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-rw-r--r--src/peds/Ped.cpp10
-rw-r--r--src/peds/PedPlacement.cpp2
-rw-r--r--src/peds/PlayerPed.cpp8
-rw-r--r--src/peds/PlayerPed.cpp.autosave110
4 files changed, 6 insertions, 124 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 59395d94..209c4ff6 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -1792,7 +1792,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
neededPos.z = autoZPos.z;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
} else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
- adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
+ adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
// Smoothly change ped position
neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
@@ -1807,12 +1807,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (m_pVehicleAnim &&
(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
- adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
+ adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
// Smoothly change ped position
neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
} else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK) {
- neededPos.z = Max(currentZ, autoZPos.z);
+ neededPos.z = max(currentZ, autoZPos.z);
}
}
}
@@ -4771,12 +4771,12 @@ CPed::FightStrike(CVector &touchedNodePos)
float moveMult;
if (m_lastFightMove == FIGHTMOVE_GROUNDKICK) {
- moveMult = Min(damageMult * 0.6f, 4.0f);
+ moveMult = min(damageMult * 0.6f, 4.0f);
} else {
if (nearPed->m_nPedState != PED_DIE || damageMult >= 20) {
moveMult = damageMult;
} else {
- moveMult = Min(damageMult * 2.0f, 14.0f);
+ moveMult = min(damageMult * 2.0f, 14.0f);
}
}
diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp
index d7b7ec75..8a40e56f 100644
--- a/src/peds/PedPlacement.cpp
+++ b/src/peds/PedPlacement.cpp
@@ -29,7 +29,7 @@ CPedPlacement::FindZCoorForPed(CVector* pos)
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, nil))
foundColZ2 = foundCol.point.z;
- zForPed = Max(foundColZ, foundColZ2);
+ zForPed = max(foundColZ, foundColZ2);
if (zForPed > -99.0f)
pos->z = 1.04f + zForPed;
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 1dcbdf46..5ae8c4be 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -97,16 +97,8 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
class CPlayerPed_ : public CPlayerPed
{
public:
-<<<<<<< HEAD
-<<<<<<< HEAD
CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); }
void dtor(void) { CPlayerPed::~CPlayerPed(); }
-=======
- void dtor(void) { this->~CPlayerPed(); }
->>>>>>> More audio ped
-=======
- void dtor(void) { CPlayerPed::~CPlayerPed(); }
->>>>>>> fix
};
STARTPATCHES
diff --git a/src/peds/PlayerPed.cpp.autosave b/src/peds/PlayerPed.cpp.autosave
deleted file mode 100644
index 1bf1c7fc..00000000
--- a/src/peds/PlayerPed.cpp.autosave
+++ /dev/null
@@ -1,110 +0,0 @@
-#include "common.h"
-#include "patcher.h"
-#include "PlayerPed.h"
-#include "Camera.h"
-#include "WeaponEffects.h"
-#include "ModelIndices.h"
-
-CPlayerPed::~CPlayerPed()
-{
- delete m_pWanted;
-}
-
-WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
-WRAPPER void CPlayerPed::SetupPlayerPed(int32) { EAXJMP(0x4EFB60); }
-WRAPPER void CPlayerPed::DeactivatePlayerPed(int32) { EAXJMP(0x4EFC00); }
-WRAPPER void CPlayerPed::ReactivatePlayerPed(int32) { EAXJMP(0x4EFC20); }
-WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); }
-WRAPPER void CPlayerPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
-WRAPPER void CPlayerPed::SetInitialState(void) { EAXJMP(0x4EFC40); }
-WRAPPER void CPlayerPed::SetMoveAnim(void) { EAXJMP(0x4F3760); }
-WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); }
-
-CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
-{
- m_fMoveSpeed = 0.0f;
- SetModelIndex(MI_PLAYER);
- SetInitialState();
-
- m_pWanted = new CWanted();
- m_pWanted->Initialise();
- m_pArrestingCop = nil;
- m_currentWeapon = WEAPONTYPE_UNARMED;
- m_nSelectedWepSlot = 0;
- m_nSpeedTimer = 0;
- m_bSpeedTimerFlag = 0;
- m_pPointGunAt = nil;
- m_nPedState = PED_IDLE;
- m_fMaxStamina = 150.0f;
- m_fCurrentStamina = m_fMaxStamina;
- m_fStaminaProgress = 0.0f;
- m_bShouldEvade = 0;
- field_1367 = 0;
- m_nShotDelay = 0;
- field_1376 = 0.0f;
- field_1380 = 0;
- m_bHasLockOnTarget = false;
- m_bCanBeDamaged = true;
- m_fWalkAngle = 0.0f;
- m_fFPSMoveHeading = 0.0f;
- m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1;
- field_1413 = 0;
- for (int i = 0; i < 6; i++) {
- m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f);
- field_1488[i] = 0;
- }
-}
-
-void CPlayerPed::ClearWeaponTarget()
-{
- if (m_nPedType == PEDTYPE_PLAYER1) {
- m_pPointGunAt = nil;
- TheCamera.ClearPlayerWeaponMode();
- CWeaponEffects::ClearCrosshair();
- }
- ClearPointGunAt();
-}
-
-void
-CPlayerPed::SetWantedLevel(int32 level)
-{
- m_pWanted->SetWantedLevel(level);
-}
-
-void
-CPlayerPed::SetWantedLevelNoDrop(int32 level)
-{
- m_pWanted->SetWantedLevelNoDrop(level);
-}
-
-// I don't know the actual purpose of parameter
-void
-CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
-{
- if (m_pedStats->m_temper < 52) {
- m_pedStats->m_temper++;
- } else {
- if (annoyedByPassingEntity) {
- if (m_pedStats->m_temper < 55) {
- m_pedStats->m_temper++;
- } else {
- m_pedStats->m_temper = 46;
- }
- }
- }
-}
-
-class CPlayerPed_ : public CPlayerPed
-{
-public:
-
- CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); }
- void dtor(void) { CPlayerPed::~CPlayerPed(); }
-};
-
-STARTPATCHES
- InjectHook(0x4EF7E0, &CPlayerPed_::ctor, PATCH_JUMP);
- InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
- InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
- InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);
-ENDPATCHES