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-rw-r--r--src/render/Font.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index 59023960..54243069 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -134,10 +134,10 @@ CFont::PrintChar(float x, float y, uint16 c)
if(Details.style == 0 || Details.style == 2){
if(Details.dropShadowPosition != 0){
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
- CRect(x + Details.dropShadowPosition,
- y + Details.dropShadowPosition,
- x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
- y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f),
+ CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
+ y + SCREEN_SCALE_Y(Details.dropShadowPosition),
+ x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
+ y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
Details.dropColor,
xoff/16.0f, yoff/12.8f,
(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,