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-rw-r--r--src/peds/Ped.cpp23
-rw-r--r--src/peds/PlayerPed.cpp4
2 files changed, 11 insertions, 16 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index c5b19241..72276e81 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -20037,15 +20037,13 @@ CPed::Save(uint8*& buf)
CopyToBuf(buf, GetPosition().z);
SkipSaveBuf(buf, 288);
CopyToBuf(buf, CharCreatedBy);
- SkipSaveBuf(buf, 351);
+ SkipSaveBuf(buf, 499);
CopyToBuf(buf, m_fHealth);
CopyToBuf(buf, m_fArmour);
- SkipSaveBuf(buf, 148);
- for (int i = 0; i < 13; i++) // has to be hardcoded
+ SkipSaveBuf(buf, 172);
+ for (int i = 0; i < 10; i++) // has to be hardcoded
m_weapons[i].Save(buf);
- SkipSaveBuf(buf, 5);
- CopyToBuf(buf, m_maxWeaponTypeAllowed);
- SkipSaveBuf(buf, 162);
+ SkipSaveBuf(buf, 252);
}
void
@@ -20057,16 +20055,15 @@ CPed::Load(uint8*& buf)
CopyFromBuf(buf, GetMatrix().GetPosition().z);
SkipSaveBuf(buf, 288);
CopyFromBuf(buf, CharCreatedBy);
- SkipSaveBuf(buf, 351);
+ SkipSaveBuf(buf, 499);
CopyFromBuf(buf, m_fHealth);
CopyFromBuf(buf, m_fArmour);
- SkipSaveBuf(buf, 148);
+ SkipSaveBuf(buf, 172);
+ m_currentWeapon = WEAPONTYPE_UNARMED;
CWeapon bufWeapon;
- for (int i = 0; i < 13; i++) { // has to be hardcoded
+ for (int i = 0; i < 10; i++) { // has to be hardcoded
bufWeapon.Load(buf);
- if (i >= 10)
- continue; // tmp hack before we fix save/load
if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) {
int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId;
@@ -20081,9 +20078,7 @@ CPed::Load(uint8*& buf)
GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal);
}
}
- SkipSaveBuf(buf, 5);
- CopyFromBuf(buf, m_maxWeaponTypeAllowed);
- SkipSaveBuf(buf, 162);
+ SkipSaveBuf(buf, 252);
}
#undef CopyFromBuf
#undef CopyToBuf
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 041fb5e8..f43ccead 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -23,7 +23,7 @@
const uint32 CPlayerPed::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
- 1520;
+ 1752;
#else
sizeof(CPlayerPed);
#endif
@@ -1949,7 +1949,7 @@ CPlayerPed::Load(uint8*& buf)
CopyFromBuf(buf, m_nTargettableObjects[1]);
CopyFromBuf(buf, m_nTargettableObjects[2]);
CopyFromBuf(buf, m_nTargettableObjects[3]);
- SkipSaveBuf(buf, 116);
+ SkipSaveBuf(buf, 164);
}
#undef CopyFromBuf
#undef CopyToBuf