Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR);
+
+ rect.Grow(6.0f);
+ rect.Translate(0.0f, 2.0f);
+ Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
+ rect.Translate(0.0f, -2.0f);
+ Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR);
+ }
CRadar::DrawBlips();
}
}
@@ -922,30 +1077,164 @@ void CHud::Draw()
/*
DrawSubtitles
*/
- if (m_Message[0] && !m_BigMessage[2][0] && (FrontEndMenuManager.m_PrefsShowSubtitles == 1 || !TheCamera.m_WideScreenOn)) {
+ if (m_Message[0] && !m_BigMessage[2][0]) {
+ if (m_VehicleState != 0)
+ m_VehicleState = 3;
+ if (m_ZoneState != 0)
+ m_ZoneState = 3;
+
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
- CFont::SetScale(SCREEN_SCALE_X(0.48f), SCREEN_SCALE_Y(1.120f));
CFont::SetCentreOn();
CFont::SetPropOn();
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ CFont::SetDropShadowPosition(0);
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetColor(CRGBA(225, 225, 225, 255));
+
+ static bool onceItWasWidescreen = false;
+
+ if (TheCamera.m_WideScreenOn) {
+ onceItWasWidescreen = true;
+
+ if (FrontEndMenuManager.m_PrefsShowSubtitles || !CCutsceneMgr::IsRunning()) {
+ CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(60.0f));
+ CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.2f));
+ CFont::PrintString(SCREEN_WIDTH / 2.f, SCREEN_SCALE_FROM_BOTTOM(80.0f), m_Message);
+ }
+ } else {
+ if (onceItWasWidescreen)
+ m_Message[0] = '\0';
- float offsetX = SCREEN_SCALE_X(40.0f) + SCREEN_SCALE_X(8.0f);
- float center = SCREEN_SCALE_FROM_RIGHT(50.0f) - SCREEN_SCALE_X(8.0f) - offsetX;
- CFont::SetCentreSize(center);
+ onceItWasWidescreen = false;
+ CFont::DrawFonts();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.22f));
- const int16 shadow = 1;
- CFont::SetDropShadowPosition(shadow);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- CFont::SetColor(CRGBA(235, 235, 235, 255));
+ float offsetX = SCREEN_SCALE_X(140.0f) + SCREEN_SCALE_X(8.0f);
+ float center = SCREEN_SCALE_FROM_RIGHT(20.0f) - SCREEN_SCALE_X(8.0f) - offsetX;
+ CFont::SetCentreSize(center);
- // I'm not sure shadow substaction was intentional here, might be a leftover if CFont::PrintString was used for a shadow draw call
- CFont::PrintString(center / 2.0f + offsetX - SCREEN_SCALE_X(shadow), SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(68.0f) - SCREEN_SCALE_Y(shadow), m_Message);
+ CFont::PrintString(center / 2.0f + offsetX, SCREEN_SCALE_FROM_BOTTOM(105.f + 2.0f), m_Message);
+ }
CFont::SetDropShadowPosition(0);
}
/*
+ HelpMessage
+ */
+
+ if (m_HelpMessage[0]) {
+ if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, 256)) {
+ switch (m_HelpMessageState) {
+ case 0:
+ m_HelpMessageFadeTimer = 0;
+ m_HelpMessageState = 2;
+ m_HelpMessageTimer = 0;
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
+ m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
+
+ if (TheCamera.m_ScreenReductionPercentage == 0.0f)
+ DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
+ break;
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ m_HelpMessageTimer = 5;
+ m_HelpMessageState = 4;
+ break;
+ default:
+ break;
+ }
+ CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
+ }
+
+ float fAlpha = 225.0f;
+
+ if (m_HelpMessageState != 0) {
+ switch (m_HelpMessageState) {
+ case 1:
+ fAlpha = 225.0f;
+ m_HelpMessageFadeTimer = 600;
+ if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
+ m_HelpMessageFadeTimer = 600;
+ m_HelpMessageState = 3;
+ }
+ break;
+ case 2:
+ if (TheCamera.m_WideScreenOn)
+ break;
+
+ m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds();
+ if (m_HelpMessageFadeTimer > 0) {
+ m_HelpMessageState = 1;
+ m_HelpMessageFadeTimer = 0;
+ }
+ fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
+ break;
+ case 3:
+ m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
+ if (m_HelpMessageFadeTimer < 0 || TheCamera.m_WideScreenOn) {
+ m_HelpMessageState = 0;
+ m_HelpMessageFadeTimer = 0;
+ }
+ fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
+ break;
+ case 4:
+ m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
+ if (m_HelpMessageFadeTimer < 0) {
+ m_HelpMessageState = 2;
+ m_HelpMessageFadeTimer = 0;
+ CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
+ }
+ fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
+ break;
+ default:
+ break;
+ }
+
+ if (!TheCamera.m_WideScreenOn) {
+ m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds();
+
+ CFont::SetAlphaFade(fAlpha);
+ CFont::SetCentreOff();
+ CFont::SetPropOn();
+
+ if (CGame::germanGame)
+ CFont::SetScale(SCREEN_SCALE_X(0.52f * 0.85f), SCREEN_SCALE_Y(1.1f * 0.85f));
+#ifdef MORE_LANGUAGES
+ else if (CFont::IsJapanese())
+ CFont::SetScale(SCREEN_SCALE_X(0.52f) * 1.35f, SCREEN_SCALE_Y(1.1f) * 1.25f);
+#endif
+ else
+ CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
+
+ CFont::DrawFonts();
+ // CFont::SetColor(CRGBA(175, 175, 175, 255));
+ CFont::SetJustifyOff();
+#ifdef MORE_LANGUAGES
+ if (CFont::IsJapanese())
+ CFont::SetWrapx(SCREEN_SCALE_X(229.0f + 34.0f - 4.0f));
+ else
+#endif
+ CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 34.0f - 4.0f));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetBackgroundOn();
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetDropShadowPosition(0);
+ CFont::SetColor(CRGBA(175, 175, 175, 255));
+ CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
+ CFont::PrintString(SCREEN_SCALE_X(34.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
+ CFont::SetAlphaFade(255.0f);
+ CFont::SetWrapx(SCREEN_WIDTH);
+ }
+ }
+ } else
+ m_HelpMessageState = 0;
+
+ /*
DrawBigMessage
*/
// MissionCompleteFailedText
@@ -954,10 +1243,15 @@ void CHud::Draw()
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetBackGroundOnlyTextOff();
- CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f));
+ if (CGame::frenchGame || CGame::germanGame) {
+ CFont::SetScale(SCREEN_SCALE_X(1.6f), SCREEN_SCALE_Y(1.8f));
+ } else {
+ CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f));
+ }
CFont::SetPropOn();
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(25.0f));
+ CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(50.0f));
+ CFont::SetColor(CRGBA(255, 255, 0, BigMessageAlpha[0])); // unused color
CFont::SetFontStyle(FONT_HEADING);
// Appearently sliding text in here was abandoned very early, since this text is centered now.
@@ -982,18 +1276,11 @@ void CHud::Draw()
if (BigMessageAlpha[0] > 255.0f)
BigMessageAlpha[0] = 255.0f;
}
-
- CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[0]));
-#ifdef FIX_BUGS
-#define Y_OFFSET 18.0f
-#else
-#define Y_OFFSET 20.0f
-#endif
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(Y_OFFSET) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
+ CFont::DrawFonts();
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[0]));
CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0]));
CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]);
-
-#undef Y_OFFSET
}
else {
BigMessageAlpha[0] = 0.0f;
@@ -1031,8 +1318,12 @@ void CHud::Draw()
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
}
else {
- BigMessageAlpha[2] = 0.0f;
BigMessageInUse[2] = 1.0f;
+ BigMessageAlpha[2] = 0.0f;
+ if (CHud::m_VehicleState != 0)
+ CHud::m_VehicleState = 0;
+ if (CHud::m_ZoneState != 0)
+ CHud::m_ZoneState = 0;
}
}
else {
@@ -1041,110 +1332,16 @@ void CHud::Draw()
}
}
+// --MIAMI: Done
void CHud::DrawAfterFade()
{
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+
if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack())
return;
- if (m_HelpMessage[0]) {
- if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, 256)) {
- switch (m_HelpMessageState) {
- case 0:
- m_HelpMessageFadeTimer = 0;
- m_HelpMessageState = 2;
- m_HelpMessageTimer = 0;
- CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, 256);
- m_fHelpMessageTime = CMessages::GetWideStringLength(m_HelpMessage) * 0.05f + 3.0f;
-
- if (TheCamera.m_ScreenReductionPercentage == 0.0f)
- DMAudio.PlayFrontEndSound(SOUND_HUD, 0);
- break;
- case 1:
- case 2:
- case 3:
- case 4:
- m_HelpMessageTimer = 5;
- m_HelpMessageState = 4;
- break;
- default:
- break;
- }
- CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, 256);
- }
-
- float fAlpha = 225.0f;
-
- if (m_HelpMessageState != 0) {
- switch (m_HelpMessageState) {
- case 1:
- fAlpha = 225.0f;
- m_HelpMessageFadeTimer = 600;
- if (m_HelpMessageTimer > m_fHelpMessageTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) {
- m_HelpMessageFadeTimer = 600;
- m_HelpMessageState = 3;
- }
- break;
- case 2:
- m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds();
- if (m_HelpMessageFadeTimer > 0) {
- m_HelpMessageState = 1;
- m_HelpMessageFadeTimer = 0;
- }
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
- break;
- case 3:
- m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
- if (m_HelpMessageFadeTimer < 0) {
- m_HelpMessageState = 0;
- m_HelpMessageFadeTimer = 0;
- }
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
- break;
- case 4:
- m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds();
- if (m_HelpMessageFadeTimer < 0) {
- m_HelpMessageState = 2;
- m_HelpMessageFadeTimer = 0;
- CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, 256);
- }
- fAlpha = m_HelpMessageFadeTimer * 0.001f * 225.0f;
- break;
- default:
- break;
- }
-
- m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds();
-
- CFont::SetAlphaFade(fAlpha);
- CFont::SetCentreOff();
- CFont::SetPropOn();
-
- if (CGame::germanGame)
- CFont::SetScale(SCREEN_SCALE_X(0.52f * 0.85f), SCREEN_SCALE_Y(1.1f * 0.85f));
-#ifdef MORE_LANGUAGES
- else if (CFont::IsJapanese())
- CFont::SetScale(SCREEN_SCALE_X(0.52f) * 1.35f, SCREEN_SCALE_Y(1.1f) * 1.25f);
-#endif
- else
- CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f));
-
- CFont::SetColor(CRGBA(175, 175, 175, 255));
- CFont::SetJustifyOff();
-#ifdef MORE_LANGUAGES
- if (CFont::IsJapanese())
- CFont::SetWrapx(SCREEN_SCALE_X(229.0f + 26.0f - 4.0f));
- else
-#endif
- CFont::SetWrapx(SCREEN_SCALE_X(200.0f + 26.0f - 4.0f));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetBackgroundOn();
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f));
- CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f + (150.0f - PagerXOffset) * 0.6f), CHud::m_HelpMessageToPrint);
- CFont::SetAlphaFade(255.0f);
- }
- }
-
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) {
intro_text_line &line = CTheScripts::IntroTextLines[i];
if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) {
@@ -1214,13 +1411,11 @@ void CHud::DrawAfterFade()
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(40.0f));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
-
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[3]);
-
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetColor(ODDJOB_COLOR);
- CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[3]);
+ CFont::PrintString((SCREEN_WIDTH / 2), SCREEN_SCALE_Y(140.0f) - SCREEN_SCALE_Y(16.0f), m_BigMessage[3]);
}
if (!m_BigMessage[1][0] && m_BigMessage[4][0]) {
@@ -1229,14 +1424,12 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
CFont::SetCentreOn();
CFont::SetPropOn();
- CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
-
- CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f) - SCREEN_SCALE_Y(2.0f), m_BigMessage[4]);
-
+ CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(60.0f));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetColor(ODDJOB_COLOR);
- CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(84.0f), m_BigMessage[4]);
+ CFont::PrintString((SCREEN_WIDTH / 2), SCREEN_SCALE_Y(140.0f), m_BigMessage[4]);
}
// Oddjob result
@@ -1286,20 +1479,18 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f));
CFont::SetCentreOn();
CFont::SetPropOn();
- CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
-
+ CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(80.0f));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
#ifdef BETA_SLIDING_TEXT
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
CFont::SetColor(ODDJOB2_COLOR);
- CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
+ CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_SCALE_Y(217.0f), m_BigMessage[5]);
#else
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[5]);
CFont::SetColor(ODDJOB2_COLOR);
- CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]);
+ CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(217.0f), m_BigMessage[5]);
#endif
}
}
@@ -1312,54 +1503,55 @@ void CHud::DrawAfterFade()
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
+ // will be overwritten below
if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH)
CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f));
else
CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f));
CFont::SetPropOn();
- CFont::SetRightJustifyWrap(SCREEN_SCALE_X(-500.0f));
+ CFont::SetRightJustifyWrap(0.0f);
CFont::SetRightJustifyOn();
- CFont::SetFontStyle(FONT_HEADING);
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetScale(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_AMERICAN ? SCREEN_SCALE_X(1.7f) : SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.8f));
+
if (BigMessageX[1] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
BigMessageInUse[1] += CTimer::GetTimeStep();
if (BigMessageInUse[1] >= 120.0f) {
BigMessageInUse[1] = 120.0f;
- BigMessageAlpha[1] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f);
+ BigMessageAlpha[1] -= CTimer::GetTimeStepInMilliseconds();
}
if (BigMessageAlpha[1] <= 0) {
m_BigMessage[1][0] = 0;
+ BigMessageInUse[1] = 0.0f;
BigMessageAlpha[1] = 0.0f;
}
} else {
BigMessageX[1] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f));
- BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
+ BigMessageAlpha[1] += CTimer::GetTimeStepInMilliseconds();
if (BigMessageAlpha[1] > 255.0f)
BigMessageAlpha[1] = 255.0f;
}
- CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
-#ifdef BETA_SLIDING_TEXT
- CFont::PrintString(SCREEN_SCALE_X(2.0f) + BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
+ CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); // what was that for?
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[1]));
CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
- CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
+#ifdef BETA_SLIDING_TEXT
+ CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]);
#else
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
-
- CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), m_BigMessage[1]);
#endif
- }
- else {
- BigMessageAlpha[1] = 0.0f;
+ } else {
+ m_ZoneFadeTimer = 0;
BigMessageX[1] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f);
BigMessageInUse[1] = 1.0f;
+ m_ZoneState = 0;
}
- }
- else {
+ } else {
BigMessageInUse[1] = 0.0f;
}
}
@@ -1400,6 +1592,30 @@ void CHud::GetRidOfAllHudMessages()
}
}
+#ifdef RELOADABLES
+void CHud::ReloadTXD()
+{
+ for (int i = 0; i < NUM_HUD_SPRITES; ++i) {
+ Sprites[i].Delete();
+ }
+
+ int HudTXD = CTxdStore::FindTxdSlot("hud");
+ CTxdStore::RemoveTxdSlot(HudTXD);
+
+ debug("Reloading HUD.TXD...\n");
+
+ HudTXD = CTxdStore::AddTxdSlot("hud");
+ CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD");
+ CTxdStore::AddRef(HudTXD);
+ CTxdStore::PopCurrentTxd();
+ CTxdStore::SetCurrentTxd(HudTXD);
+
+ for (int i = 0; i < NUM_HUD_SPRITES; i++) {
+ Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask);
+ }
+}
+#endif
+
void CHud::Initialise()
{
m_Wants_To_Draw_Hud = true;
@@ -1422,6 +1638,7 @@ void CHud::Initialise()
if (gpRocketSightTex == nil)
gpRocketSightTex = RwTextureRead("siterocket", nil);
+ m_DrawClock = 1;
CounterOnLastFrame = false;
m_ItemToFlash = ITEM_NONE;
OddJob2Timer = 0;
@@ -1437,6 +1654,30 @@ void CHud::Initialise()
PagerSoundPlayed = 0;
PagerXOffset = 150.0f;
+#ifdef HUD_AUTO_FADE
+ m_EnergyLostState = START_FADE_OUT;
+ m_WantedState = START_FADE_OUT;
+ m_DisplayScoreState = START_FADE_OUT;
+ m_WeaponState = START_FADE_OUT;
+#else
+ m_EnergyLostState = FADE_DISABLED;
+ m_WantedState = FADE_DISABLED;
+ m_DisplayScoreState = FADE_DISABLED;
+ m_WeaponState = FADE_DISABLED;
+#endif
+ m_WantedFadeTimer = 0;
+ m_WantedTimer = 0;
+ m_EnergyLostFadeTimer = 0;
+ m_EnergyLostTimer = 0;
+ m_DisplayScoreFadeTimer = 0;
+ m_DisplayScoreTimer = 0;
+ m_WeaponFadeTimer = 0;
+ m_WeaponTimer = 0;
+
+ m_HideRadar = false;
+ m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ m_LastWanted = 0;
+
CTxdStore::PopCurrentTxd();
}
@@ -1448,6 +1689,7 @@ void CHud::ReInitialise() {
CounterOnLastFrame = false;
m_ItemToFlash = ITEM_NONE;
+ m_DrawClock = 1;
OddJob2Timer = 0;
OddJob2OffTimer = 0.0f;
OddJob2On = 0;
@@ -1460,6 +1702,30 @@ void CHud::ReInitialise() {
PagerTimer = 0;
PagerSoundPlayed = 0;
PagerXOffset = 150.0f;
+
+#ifdef HUD_AUTO_FADE
+ m_EnergyLostState = START_FADE_OUT;
+ m_WantedState = START_FADE_OUT;
+ m_DisplayScoreState = START_FADE_OUT;
+ m_WeaponState = START_FADE_OUT;
+#else
+ m_EnergyLostState = FADE_DISABLED;
+ m_WantedState = FADE_DISABLED;
+ m_DisplayScoreState = FADE_DISABLED;
+ m_WeaponState = FADE_DISABLED;
+#endif
+ m_WantedFadeTimer = 0;
+ m_WantedTimer = 0;
+ m_EnergyLostFadeTimer = 0;
+ m_EnergyLostTimer = 0;
+ m_DisplayScoreFadeTimer = 0;
+ m_DisplayScoreTimer = 0;
+ m_WeaponFadeTimer = 0;
+ m_WeaponTimer = 0;
+
+ m_HideRadar = false;
+ m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
+ m_LastWanted = 0;
}
wchar LastBigMessage[6][128];
@@ -1507,6 +1773,12 @@ void CHud::SetHelpMessage(wchar *message, bool quick)
}
}
+bool CHud::IsHelpMessageBeingDisplayed(void)
+{
+ return m_HelpMessageState != 0;
+}
+
+
void CHud::SetMessage(wchar *message)
{
int i = 0;
@@ -1556,3 +1828,115 @@ void CHud::Shutdown()
int HudTXD = CTxdStore::FindTxdSlot("hud");
CTxdStore::RemoveTxdSlot(HudTXD);
}
+
+float CHud::DrawFadeState(DRAW_FADE_STATE fadingElement, int forceFadingIn)
+{
+ float alpha = 255.0f;
+ uint32 operation, timer;
+ int32 fadeTimer;
+
+ switch (fadingElement) {
+ case HUD_WANTED_FADING:
+ fadeTimer = m_WantedFadeTimer;
+ operation = m_WantedState;
+ timer = m_WantedTimer;
+ break;
+ case HUD_ENERGY_FADING:
+ fadeTimer = m_EnergyLostFadeTimer;
+ operation = m_EnergyLostState;
+ timer = m_EnergyLostTimer;
+ break;
+ case HUD_SCORE_FADING:
+ fadeTimer = m_DisplayScoreFadeTimer;
+ operation = m_DisplayScoreState;
+ timer = m_DisplayScoreTimer;
+ break;
+ case HUD_WEAPON_FADING:
+ fadeTimer = m_WeaponFadeTimer;
+ operation = m_WeaponState;
+ timer = m_WeaponTimer;
+ break;
+ default:
+ break;
+ }
+ if (forceFadingIn) {
+ switch (operation) {
+ case FADED_OUT:
+ fadeTimer = 0;
+ case START_FADE_OUT:
+ case FADING_OUT:
+ timer = 5;
+ operation = FADING_IN;
+ break;
+ default:
+ break;
+ }
+ }
+ if (operation != FADED_OUT && operation != FADE_DISABLED) {
+ switch (operation) {
+ case START_FADE_OUT:
+ fadeTimer = 1000;
+ alpha = 255.0f;
+ if (timer > 10000) {
+ fadeTimer = 3000;
+ operation = FADING_OUT;
+ }
+ break;
+ case FADING_IN:
+ fadeTimer += CTimer::GetTimeStepInMilliseconds();
+ if (fadeTimer > 1000.0f) {
+ operation = START_FADE_OUT;
+ fadeTimer = 1000;
+ }
+ alpha = fadeTimer / 1000.0f * 255.0f;
+ break;
+ case FADING_OUT:
+ fadeTimer -= CTimer::GetTimeStepInMilliseconds();
+ if (fadeTimer < 0.0f) {
+ fadeTimer = 0;
+ operation = FADED_OUT;
+ }
+ alpha = fadeTimer / 1000.0f * 255.0f;
+ break;
+ default:
+ break;
+ }
+ timer += CTimer::GetTimeStepInMilliseconds();
+ }
+
+ switch (fadingElement) {
+ case HUD_WANTED_FADING:
+ m_WantedFadeTimer = fadeTimer;
+ m_WantedState = operation;
+ m_WantedTimer = timer;
+ break;
+ case HUD_ENERGY_FADING:
+ m_EnergyLostFadeTimer = fadeTimer;
+ m_EnergyLostState = operation;
+ m_EnergyLostTimer = timer;
+ break;
+ case HUD_SCORE_FADING:
+ m_DisplayScoreFadeTimer = fadeTimer;
+ m_DisplayScoreState = operation;
+ m_DisplayScoreTimer = timer;
+ break;
+ case HUD_WEAPON_FADING:
+ m_WeaponFadeTimer = fadeTimer;
+ m_WeaponState = operation;
+ m_WeaponTimer = timer;
+ break;
+ default:
+ break;
+ }
+
+ return clamp(alpha, 0.0f, 255.0f);
+}
+
+void
+CHud::ResetWastedText(void)
+{
+ BigMessageInUse[2] = 0.0f;
+ BigMessageInUse[0] = 0.0f;
+ m_BigMessage[2][0] = 0;
+ m_BigMessage[0][0] = 0;
+} \ No newline at end of file