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-rw-r--r--src/re3.cpp140
1 files changed, 136 insertions, 4 deletions
diff --git a/src/re3.cpp b/src/re3.cpp
index 948d9aa0..284b88de 100644
--- a/src/re3.cpp
+++ b/src/re3.cpp
@@ -6,6 +6,14 @@
#include "Renderer.h"
#include "Credits.h"
#include "Camera.h"
+#include "Weather.h"
+#include "Clock.h"
+#include "World.h"
+#include "Vehicle.h"
+#include "Streaming.h"
+#include "PathFind.h"
+#include "Boat.h"
+#include "Automobile.h"
#include "debugmenu_public.h"
void **rwengine = *(void***)0x5A10E1;
@@ -49,12 +57,20 @@ int (*open_script_orig)(const char *path, const char *mode);
int
open_script(const char *path, const char *mode)
{
+ static int scriptToLoad = 1;
+
if(GetAsyncKeyState('G') & 0x8000)
- return open_script_orig("main.scm", mode);
+ scriptToLoad = 0;
+ if(GetAsyncKeyState('R') & 0x8000)
+ scriptToLoad = 1;
if(GetAsyncKeyState('D') & 0x8000)
- return open_script_orig("main_d.scm", mode);
-// if(GetAsyncKeyState('R') & 0x8000)
- return open_script_orig("main_freeroam.scm", mode);
+ scriptToLoad = 2;
+
+ switch(scriptToLoad){
+ case 0: return open_script_orig(path, mode);
+ case 1: return open_script_orig("main_freeroam.scm", mode);
+ case 2: return open_script_orig("main_d.scm", mode);
+ }
return open_script_orig(path, mode);
}
@@ -78,10 +94,126 @@ DebugMenuInit(void)
}
+void WeaponCheat();
+void HealthCheat();
+void TankCheat();
+void BlowUpCarsCheat();
+void ChangePlayerCheat();
+void MayhemCheat();
+void EverybodyAttacksPlayerCheat();
+void WeaponsForAllCheat();
+void FastTimeCheat();
+void SlowTimeCheat();
+void MoneyCheat();
+void ArmourCheat();
+void WantedLevelUpCheat();
+void WantedLevelDownCheat();
+void SunnyWeatherCheat();
+void CloudyWeatherCheat();
+void RainyWeatherCheat();
+void FoggyWeatherCheat();
+void FastWeatherCheat();
+void OnlyRenderWheelsCheat();
+void ChittyChittyBangBangCheat();
+void StrongGripCheat();
+void NastyLimbsCheat();
+
+// needs too much stuff for now
+#if 0
+void
+spawnCar(int id)
+{
+ CVector playerpos;
+ CStreaming::RequestModel(id, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ if(CStreaming::IsModelLoaded(id)){
+ FindPlayerCoors(playerpos);
+ int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
+ if(node < 0)
+ return;
+
+ CVehicle *v;
+ if(CModelInfo::IsBoatModel(id)){
+// CBoat* boat = (CBoat*)CVehicle__new(0x484);
+// boat = boat->ctor(id, 1);
+// v = (CVehicle*)(boat);
+ }else{
+// CAutomobile *au = (CAutomobile*)CVehicle__new(0x5A8);
+// au = au->ctor(id, 1);
+// v = (CVehicle*)au;
+ }
+/*
+ // unlock doors
+ FIELD(int, v, 0x224) = 1;
+ // set player owned
+ FIELD(uint8, v, 0x1F7) |= 4;
+
+ DebugMenuEntrySetAddress(carCol1, &FIELD(uchar, v, 0x19C));
+ DebugMenuEntrySetAddress(carCol2, &FIELD(uchar, v, 0x19D));
+ //if(id == MODELID_ESPERANTO)
+ // FIELD(uchar, v, 0x19C) = 54;
+
+ v->matrix.matrix.pos.x = ThePaths.nodes[node].x;
+ v->matrix.matrix.pos.y = ThePaths.nodes[node].y;
+ v->matrix.matrix.pos.z = ThePaths.nodes[node].z + 4.0f;
+ float x = v->matrix.matrix.pos.x;
+ float y = v->matrix.matrix.pos.y;
+ float z = v->matrix.matrix.pos.z;
+ v->matrix.SetRotate(0.0f, 0.0f, 3.49f);
+ v->matrix.matrix.pos.x += x;
+ v->matrix.matrix.pos.y += y;
+ v->matrix.matrix.pos.z += z;
+ v->bfTypeStatus = v->bfTypeStatus & 7 | 0x20;
+ FIELD(int, v, 0x224) = 1;
+*/
+ CWorld::Add(v);
+ }
+}
+#endif
+
void
DebugMenuPopulate(void)
{
if(DebugMenuLoad()){
+ static const char *weathers[] = {
+ "Sunny", "Cloudy", "Rainy", "Foggy"
+ };
+ DebugMenuEntry *e;
+ e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
+ DebugMenuEntrySetWrap(e, true);
+ e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
+ [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
+ DebugMenuEntrySetWrap(e, true);
+ e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
+ DebugMenuEntrySetWrap(e, true);
+ e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
+ DebugMenuEntrySetWrap(e, true);
+ DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f);
+
+ DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
+ DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
+ DebugMenuAddCmd("Cheats", "Health", HealthCheat);
+ DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
+ DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
+ DebugMenuAddCmd("Cheats", "Tank", TankCheat);
+ DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
+ DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
+ DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
+ DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
+ DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
+ DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
+ DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
+ DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
+ DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
+ DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
+ DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
+ DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
+ DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
+ DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
+ DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
+ DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
+ DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
+
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);