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-rw-r--r--src/render/Fluff.cpp828
1 files changed, 827 insertions, 1 deletions
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp
index b1b8aa92..678b9f43 100644
--- a/src/render/Fluff.cpp
+++ b/src/render/Fluff.cpp
@@ -1,5 +1,831 @@
#include "common.h"
#include "patcher.h"
#include "Fluff.h"
+#include "Camera.h"
+#include "Sprite.h"
+#include "Coronas.h"
+#include "General.h"
+#include "Timer.h"
+#include "Clock.h"
+#include "Pad.h"
+#include "Weather.h"
+#include "Stats.h"
+#include "math/maths.h"
+#include "Frontend.h"
-WRAPPER void CMovingThings::Render(void) { EAXJMP(0x4FF210); }
+uint8 ScrollCharSet[59][5] = {
+ { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' '
+ { 0x00, 0x00, 0x1D, 0x00, 0x00 }, // '!'
+ { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '"'
+ { 0x0A, 0x1F, 0x0A, 0x1F, 0x0A }, // '#'
+ { 0x00, 0x09, 0x1F, 0x12, 0x00 }, // '$'
+ { 0x18, 0x18, 0x00, 0x03, 0x03 }, // '%'
+ { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '&'
+ { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '''
+ { 0x01, 0x02, 0x04, 0x08, 0x10 }, // '('
+ { 0x00, 0x00, 0x18, 0x00, 0x00 }, // ')'
+ { 0x15, 0x04, 0x1F, 0x04, 0x15 }, // '*'
+ { 0x00, 0x04, 0x0E, 0x04, 0x00 }, // '+'
+ { 0x00, 0x00, 0x03, 0x00, 0x00 }, // ','
+ { 0x00, 0x04, 0x04, 0x04, 0x00 }, // '-'
+ { 0x00, 0x00, 0x01, 0x00, 0x00 }, // '.'
+ { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '/'
+ { 0x0E, 0x11, 0x11, 0x11, 0x0E }, // '0'
+ { 0x01, 0x09, 0x1F, 0x01, 0x01 }, // '1'
+ { 0x03, 0x15, 0x15, 0x15, 0x09 }, // '2'
+ { 0x11, 0x11, 0x15, 0x15, 0x0A }, // '3'
+ { 0x02, 0x06, 0x0A, 0x1F, 0x02 }, // '4'
+ { 0x1D, 0x15, 0x15, 0x15, 0x12 }, // '5'
+ { 0x0E, 0x15, 0x15, 0x15, 0x12 }, // '6'
+ { 0x18, 0x10, 0x13, 0x14, 0x18 }, // '7'
+ { 0x0A, 0x15, 0x15, 0x15, 0x0A }, // '8'
+ { 0x08, 0x15, 0x15, 0x15, 0x0E }, // '9'
+ { 0x00, 0x00, 0x0A, 0x00, 0x00 }, // ':'
+ { 0x18, 0x18, 0x00, 0x03, 0x03 }, // ';'
+ { 0x04, 0x08, 0x1F, 0x08, 0x04 }, // '<'
+ { 0x00, 0x0A, 0x0A, 0x0A, 0x00 }, // '='
+ { 0x04, 0x02, 0x1F, 0x02, 0x04 }, // '>'
+ { 0x10, 0x10, 0x15, 0x14, 0x1D }, // '?'
+ { 0x00, 0x1C, 0x14, 0x1C, 0x00 }, // '@'
+ { 0x0F, 0x12, 0x12, 0x12, 0x0F }, // 'A'
+ { 0x1F, 0x15, 0x15, 0x15, 0x0A }, // 'B'
+ { 0x0E, 0x11, 0x11, 0x11, 0x0A }, // 'C'
+ { 0x1F, 0x11, 0x11, 0x11, 0x0E }, // 'D'
+ { 0x1F, 0x15, 0x15, 0x11, 0x11 }, // 'E'
+ { 0x1F, 0x14, 0x14, 0x10, 0x10 }, // 'F'
+ { 0x0E, 0x11, 0x15, 0x15, 0x06 }, // 'G'
+ { 0x1F, 0x04, 0x04, 0x04, 0x1F }, // 'H'
+ { 0x11, 0x11, 0x1F, 0x11, 0x11 }, // 'I'
+ { 0x02, 0x01, 0x01, 0x01, 0x1E }, // 'J'
+ { 0x1F, 0x04, 0x0C, 0x12, 0x01 }, // 'K'
+ { 0x1F, 0x01, 0x01, 0x01, 0x01 }, // 'L'
+ { 0x1F, 0x08, 0x06, 0x08, 0x1F }, // 'M'
+ { 0x1F, 0x08, 0x04, 0x02, 0x1F }, // 'N'
+ { 0x0E, 0x11, 0x11, 0x11, 0x0E }, // 'O'
+ { 0x1F, 0x12, 0x12, 0x12, 0x0C }, // 'P'
+ { 0x0C, 0x12, 0x12, 0x13, 0x0D }, // 'Q'
+ { 0x1F, 0x14, 0x14, 0x16, 0x09 }, // 'R'
+ { 0x09, 0x15, 0x15, 0x15, 0x02 }, // 'S'
+ { 0x10, 0x10, 0x1F, 0x10, 0x10 }, // 'T'
+ { 0x1E, 0x01, 0x01, 0x01, 0x1E }, // 'U'
+ { 0x1C, 0x02, 0x01, 0x02, 0x1C }, // 'V'
+ { 0x1E, 0x01, 0x06, 0x01, 0x1E }, // 'W'
+ { 0x11, 0x0A, 0x04, 0x0A, 0x11 }, // 'X'
+ { 0x18, 0x04, 0x03, 0x04, 0x18 }, // 'Y'
+ { 0x11, 0x13, 0x15, 0x19, 0x11 } // 'Z'
+};
+
+// ---------- CMovingThings ----------
+enum eScrollBarTypes
+{
+ SCROLL_BUSINESS,
+ SCROLL_TRAFFIC,
+ SCROLL_ENTERTAINMENT,
+ SCROLL_AIRPORT_DOORS,
+ SCROLL_AIRPORT_FRONT,
+ SCROLL_STORE,
+ SCROLL_USED_CARS
+};
+
+CScrollBar aScrollBars[11];
+CTowerClock aTowerClocks[2];
+CDigitalClock aDigitalClocks[3];
+
+void CMovingThings::Init()
+{
+ /*
+ * Some unused code about CMovingThing was here...
+ */
+
+ // Initialize scroll bars
+ aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0, 0.5, 0.5, 255, 128, 0, 0.3);
+ aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0, 0.5, 0.25, 128, 255, 0, 0.3);
+ aScrollBars[2].Init(CVector(-1089.61f, -584.224f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0, -0.1706, 0.107, 255, 0, 0, 0.11);
+ aScrollBars[3].Init(CVector(-1089.61f, -602.04602f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0, -0.1706, 0.107, 0, 255, 0, 0.11);
+ aScrollBars[4].Init(CVector(-1089.61f, -619.81702f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0, -0.1706, 0.107, 255, 128, 0, 0.11);
+ aScrollBars[5].Init(CVector(-754.578f, -633.50897f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0, 0.591, 0.52, 100, 100, 255, 0.3);
+ aScrollBars[6].Init(CVector( -754.578f, -586.672f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0, 0.591, 0.52, 100, 100, 255, 0.3);
+ aScrollBars[7].Init(CVector( 85.473f, -1069.512f, 30.5f ), SCROLL_STORE, 0.625, -0.3125, 0.727, 100, 100, 255, 0.5);
+ aScrollBars[8].Init(CVector( 74.823f, -1086.879f, 31.495f), SCROLL_ENTERTAINMENT, -0.2083, 0.1041, 0.5, 255, 255, 128, 0.3);
+ aScrollBars[9].Init(CVector( -36.459f, -1031.2371f, 32.534f), SCROLL_ENTERTAINMENT, -0.1442, 0.0721, 0.229, 150, 255, 50, 0.3);
+ aScrollBars[10].Init(CVector( 1208.0f, -62.208f, 19.157f), SCROLL_USED_CARS, 0.0642, -0.20365, 0.229, 255, 128, 0, 0.3);
+
+ // Initialize tower clocks
+ aTowerClocks[0].Init(CVector(59.4f, -1081.3f, 54.15f), -1.0f, 0.0f, 0, 0, 0, 80.0f, 2.0f);
+ aTowerClocks[1].Init(CVector(55.4f, -1083.6f, 54.15f), 0.0f, -1.0f, 0, 0, 0, 80.0f, 2.0f);
+
+ // Initialize digital clocks
+ CVector2D sz(3.7f, 2.144f);
+ sz.Normalise();
+ aDigitalClocks[0].Init(
+ CVector(54.485f - sz.x * 0.05f + sz.y * 0.3f, -1081.679f - sz.y * 0.05f - sz.x * 0.3f, 32.803f),
+ sz.y, -sz.x, 255, 0, 0, 100.0f, 0.8f
+ );
+ aDigitalClocks[1].Init(
+ CVector(60.564f + sz.x * 0.05f - sz.y * 0.3f, -1083.089f + sz.y * 0.05f + sz.x * 0.3f, 32.803f),
+ -sz.y, sz.x, 0, 0, 255, 100.0f, 0.8f
+ );
+ aDigitalClocks[2].Init(
+ CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f),
+ -sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f
+ );
+}
+
+void CMovingThings::Shutdown()
+{
+ int i;
+ for (i = 0; i < 11; ++i)
+ aScrollBars[i].SetVisibility(false);
+ for (i = 0; i < 2; ++i)
+ aTowerClocks[i].SetVisibility(false);
+ for (i = 0; i < 3; ++i)
+ aDigitalClocks[i].SetVisibility(false);
+}
+
+void CMovingThings::Update()
+{
+ /*
+ * Some unused code about CMovingThing was here...
+ */
+
+ int i;
+ for (i = 0; i < 11; ++i)
+ {
+ if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
+ aScrollBars[i].Update();
+ }
+ for (i = 0; i < 2; ++i)
+ {
+ if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
+ aTowerClocks[i].Update();
+ }
+ for (i = 0; i < 3; ++i)
+ {
+ if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
+ aDigitalClocks[i].Update();
+ }
+}
+
+void CMovingThings::Render()
+{
+ int i;
+ for (i = 0; i < 11; ++i)
+ {
+ if (aScrollBars[i].IsVisible())
+ aScrollBars[i].Render();
+ }
+ for (i = 0; i < 2; ++i)
+ {
+ if (aTowerClocks[i].IsVisible())
+ aTowerClocks[i].Render();
+ }
+ for (i = 0; i < 3; ++i)
+ {
+ if (aDigitalClocks[i].IsVisible())
+ aDigitalClocks[i].Render();
+ }
+}
+
+// ---------- CMovingThing ----------
+WRAPPER void CMovingThing::Update() { EAXJMP(0x4FF290); }
+WRAPPER void CMovingThing::AddToList() { EAXJMP(0x4FF320); }
+WRAPPER void CMovingThing::RemoveFromList() { EAXJMP(0x4FF340); }
+
+// ---------- Find message functions ----------
+const char* FindTunnelMessage()
+{
+ if (CStats::CommercialPassed)
+ return "LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . ";
+
+ if (CStats::IndustrialPassed)
+ return "FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . ";
+
+ return "FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . ";
+}
+
+const char* FindBridgeMessage()
+{
+ if (CStats::CommercialPassed)
+ return "STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN ";
+
+ if (CStats::IndustrialPassed)
+ return "LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN ";
+
+ return "CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . ";
+}
+
+char String_Time[] = "THE TIME IS 12:34 ";
+const char* FindTimeMessage()
+{
+ String_Time[12] = '0' + CClock::GetHours() / 10;
+ String_Time[13] = '0' + CClock::GetHours() % 10;
+ String_Time[15] = '0' + CClock::GetMinutes() / 10;
+ String_Time[16] = '0' + CClock::GetMinutes() % 10;
+ return String_Time;
+}
+
+char String_DigitalClock[] = "12:34";
+const char* FindDigitalClockMessage()
+{
+ if (((CTimer::GetTimeInMilliseconds() >> 10) & 7) < 6)
+ {
+ String_DigitalClock[0] = '0' + CClock::GetHours() / 10;
+ String_DigitalClock[1] = '0' + CClock::GetHours() % 10;
+ String_DigitalClock[2] = CTimer::GetTimeInMilliseconds() & 0x200 ? ':' : ' ';
+ String_DigitalClock[3] = '0' + CClock::GetMinutes() / 10;
+ String_DigitalClock[4] = '0' + CClock::GetMinutes() % 10;
+ }
+ else
+ {
+ int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) * 0.0043611112f - 1.0f);
+ String_DigitalClock[0] = '0' + temperature / 10;
+ if (String_DigitalClock[0] == '0')
+ String_DigitalClock[0] = ' ';
+ String_DigitalClock[1] = '0' + temperature % 10;
+ String_DigitalClock[2] = ' ';
+ String_DigitalClock[3] = '@';
+ String_DigitalClock[4] = 'C';
+ }
+ return String_DigitalClock;
+}
+
+// ---------- CScrollBar ----------
+void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale)
+{
+ for (int i = 0; i < 40; ++i)
+ m_MessageBar[i] = 0;
+
+ m_pMessage = ". ";
+ m_MessageCurrentChar = 0;
+ m_MessageLength = 2;
+
+ m_Counter = 0;
+ m_bVisible = false;
+ m_Position = position;
+ m_Type = type;
+ m_Size.x = sizeX;
+ m_Size.y = sizeY;
+ m_Size.z = sizeZ;
+ m_uRed = red;
+ m_uGreen = green;
+ m_uBlue = blue;
+ m_fScale = scale;
+}
+
+void CScrollBar::Update()
+{
+ float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
+ if (distanceFromCamera > 100.0f)
+ {
+ m_bVisible = false;
+ return;
+ }
+
+ m_bVisible = true;
+
+ if (distanceFromCamera < 75.0f)
+ m_fIntensity = 1.0f;
+ else
+ m_fIntensity = 1.0f - 4.0f * (distanceFromCamera - 75.0f) / 100.0f;
+
+ m_Counter = (m_Counter + 1) % 8;
+
+ // if message is fully printed, load up the next one
+ if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength)
+ {
+ const char* previousMessage = m_pMessage;
+ switch (m_Type)
+ {
+ case SCROLL_BUSINESS:
+ while (previousMessage == m_pMessage)
+ {
+ switch (CGeneral::GetRandomNumber() % 7)
+ {
+ case 0:
+ m_pMessage = "SHARES UYE<10% DWD<20% NDWE>22% . . . ";
+ break;
+ case 1:
+ m_pMessage = "CRIME WAVE HITS LIBERTY CITY . . . ";
+ break;
+ case 2:
+ m_pMessage = "SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . ";
+ break;
+ case 3:
+ m_pMessage = FindTunnelMessage();
+ break;
+ case 4:
+ m_pMessage = FindBridgeMessage();
+ break;
+ case 5:
+ m_pMessage = FindTimeMessage();
+ break;
+ case 6:
+ if (CMenuManager::m_PrefsLanguage == LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == LANGUAGE_GERMAN)
+ m_pMessage = FindTimeMessage();
+ else
+ m_pMessage = "WWW.GRANDTHEFTAUTO3.COM ";
+ break;
+ }
+ }
+ break;
+ case SCROLL_TRAFFIC:
+ while (previousMessage == m_pMessage)
+ {
+ switch (CGeneral::GetRandomNumber() % 8)
+ {
+ case 0:
+ m_pMessage = "DRIVE CAREFULLY . . . ";
+ break;
+ case 1:
+ m_pMessage = "RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! ";
+ break;
+ case 2:
+ m_pMessage = "CHECK YOUR SPEED . . . ";
+ break;
+ case 3:
+ m_pMessage = "KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN ";
+ break;
+ case 4:
+ if (CWeather::Foggyness > 0.5)
+ m_pMessage = "POOR VISIBILITY ! ";
+ else if (CWeather::WetRoads > 0.5)
+ m_pMessage = "ROADS ARE SLIPPERY ! ";
+ else
+ m_pMessage = "ENJOY YOUR TRIP ";
+ break;
+ case 5:
+ m_pMessage = FindTunnelMessage();
+ break;
+ case 6:
+ m_pMessage = FindBridgeMessage();
+ break;
+ case 7:
+ m_pMessage = FindTimeMessage();
+ break;
+ }
+ }
+ break;
+ case SCROLL_ENTERTAINMENT:
+ while (previousMessage == m_pMessage)
+ {
+ switch (CGeneral::GetRandomNumber() % 12)
+ {
+ case 0:
+ m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. ";
+ break;
+ case 1:
+ m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. ";
+ break;
+ case 2:
+ m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . ";
+ break;
+ case 3:
+ m_pMessage =
+ " STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . "
+ " ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND,"
+ " AND I FOR ONE CERTAINLY ENJOYED THAT. ";
+ break;
+ case 4:
+ m_pMessage =
+ " NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN,"
+ " HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES,"
+ " IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! ";
+ break;
+ case 5:
+ m_pMessage =
+ " ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY"
+ " IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. ";
+ break;
+ case 6:
+ m_pMessage =
+ " STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN,"
+ " AT LEAST THEY ALL DIE AT THE END. . . ";
+ break;
+ case 7:
+ m_pMessage =
+ " )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE."
+ " ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). ";
+ break;
+ case 8:
+ m_pMessage = FindTunnelMessage();
+ break;
+ case 9:
+ m_pMessage = FindBridgeMessage();
+ break;
+ case 10:
+ m_pMessage = FindTimeMessage();
+ break;
+ case 11:
+ m_pMessage = "WWW.ROCKSTARGAMES.COM ";
+ break;
+ }
+ }
+ break;
+ case SCROLL_AIRPORT_DOORS:
+ while (previousMessage == m_pMessage)
+ {
+ switch (CGeneral::GetRandomNumber() % 4)
+ {
+ case 0:
+ m_pMessage = "WELCOME TO LIBERTY CITY . . . ";
+ break;
+ case 1:
+ m_pMessage = "PLEASE HAVE YOUR PASSPORT READY . . . ";
+ break;
+ case 2:
+ m_pMessage = "PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . ";
+ break;
+ case 3:
+ m_pMessage = FindTimeMessage();
+ break;
+ }
+ }
+ break;
+ case SCROLL_AIRPORT_FRONT:
+ while (previousMessage == m_pMessage)
+ {
+ switch (CGeneral::GetRandomNumber() % 4)
+ {
+ case 0:
+ m_pMessage = "WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . ";
+ break;
+ case 1:
+ m_pMessage = "PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . ";
+ break;
+ case 2:
+ m_pMessage = "FOLLOW 1 FOR LONG AND SHORT TERM PARKING ";
+ break;
+ case 3:
+ m_pMessage = FindTimeMessage();
+ break;
+ }
+ }
+ break;
+ case SCROLL_STORE:
+ while (previousMessage == m_pMessage)
+ {
+ switch (CGeneral::GetRandomNumber() % 10)
+ {
+ case 0:
+ m_pMessage = "WWW.ROCKSTARGAMES.COM ";
+ break;
+ case 1:
+ m_pMessage = "GTA3 OUT NOW . . . ";
+ break;
+ case 2:
+ m_pMessage = "OUR STUFF IS CHEAP CHEAP CHEAP ";
+ break;
+ case 3:
+ m_pMessage = "BUY 12 CDS GET ONE FREE . . . ";
+ break;
+ case 4:
+ m_pMessage = "APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) ";
+ break;
+ case 5:
+ m_pMessage = "THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! ";
+ break;
+ case 6:
+ m_pMessage =
+ "OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), "
+ "THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). "
+ "ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). ";
+ break;
+ case 7:
+ m_pMessage =
+ "ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), "
+ "ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . ";
+ break;
+ case 8:
+ m_pMessage =
+ "ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. "
+ "THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). "
+ "ONE FOR ALL THE FAMILY. . . ";
+ break;
+ case 9:
+ m_pMessage = (char*)FindTimeMessage();
+ break;
+ }
+ }
+ break;
+ case SCROLL_USED_CARS:
+ while (previousMessage == m_pMessage)
+ {
+ switch (CGeneral::GetRandomNumber() % 11)
+ {
+ case 0:
+ m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
+ break;
+ case 1:
+ m_pMessage = "THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . ";
+ break;
+ case 2:
+ m_pMessage = "EASY CREDIT ON ALL CARS . . . ";
+ break;
+ case 3:
+ m_pMessage = "FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! ";
+ break;
+ case 4:
+ m_pMessage = "TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! ";
+ break;
+ case 5:
+ m_pMessage = "IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! ";
+ break;
+ case 6:
+ m_pMessage = "TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . ";
+ break;
+ case 7:
+ m_pMessage = "THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! ";
+ break;
+ case 8:
+ m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . .";
+ break;
+ case 9:
+ if (CMenuManager::m_PrefsLanguage == LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == LANGUAGE_GERMAN)
+ m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
+ else
+ m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS ";
+ break;
+ case 10:
+ m_pMessage = FindTimeMessage();
+ break;
+ }
+ }
+ break;
+ }
+
+ m_MessageLength = strlen(m_pMessage);
+ m_MessageCurrentChar = 0;
+ }
+
+ // Scroll
+ for (int i = 0; i < 39; i++)
+ m_MessageBar[i] = m_MessageBar[i + 1];
+ m_MessageBar[39] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0;
+
+ // Introduce some random displaying glitches; signs aren't supposed to be perfect :P
+ switch (CGeneral::GetRandomNumber() & 0xFF)
+ {
+ case 0x0D: m_MessageBar[39] = 0; break;
+ case 0xE3: m_MessageBar[39] = 0xE3; break;
+ case 0x64: m_MessageBar[39] = ~m_MessageBar[39]; break;
+ }
+}
+
+void CScrollBar::Render()
+{
+ if (!TheCamera.IsSphereVisible(m_Position, 2.0f * 20.0f * (ABS(m_Size.x) + ABS(m_Size.y))))
+ return;
+
+ CSprite::InitSpriteBuffer();
+
+ // Calculate intensity of colours
+ uint8 r = m_fIntensity * m_uRed;
+ uint8 g = m_fIntensity * m_uGreen;
+ uint8 b = m_fIntensity * m_uBlue;
+
+ // Set render states
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+
+ CVector coronaCoord, screenCoord;
+ float screenW, screenH;
+ for (int i = 1; i < 40; ++i)
+ {
+ for (int j = 0; j < 5; ++j)
+ {
+ coronaCoord.x = m_Position.x + m_Size.x * i;
+ coronaCoord.y = m_Position.y + m_Size.y * i;
+ coronaCoord.z = m_Position.z + m_Size.z * j;
+
+ // Render main coronas
+ if (m_MessageBar[i] & (1 << j))
+ {
+ if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
+ {
+ CSprite::RenderBufferedOneXLUSprite(
+ screenCoord.x, screenCoord.y, screenCoord.z,
+ screenW * m_fScale, screenH * m_fScale,
+ r, g, b,
+ 255, 1.0f / screenCoord.z, 255);
+ }
+ }
+ // Render smaller and faded coronas for a trailing effect
+ else if (m_MessageBar[i - 1] & (1 << j))
+ {
+ if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
+ {
+ CSprite::RenderBufferedOneXLUSprite(
+ screenCoord.x, screenCoord.y, screenCoord.z,
+ screenW * m_fScale * 0.8f,
+ screenH * m_fScale * 0.8f,
+ r / 2,
+ g / 2,
+ b / 2,
+ 255, 1.0 / screenCoord.z, 255);
+ }
+ }
+ }
+ }
+
+ CSprite::FlushSpriteBuffer();
+}
+
+// ---------- CTowerClock ----------
+void CTowerClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale)
+{
+ m_bVisible = false;
+ m_Position = position;
+ m_Size.x = sizeX;
+ m_Size.y = sizeY;
+ m_Size.z = 0.0f;
+ m_uRed = red;
+ m_uGreen = green;
+ m_uBlue = blue;
+ m_fDrawDistance = drawDistance;
+ m_fScale = scale;
+}
+
+void CTowerClock::Update()
+{
+ float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
+ if (distanceFromCamera < m_fDrawDistance)
+ {
+ m_bVisible = true;
+ if (distanceFromCamera < 0.75f * m_fDrawDistance)
+ m_fIntensity = 1.0f;
+ else
+ m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance;
+ }
+ else
+ m_bVisible = false;
+}
+
+RwIm3DVertex TempV[4];
+void CTowerClock::Render()
+{
+ if (TheCamera.IsSphereVisible(m_Position, m_fScale))
+ {
+ // Calculate angle for each clock index
+ float angleHour = 2.0f * (float)PI * (CClock::GetMinutes() + 60.0f * CClock::GetHours()) / 720.0f;
+ float angleMinute = 2.0f * (float)PI * (CClock::GetSeconds() + 60.0f * CClock::GetMinutes()) / 3600.0f;
+
+ // Prepare render states
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+
+ // Set vertices colors
+ RwIm3DVertexSetRGBA(&TempV[0], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
+ RwIm3DVertexSetRGBA(&TempV[1], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
+ RwIm3DVertexSetRGBA(&TempV[2], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
+ RwIm3DVertexSetRGBA(&TempV[3], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
+
+ // Set vertices position
+ RwIm3DVertexSetPos(&TempV[0], m_Position.x, m_Position.y, m_Position.z);
+ RwIm3DVertexSetPos(
+ &TempV[1],
+ m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x,
+ m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y,
+ m_Position.z + Cos(angleMinute) * m_fScale;
+ );
+ RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z);
+ RwIm3DVertexSetPos(
+ &TempV[3],
+ m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x,
+ m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y,
+ m_Position.z + Cos(angleHour) * 0.75f * m_fScale;
+ );
+
+ // Stupid thing that does absolutely nothing
+ LittleTest();
+
+ // Draw lines
+ if (RwIm3DTransform(TempV, 4, nil, 0))
+ {
+ RwIm3DRenderLine(0, 1);
+ RwIm3DRenderLine(2, 3);
+ RwIm3DEnd();
+ }
+ }
+}
+
+// ---------- CDigitalClock ----------
+void CDigitalClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale)
+{
+ m_bVisible = false;
+ m_Position = position;
+ m_Size.x = sizeX;
+ m_Size.y = sizeY;
+ m_Size.z = 0.0f;
+ m_uRed = red;
+ m_uGreen = green;
+ m_uBlue = blue;
+ m_fDrawDistance = drawDistance;
+ m_fScale = scale;
+}
+
+void CDigitalClock::Update()
+{
+ float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
+ if (distanceFromCamera < m_fDrawDistance)
+ {
+ m_bVisible = true;
+ if (distanceFromCamera < 0.75f * m_fDrawDistance)
+ m_fIntensity = 1.0f;
+ else
+ m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance;
+ }
+ else
+ m_bVisible = false;
+}
+
+void CDigitalClock::Render()
+{
+ if (TheCamera.IsSphereVisible(m_Position, 5.0f * m_fScale))
+ {
+ CSprite::InitSpriteBuffer();
+
+ // Simulate flicker
+ float currentIntensity = m_fIntensity * CGeneral::GetRandomNumberInRange(0x300, 0x400) / 1024.0f;
+
+ uint8 r = currentIntensity * m_uRed;
+ uint8 g = currentIntensity * m_uGreen;
+ uint8 b = currentIntensity * m_uBlue;
+
+ // Set render states
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+
+ const char* clockMessage = FindDigitalClockMessage();
+
+ CVector coronaCoord, screenCoord;
+ float screenW, screenH;
+ for (int c = 0; c < 5; ++c) // for each char to be displayed
+ {
+ for (int i = 0; i < 5; ++i) // for each column of coronas
+ {
+ for (int j = 0; j < 5; ++j) // for each row of coronas
+ {
+ if (ScrollCharSet[clockMessage[c] - ' '][i] & (1 << j))
+ {
+ coronaCoord.x = m_Position.x + (8 * c + i) * m_Size.x * m_fScale / 8.0f;
+ coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f;
+ coronaCoord.z = m_Position.z + j * m_fScale / 8.0f;
+
+ if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
+ {
+ CSprite::RenderBufferedOneXLUSprite(
+ screenCoord.x, screenCoord.y, screenCoord.z,
+ screenW * m_fScale * 0.12,
+ screenW * m_fScale * 0.12,
+ r, g, b,
+ 255,
+ 1.0 / screenCoord.z,
+ 255);
+ }
+ }
+ }
+ }
+ }
+
+ CSprite::FlushSpriteBuffer();
+ }
+}
+
+STARTPATCHES
+InjectHook(0x4FE7C0, &CMovingThings::Init, PATCH_JUMP);
+InjectHook(0x4FF020, &CMovingThings::Shutdown, PATCH_JUMP);
+InjectHook(0x4FF0D0, &CMovingThings::Update, PATCH_JUMP);
+InjectHook(0x4FF210, &CMovingThings::Render, PATCH_JUMP);
+
+InjectHook(0x4FF360, &FindTunnelMessage, PATCH_JUMP);
+InjectHook(0x4FF390, &FindBridgeMessage, PATCH_JUMP);
+InjectHook(0x4FF3C0, &FindTimeMessage, PATCH_JUMP);
+InjectHook(0x4FF450, &FindDigitalClockMessage, PATCH_JUMP);
+
+InjectHook(0x4FF610, &CScrollBar::Init, PATCH_JUMP);
+InjectHook(0x4FF6E0, &CScrollBar::Update, PATCH_JUMP);
+InjectHook(0x4FFCE0, &CScrollBar::Render, PATCH_JUMP);
+
+InjectHook(0x5000D0, &CTowerClock::Init, PATCH_JUMP);
+InjectHook(0x500130, &CTowerClock::Update, PATCH_JUMP);
+InjectHook(0x5001D0, &CTowerClock::Render, PATCH_JUMP);
+
+InjectHook(0x5004F0, &CDigitalClock::Init, PATCH_JUMP);
+InjectHook(0x500550, &CDigitalClock::Update, PATCH_JUMP);
+InjectHook(0x5005F0, &CDigitalClock::Render, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file