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-rw-r--r--src/render/2dEffect.h93
1 files changed, 0 insertions, 93 deletions
diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h
deleted file mode 100644
index a8013b34..00000000
--- a/src/render/2dEffect.h
+++ /dev/null
@@ -1,93 +0,0 @@
-#pragma once
-
-enum {
- EFFECT_LIGHT,
- EFFECT_PARTICLE,
- EFFECT_ATTRACTOR
-};
-
-enum {
- LIGHT_ON,
- LIGHT_ON_NIGHT,
- LIGHT_FLICKER,
- LIGHT_FLICKER_NIGHT,
- LIGHT_FLASH1,
- LIGHT_FLASH1_NIGHT,
- LIGHT_FLASH2,
- LIGHT_FLASH2_NIGHT,
- LIGHT_FLASH3,
- LIGHT_FLASH3_NIGHT,
- LIGHT_RANDOM_FLICKER,
- LIGHT_RANDOM_FLICKER_NIGHT,
- LIGHT_SPECIAL,
- LIGHT_BRIDGE_FLASH1,
- LIGHT_BRIDGE_FLASH2,
-};
-
-enum {
- ATTRACTORTYPE_ICECREAM,
- ATTRACTORTYPE_STARE
-};
-
-enum {
- LIGHTFLAG_LOSCHECK = 1,
- // same order as CPointLights flags, must start at 2
- LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog
- LIGHTFLAG_FOG_ALWAYS = 4, // fog only
- LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS)
-};
-
-class C2dEffect
-{
-public:
- struct Light {
- float dist;
- float range; // of pointlight
- float size;
- float shadowSize;
- uint8 lightType; // LIGHT_
- uint8 roadReflection;
- uint8 flareType;
- uint8 shadowIntensity;
- uint8 flags; // LIGHTFLAG_
- RwTexture *corona;
- RwTexture *shadow;
- };
- struct Particle {
- int particleType;
- CVector dir;
- float scale;
- };
- struct Attractor {
- CVector dir;
- int8 type;
- uint8 probability;
- };
-
- CVector pos;
- CRGBA col;
- uint8 type;
- union {
- Light light;
- Particle particle;
- Attractor attractor;
- };
-
- C2dEffect(void) {}
- void Shutdown(void){
- if(type == EFFECT_LIGHT){
- if(light.corona)
- RwTextureDestroy(light.corona);
-#if GTA_VERSION >= GTA3_PC_11
- light.corona = nil;
-#endif
- if(light.shadow)
- RwTextureDestroy(light.shadow);
-#if GTA_VERSION >= GTA3_PC_11
- light.shadow = nil;
-#endif
- }
- }
-};
-
-VALIDATE_SIZE(C2dEffect, 0x34);