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-rw-r--r--src/render/2dEffect.h16
1 files changed, 11 insertions, 5 deletions
diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h
index a8013b34..8ad2b946 100644
--- a/src/render/2dEffect.h
+++ b/src/render/2dEffect.h
@@ -3,7 +3,9 @@
enum {
EFFECT_LIGHT,
EFFECT_PARTICLE,
- EFFECT_ATTRACTOR
+ EFFECT_ATTRACTOR,
+ EFFECT_PED_ATTRACTOR,
+ EFFECT_SUNGLARE
};
enum {
@@ -34,6 +36,8 @@ enum {
// same order as CPointLights flags, must start at 2
LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog
LIGHTFLAG_FOG_ALWAYS = 4, // fog only
+ LIGHTFLAG_HIDE_OBJECT = 8, // hide the object instead of rendering light (???)
+ LIGHTFLAG_LONG_DIST = 16,
LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS)
};
@@ -63,6 +67,11 @@ public:
int8 type;
uint8 probability;
};
+ struct PedAttractor {
+ CVector queueDir;
+ CVector useDir;
+ int8 type;
+ };
CVector pos;
CRGBA col;
@@ -71,6 +80,7 @@ public:
Light light;
Particle particle;
Attractor attractor;
+ PedAttractor pedattr;
};
C2dEffect(void) {}
@@ -78,14 +88,10 @@ public:
if(type == EFFECT_LIGHT){
if(light.corona)
RwTextureDestroy(light.corona);
-#if GTA_VERSION >= GTA3_PC_11
light.corona = nil;
-#endif
if(light.shadow)
RwTextureDestroy(light.shadow);
-#if GTA_VERSION >= GTA3_PC_11
light.shadow = nil;
-#endif
}
}
};