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Diffstat (limited to 'src/render/Fluff.cpp')
-rw-r--r-- | src/render/Fluff.cpp | 870 |
1 files changed, 0 insertions, 870 deletions
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp deleted file mode 100644 index c4cfe7f7..00000000 --- a/src/render/Fluff.cpp +++ /dev/null @@ -1,870 +0,0 @@ -#include "common.h" -#include "main.h" - -#include "Entity.h" -#include "Fluff.h" -#include "Camera.h" -#include "Sprite.h" -#include "Coronas.h" -#include "General.h" -#include "Timer.h" -#include "Clock.h" -#include "Weather.h" -#include "Stats.h" -#include "maths.h" -#include "Frontend.h" - -uint8 ScrollCharSet[59][5] = { - { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' ' - { 0x00, 0x00, 0x1D, 0x00, 0x00 }, // '!' - { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '"' - { 0x0A, 0x1F, 0x0A, 0x1F, 0x0A }, // '#' - { 0x00, 0x09, 0x1F, 0x12, 0x00 }, // '$' - { 0x18, 0x18, 0x00, 0x03, 0x03 }, // '%' - { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '&' - { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ''' - { 0x01, 0x02, 0x04, 0x08, 0x10 }, // '(' - { 0x00, 0x00, 0x18, 0x00, 0x00 }, // ')' - { 0x15, 0x04, 0x1F, 0x04, 0x15 }, // '*' - { 0x00, 0x04, 0x0E, 0x04, 0x00 }, // '+' - { 0x00, 0x00, 0x03, 0x00, 0x00 }, // ',' - { 0x00, 0x04, 0x04, 0x04, 0x00 }, // '-' - { 0x00, 0x00, 0x01, 0x00, 0x00 }, // '.' - { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '/' - { 0x0E, 0x11, 0x11, 0x11, 0x0E }, // '0' - { 0x01, 0x09, 0x1F, 0x01, 0x01 }, // '1' - { 0x03, 0x15, 0x15, 0x15, 0x09 }, // '2' - { 0x11, 0x11, 0x15, 0x15, 0x0A }, // '3' - { 0x02, 0x06, 0x0A, 0x1F, 0x02 }, // '4' - { 0x1D, 0x15, 0x15, 0x15, 0x12 }, // '5' - { 0x0E, 0x15, 0x15, 0x15, 0x12 }, // '6' - { 0x18, 0x10, 0x13, 0x14, 0x18 }, // '7' - { 0x0A, 0x15, 0x15, 0x15, 0x0A }, // '8' - { 0x08, 0x15, 0x15, 0x15, 0x0E }, // '9' - { 0x00, 0x00, 0x0A, 0x00, 0x00 }, // ':' - { 0x18, 0x18, 0x00, 0x03, 0x03 }, // ';' - { 0x04, 0x08, 0x1F, 0x08, 0x04 }, // '<' - { 0x00, 0x0A, 0x0A, 0x0A, 0x00 }, // '=' - { 0x04, 0x02, 0x1F, 0x02, 0x04 }, // '>' - { 0x10, 0x10, 0x15, 0x14, 0x1D }, // '?' - { 0x00, 0x1C, 0x14, 0x1C, 0x00 }, // '@' - { 0x0F, 0x12, 0x12, 0x12, 0x0F }, // 'A' - { 0x1F, 0x15, 0x15, 0x15, 0x0A }, // 'B' - { 0x0E, 0x11, 0x11, 0x11, 0x0A }, // 'C' - { 0x1F, 0x11, 0x11, 0x11, 0x0E }, // 'D' - { 0x1F, 0x15, 0x15, 0x11, 0x11 }, // 'E' - { 0x1F, 0x14, 0x14, 0x10, 0x10 }, // 'F' - { 0x0E, 0x11, 0x15, 0x15, 0x06 }, // 'G' - { 0x1F, 0x04, 0x04, 0x04, 0x1F }, // 'H' - { 0x11, 0x11, 0x1F, 0x11, 0x11 }, // 'I' - { 0x02, 0x01, 0x01, 0x01, 0x1E }, // 'J' - { 0x1F, 0x04, 0x0C, 0x12, 0x01 }, // 'K' - { 0x1F, 0x01, 0x01, 0x01, 0x01 }, // 'L' - { 0x1F, 0x08, 0x06, 0x08, 0x1F }, // 'M' - { 0x1F, 0x08, 0x04, 0x02, 0x1F }, // 'N' - { 0x0E, 0x11, 0x11, 0x11, 0x0E }, // 'O' - { 0x1F, 0x12, 0x12, 0x12, 0x0C }, // 'P' - { 0x0C, 0x12, 0x12, 0x13, 0x0D }, // 'Q' - { 0x1F, 0x14, 0x14, 0x16, 0x09 }, // 'R' - { 0x09, 0x15, 0x15, 0x15, 0x02 }, // 'S' - { 0x10, 0x10, 0x1F, 0x10, 0x10 }, // 'T' - { 0x1E, 0x01, 0x01, 0x01, 0x1E }, // 'U' - { 0x1C, 0x02, 0x01, 0x02, 0x1C }, // 'V' - { 0x1E, 0x01, 0x06, 0x01, 0x1E }, // 'W' - { 0x11, 0x0A, 0x04, 0x0A, 0x11 }, // 'X' - { 0x18, 0x04, 0x03, 0x04, 0x18 }, // 'Y' - { 0x11, 0x13, 0x15, 0x19, 0x11 } // 'Z' -}; - -// ---------- CMovingThings ---------- -enum eScrollBarTypes -{ - SCROLL_BUSINESS, - SCROLL_TRAFFIC, - SCROLL_ENTERTAINMENT, - SCROLL_AIRPORT_DOORS, - SCROLL_AIRPORT_FRONT, - SCROLL_STORE, - SCROLL_USED_CARS -}; - -CScrollBar aScrollBars[11]; -CTowerClock aTowerClocks[2]; -CDigitalClock aDigitalClocks[3]; - -CMovingThing CMovingThings::StartCloseList; -CMovingThing CMovingThings::EndCloseList; -int16 CMovingThings::Num; -CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS]; - -void CMovingThings::Init() -{ - StartCloseList.m_pNext = &CMovingThings::EndCloseList; - StartCloseList.m_pPrev = nil; - EndCloseList.m_pNext = nil; - EndCloseList.m_pPrev = &CMovingThings::StartCloseList; - Num = 0; - - // Initialize scroll bars - aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f); - aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f); - aScrollBars[2].Init(CVector(-1089.61f, -584.224f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 0, 0, 0.11f); - aScrollBars[3].Init(CVector(-1089.61f, -602.04602f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 0, 255, 0, 0.11f); - aScrollBars[4].Init(CVector(-1089.61f, -619.81702f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 128, 0, 0.11f); - aScrollBars[5].Init(CVector(-754.578f, -633.50897f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f); - aScrollBars[6].Init(CVector( -754.578f, -586.672f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f); - aScrollBars[7].Init(CVector( 85.473f, -1069.512f, 30.5f ), SCROLL_STORE, 0.625f, -0.3125f, 0.727f, 100, 100, 255, 0.5f); - aScrollBars[8].Init(CVector( 74.823f, -1086.879f, 31.495f), SCROLL_ENTERTAINMENT, -0.2083f, 0.1041f, 0.5f, 255, 255, 128, 0.3f); - aScrollBars[9].Init(CVector( -36.459f, -1031.2371f, 32.534f), SCROLL_ENTERTAINMENT, -0.1442f, 0.0721f, 0.229f, 150, 255, 50, 0.3f); - aScrollBars[10].Init(CVector( 1208.0f, -62.208f, 19.157f), SCROLL_USED_CARS, 0.0642f, -0.20365f, 0.229f, 255, 128, 0, 0.3f); - - // Initialize tower clocks - aTowerClocks[0].Init(CVector(59.4f, -1081.3f, 54.15f), -1.0f, 0.0f, 0, 0, 0, 80.0f, 2.0f); - aTowerClocks[1].Init(CVector(55.4f, -1083.6f, 54.15f), 0.0f, -1.0f, 0, 0, 0, 80.0f, 2.0f); - - // Initialize digital clocks - CVector2D sz(3.7f, 2.144f); - sz.Normalise(); - aDigitalClocks[0].Init( - CVector(54.485f - sz.x * 0.05f + sz.y * 0.3f, -1081.679f - sz.y * 0.05f - sz.x * 0.3f, 32.803f), - sz.y, -sz.x, 255, 0, 0, 100.0f, 0.8f - ); - aDigitalClocks[1].Init( - CVector(60.564f + sz.x * 0.05f - sz.y * 0.3f, -1083.089f + sz.y * 0.05f + sz.x * 0.3f, 32.803f), - -sz.y, sz.x, 0, 0, 255, 100.0f, 0.8f - ); - aDigitalClocks[2].Init( - CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f), - -sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f - ); -} - -void CMovingThings::Shutdown() -{ - int i; - for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) - aScrollBars[i].SetVisibility(false); - for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) - aTowerClocks[i].SetVisibility(false); - for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) - aDigitalClocks[i].SetVisibility(false); -} - -void CMovingThings::Update() -{ - int16 i; -#ifndef SQUEEZE_PERFORMANCE - const int TIME_SPAN = 64; // frames to process all aMovingThings - - int block = CTimer::GetFrameCounter() % TIME_SPAN; - - for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) { - if (aMovingThings[i].m_nHidden == 1) - aMovingThings[i].Update(); - } - - for (i = 0; i < CMovingThings::Num; i++) { - if (aMovingThings[i].m_nHidden == 0) - aMovingThings[i].Update(); - } -#endif - - for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) - { - if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) - aScrollBars[i].Update(); - } - for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) - { - if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) - aTowerClocks[i].Update(); - } - for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) - { - if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) - aDigitalClocks[i].Update(); - } -} - -void CMovingThings::Render() -{ - int i; - PUSH_RENDERGROUP("CMovingThings::Render"); - for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) - { - if (aScrollBars[i].IsVisible()) - aScrollBars[i].Render(); - } - for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) - { - if (aTowerClocks[i].IsVisible()) - aTowerClocks[i].Render(); - } - for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) - { - if (aDigitalClocks[i].IsVisible()) - aDigitalClocks[i].Render(); - } - POP_RENDERGROUP(); -} - -// ---------- CMovingThing ---------- -void CMovingThing::Update() -{ - m_pEntity->GetMatrix().UpdateRW(); - m_pEntity->UpdateRwFrame(); - - if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < 40000.0f) { - if (m_nHidden == 1) { - AddToList(&CMovingThings::StartCloseList); - m_nHidden = 0; - } - } else { - if (m_nHidden == 0) { - RemoveFromList(); - m_nHidden = 1; - } - } -} - -void CMovingThing::AddToList(CMovingThing *pThing) -{ - m_pNext = pThing->m_pNext; - m_pPrev = pThing; - pThing->m_pNext = this; - m_pNext->m_pPrev = this; -} - -void CMovingThing::RemoveFromList() -{ - m_pNext->m_pPrev = m_pPrev; - m_pPrev->m_pNext = m_pNext; -} - -int16 CMovingThing::SizeList() -{ - CMovingThing *next = m_pNext; - int16 count = 0; - - while (next != nil) { - next = next->m_pNext; - count++; - } - - return count; -} - -// ---------- Find message functions ---------- -const char* FindTunnelMessage() -{ - if (CStats::CommercialPassed) - return "LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . "; - - if (CStats::IndustrialPassed) - return "FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . "; - - return "FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . "; -} - -const char* FindBridgeMessage() -{ - if (CStats::CommercialPassed) - return "STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN "; - - if (CStats::IndustrialPassed) - return "LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN "; - - return "CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . "; -} - -char String_Time[] = "THE TIME IS 12:34 "; -const char* FindTimeMessage() -{ - String_Time[12] = '0' + CClock::GetHours() / 10; - String_Time[13] = '0' + CClock::GetHours() % 10; - String_Time[15] = '0' + CClock::GetMinutes() / 10; - String_Time[16] = '0' + CClock::GetMinutes() % 10; - return String_Time; -} - -char String_DigitalClock[] = "12:34"; -const char* FindDigitalClockMessage() -{ - if (((CTimer::GetTimeInMilliseconds() >> 10) & 7) < 6) - { - String_DigitalClock[0] = '0' + CClock::GetHours() / 10; - String_DigitalClock[1] = '0' + CClock::GetHours() % 10; - String_DigitalClock[2] = CTimer::GetTimeInMilliseconds() & 0x200 ? ':' : ' '; - String_DigitalClock[3] = '0' + CClock::GetMinutes() / 10; - String_DigitalClock[4] = '0' + CClock::GetMinutes() % 10; - } - else - { - // they didn't use rad2deg here because of 3.14 - int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) / (4.0f * 180.0f / 3.14f) - 1.0f); - String_DigitalClock[0] = '0' + temperature / 10; - if (String_DigitalClock[0] == '0') - String_DigitalClock[0] = ' '; - String_DigitalClock[1] = '0' + temperature % 10; - String_DigitalClock[2] = ' '; - String_DigitalClock[3] = '@'; - String_DigitalClock[4] = 'C'; - } - return String_DigitalClock; -} - -// ---------- CScrollBar ---------- -void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale) -{ - for (int i = 0; i < ARRAY_SIZE(m_MessageBar); ++i) - m_MessageBar[i] = 0; - - m_pMessage = ". "; - m_MessageCurrentChar = 0; - m_MessageLength = 2; - - m_Counter = 0; - m_bVisible = false; - m_Position = position; - m_Type = type; - m_Size.x = sizeX; - m_Size.y = sizeY; - m_Size.z = sizeZ; - m_uRed = red; - m_uGreen = green; - m_uBlue = blue; - m_fScale = scale; -} - -void CScrollBar::Update() -{ - float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); - if (distanceFromCamera > 100.0f) - { - m_bVisible = false; - return; - } - - m_bVisible = true; - - if (distanceFromCamera < 75.0f) - m_fIntensity = 1.0f; - else - m_fIntensity = 1.0f - 4.0f * (distanceFromCamera - 75.0f) / 100.0f; - - m_Counter = (m_Counter + 1) % 8; - - // if message is fully printed, load up the next one - if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength) - { - const char* previousMessage = m_pMessage; - switch (m_Type) - { - case SCROLL_BUSINESS: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 7) - { - case 0: - m_pMessage = "SHARES UYE<10% DWD<20% NDWE>22% . . . "; - break; - case 1: - m_pMessage = "CRIME WAVE HITS LIBERTY CITY . . . "; - break; - case 2: - m_pMessage = "SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . "; - break; - case 3: - m_pMessage = FindTunnelMessage(); - break; - case 4: - m_pMessage = FindBridgeMessage(); - break; - case 5: - m_pMessage = FindTimeMessage(); - break; - case 6: - if (CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN) - m_pMessage = FindTimeMessage(); - else - m_pMessage = "WWW.GRANDTHEFTAUTO3.COM "; - break; - } - } - break; - case SCROLL_TRAFFIC: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 8) - { - case 0: - m_pMessage = "DRIVE CAREFULLY . . . "; - break; - case 1: - m_pMessage = "RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! "; - break; - case 2: - m_pMessage = "CHECK YOUR SPEED . . . "; - break; - case 3: - m_pMessage = "KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN "; - break; - case 4: - if (CWeather::Foggyness > 0.5f) - m_pMessage = "POOR VISIBILITY ! "; - else if (CWeather::WetRoads > 0.5f) - m_pMessage = "ROADS ARE SLIPPERY ! "; - else - m_pMessage = "ENJOY YOUR TRIP "; - break; - case 5: - m_pMessage = FindTunnelMessage(); - break; - case 6: - m_pMessage = FindBridgeMessage(); - break; - case 7: - m_pMessage = FindTimeMessage(); - break; - } - } - break; - case SCROLL_ENTERTAINMENT: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 12) - { - case 0: - m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. "; - break; - case 1: - m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. "; - break; - case 2: - m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . "; - break; - case 3: - m_pMessage = - " STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . " - " ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND," - " AND I FOR ONE CERTAINLY ENJOYED THAT. "; - break; - case 4: - m_pMessage = - " NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN," - " HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES," - " IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! "; - break; - case 5: - m_pMessage = - " ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY" - " IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. "; - break; - case 6: - m_pMessage = - " STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN," - " AT LEAST THEY ALL DIE AT THE END. . . "; - break; - case 7: - m_pMessage = - " )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE." - " ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). "; - break; - case 8: - m_pMessage = FindTunnelMessage(); - break; - case 9: - m_pMessage = FindBridgeMessage(); - break; - case 10: - m_pMessage = FindTimeMessage(); - break; - case 11: - m_pMessage = "WWW.ROCKSTARGAMES.COM "; - break; - } - } - break; - case SCROLL_AIRPORT_DOORS: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 4) - { - case 0: - m_pMessage = "WELCOME TO LIBERTY CITY . . . "; - break; - case 1: - m_pMessage = "PLEASE HAVE YOUR PASSPORT READY . . . "; - break; - case 2: - m_pMessage = "PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . "; - break; - case 3: - m_pMessage = FindTimeMessage(); - break; - } - } - break; - case SCROLL_AIRPORT_FRONT: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 4) - { - case 0: - m_pMessage = "WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . "; - break; - case 1: - m_pMessage = "PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . "; - break; - case 2: - m_pMessage = "FOLLOW 1 FOR LONG AND SHORT TERM PARKING "; - break; - case 3: - m_pMessage = FindTimeMessage(); - break; - } - } - break; - case SCROLL_STORE: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 10) - { - case 0: - m_pMessage = "WWW.ROCKSTARGAMES.COM "; - break; - case 1: - m_pMessage = "GTA3 OUT NOW . . . "; - break; - case 2: - m_pMessage = "OUR STUFF IS CHEAP CHEAP CHEAP "; - break; - case 3: - m_pMessage = "BUY 12 CDS GET ONE FREE . . . "; - break; - case 4: - m_pMessage = "APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) "; - break; - case 5: - m_pMessage = "THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! "; - break; - case 6: - m_pMessage = - "OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), " - "THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). " - "ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). "; - break; - case 7: - m_pMessage = - "ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), " - "ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . "; - break; - case 8: - m_pMessage = - "ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. " - "THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). " - "ONE FOR ALL THE FAMILY. . . "; - break; - case 9: - m_pMessage = FindTimeMessage(); - break; - } - } - break; - case SCROLL_USED_CARS: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 11) - { - case 0: - m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; - break; - case 1: - m_pMessage = "THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . "; - break; - case 2: - m_pMessage = "EASY CREDIT ON ALL CARS . . . "; - break; - case 3: - m_pMessage = "FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! "; - break; - case 4: - m_pMessage = "TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! "; - break; - case 5: - m_pMessage = "IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! "; - break; - case 6: - m_pMessage = "TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . "; - break; - case 7: - m_pMessage = "THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! "; - break; - case 8: - m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . ."; - break; - case 9: - if (CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN) - m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; - else - m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS "; - break; - case 10: - m_pMessage = FindTimeMessage(); - break; - } - } - break; - } - - m_MessageLength = (uint32)strlen(m_pMessage); - m_MessageCurrentChar = 0; - } - - // Scroll - for (int i = 0; i < ARRAY_SIZE(m_MessageBar)-1; i++) - m_MessageBar[i] = m_MessageBar[i + 1]; - m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0; - - // Introduce some random displaying glitches; signs aren't supposed to be perfect :P - switch (CGeneral::GetRandomNumber() & 0xFF) - { - case 0x0D: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0; break; - case 0xE3: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0xE3; break; - case 0x64: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = ~m_MessageBar[ARRAY_SIZE(m_MessageBar)-1]; break; - } -} - -void CScrollBar::Render() -{ - if (!TheCamera.IsSphereVisible(m_Position, 2.0f * 20.0f * (ABS(m_Size.x) + ABS(m_Size.y)))) - return; - - CSprite::InitSpriteBuffer(); - - // Calculate intensity of colours - uint8 r = m_fIntensity * m_uRed; - uint8 g = m_fIntensity * m_uGreen; - uint8 b = m_fIntensity * m_uBlue; - - // Set render states - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); - - CVector coronaCoord, screenCoord; - float screenW, screenH; - for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i) - { - for (int j = 0; j < 5; ++j) - { - coronaCoord.x = m_Position.x + m_Size.x * i; - coronaCoord.y = m_Position.y + m_Size.y * i; - coronaCoord.z = m_Position.z + m_Size.z * j; - - // Render main coronas - if (m_MessageBar[i] & (1 << j)) - { - if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) - { - CSprite::RenderBufferedOneXLUSprite( - screenCoord.x, screenCoord.y, screenCoord.z, - screenW * m_fScale, screenH * m_fScale, - r, g, b, - 255, 1.0f / screenCoord.z, 255); - } - } - // Render smaller and faded coronas for a trailing effect - else if (m_MessageBar[i - 1] & (1 << j)) - { - if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) - { - CSprite::RenderBufferedOneXLUSprite( - screenCoord.x, screenCoord.y, screenCoord.z, - screenW * m_fScale * 0.8f, - screenH * m_fScale * 0.8f, - r / 2, - g / 2, - b / 2, - 255, 1.0f / screenCoord.z, 255); - } - } - } - } - - CSprite::FlushSpriteBuffer(); -} - -// ---------- CTowerClock ---------- -void CTowerClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) -{ - m_bVisible = false; - m_Position = position; - m_Size.x = sizeX; - m_Size.y = sizeY; - m_Size.z = 0.0f; - m_uRed = red; - m_uGreen = green; - m_uBlue = blue; - m_fDrawDistance = drawDistance; - m_fScale = scale; -} - -void CTowerClock::Update() -{ - float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); - if (distanceFromCamera < m_fDrawDistance) - { - m_bVisible = true; - if (distanceFromCamera < 0.75f * m_fDrawDistance) - m_fIntensity = 1.0f; - else - m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; - } - else - m_bVisible = false; -} - -RwIm3DVertex TempV[4]; -void CTowerClock::Render() -{ - if (TheCamera.IsSphereVisible(m_Position, m_fScale)) - { - // Calculate angle for each clock index - float angleHour = 2.0f * (float)PI * (CClock::GetMinutes() + 60.0f * CClock::GetHours()) / 720.0f; - float angleMinute = 2.0f * (float)PI * (CClock::GetSeconds() + 60.0f * CClock::GetMinutes()) / 3600.0f; - - // Prepare render states - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - - // Set vertices colors - RwIm3DVertexSetRGBA(&TempV[0], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - RwIm3DVertexSetRGBA(&TempV[1], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - RwIm3DVertexSetRGBA(&TempV[2], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - RwIm3DVertexSetRGBA(&TempV[3], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - - // Set vertices position - RwIm3DVertexSetPos(&TempV[0], m_Position.x, m_Position.y, m_Position.z); - RwIm3DVertexSetPos( - &TempV[1], - m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x, - m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y, - m_Position.z + Cos(angleMinute) * m_fScale - ); - RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z); - RwIm3DVertexSetPos( - &TempV[3], - m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x, - m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y, - m_Position.z + Cos(angleHour) * 0.75f * m_fScale - ); - - LittleTest(); - - // Draw lines - if (RwIm3DTransform(TempV, 4, nil, 0)) - { - RwIm3DRenderLine(0, 1); - RwIm3DRenderLine(2, 3); - RwIm3DEnd(); - } - } -} - -// ---------- CDigitalClock ---------- -void CDigitalClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) -{ - m_bVisible = false; - m_Position = position; - m_Size.x = sizeX; - m_Size.y = sizeY; - m_Size.z = 0.0f; - m_uRed = red; - m_uGreen = green; - m_uBlue = blue; - m_fDrawDistance = drawDistance; - m_fScale = scale; -} - -void CDigitalClock::Update() -{ - float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); - if (distanceFromCamera < m_fDrawDistance) - { - m_bVisible = true; - if (distanceFromCamera < 0.75f * m_fDrawDistance) - m_fIntensity = 1.0f; - else - m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; - } - else - m_bVisible = false; -} - -void CDigitalClock::Render() -{ - if (TheCamera.IsSphereVisible(m_Position, 5.0f * m_fScale)) - { - CSprite::InitSpriteBuffer(); - - // Simulate flicker - float currentIntensity = m_fIntensity * CGeneral::GetRandomNumberInRange(0x300, 0x400) / 1024.0f; - - uint8 r = currentIntensity * m_uRed; - uint8 g = currentIntensity * m_uGreen; - uint8 b = currentIntensity * m_uBlue; - - // Set render states - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); - - const char* clockMessage = FindDigitalClockMessage(); - - CVector coronaCoord, screenCoord; - float screenW, screenH; - for (int c = 0; c < 5; ++c) // for each char to be displayed - { - for (int i = 0; i < 5; ++i) // for each column of coronas - { - for (int j = 0; j < 5; ++j) // for each row of coronas - { - if (ScrollCharSet[clockMessage[c] - ' '][i] & (1 << j)) - { - coronaCoord.x = m_Position.x + (8 * c + i) * m_Size.x * m_fScale / 8.0f; - coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f; - coronaCoord.z = m_Position.z + j * m_fScale / 8.0f; - - if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) - { - CSprite::RenderBufferedOneXLUSprite( - screenCoord.x, screenCoord.y, screenCoord.z, - screenW * m_fScale * 0.12f, - screenW * m_fScale * 0.12f, - r, g, b, - 255, - 1.0f / screenCoord.z, - 255); - } - } - } - } - } - - CSprite::FlushSpriteBuffer(); - } -} |