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-rw-r--r--src/render/Coronas.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index 68e57b16..e9f9e662 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -481,7 +481,7 @@ CCoronas::RenderReflections(void)
if(spriteCoors.z < drawDist){
float fadeDistance = drawDist / 2.0f;
float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
- distanceFade = clamp(distanceFade, 0.0f, 1.0f);
+ distanceFade = Clamp(distanceFade, 0.0f, 1.0f);
float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera);
float heightFade = (20.0f - aCoronas[i].heightAboveRoad)/20.0f;
int intensity = distanceFade*heightFade * 230.0 * CWeather::WetRoads;