diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/Ped.cpp | 241 | ||||
-rw-r--r-- | src/peds/Ped.h | 21 |
2 files changed, 153 insertions, 109 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 3dfb167c..a6608a78 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2815,14 +2815,13 @@ CPed::CanSeeEntity(CEntity *entity, float threshold = CAN_SEE_ENTITY_ANGLE_THRES return neededTurn < threshold || TWOPI - threshold < neededTurn; } +// --MIAMI: Done bool CPed::IsTemporaryObjective(eObjective objective) { return objective == OBJECTIVE_LEAVE_VEHICLE || objective == OBJECTIVE_SET_LEADER || -#ifdef VC_PED_PORTS - objective == OBJECTIVE_LEAVE_CAR_AND_DIE || -#endif - objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER; + objective == OBJECTIVE_LEAVE_CAR_AND_DIE || objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || + objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER; } void @@ -2831,6 +2830,7 @@ CPed::SetMoveState(eMoveState state) m_nMoveState = state; } +// --MIAMI: Done void CPed::SetObjectiveTimer(int time) { @@ -2841,6 +2841,7 @@ CPed::SetObjectiveTimer(int time) } } +// --MIAMI: Done void CPed::ForceStoredObjective(eObjective objective) { @@ -2849,49 +2850,65 @@ CPed::ForceStoredObjective(eObjective objective) return; } - switch (m_objective) - { + switch (m_objective) { case OBJECTIVE_FLEE_TILL_SAFE: case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: + case OBJECTIVE_HASSLE_CHAR: case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: + case OBJECTIVE_USE_SEAT_ATTRACTOR: + case OBJECTIVE_USE_ATM_ATTRACTOR: + case OBJECTIVE_USE_STOP_ATTRACTOR: + case OBJECTIVE_USE_PIZZA_ATTRACTOR: + case OBJECTIVE_USE_SHELTER_ATTRACTOR: + case OBJECTIVE_SPRINT_TO_COORD: + case OBJECTIVE_USE_ICECREAM_ATTRACTOR: return; default: m_prevObjective = m_objective; } } +// --MIAMI: Done void CPed::SetStoredObjective(void) { if (m_objective == m_prevObjective) return; - switch (m_objective) - { + switch (m_objective) { case OBJECTIVE_FLEE_TILL_SAFE: case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_KILL_CHAR_ANY_MEANS: case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: - case OBJECTIVE_FOLLOW_PED_IN_FORMATION: - case OBJECTIVE_LEAVE_VEHICLE: + case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: + case OBJECTIVE_HASSLE_CHAR: case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: + case OBJECTIVE_USE_SEAT_ATTRACTOR: + case OBJECTIVE_USE_ATM_ATTRACTOR: + case OBJECTIVE_USE_STOP_ATTRACTOR: + case OBJECTIVE_USE_PIZZA_ATTRACTOR: + case OBJECTIVE_USE_SHELTER_ATTRACTOR: + case OBJECTIVE_SPRINT_TO_COORD: + case OBJECTIVE_USE_ICECREAM_ATTRACTOR: return; default: m_prevObjective = m_objective; } } +// --MIAMI: Done void CPed::RestorePreviousObjective(void) { @@ -2899,10 +2916,7 @@ CPed::RestorePreviousObjective(void) return; if (m_objective != OBJECTIVE_LEAVE_VEHICLE && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER -#ifdef VC_PED_PORTS - && m_nPedState != PED_CARJACK -#endif - ) + && m_nPedState != PED_CARJACK) m_pedInObjective = nil; if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT) { @@ -2926,6 +2940,7 @@ CPed::SetLeader(CEntity *leader) m_leader->RegisterReference((CEntity **)&m_leader); } +// TODO(Miami) void CPed::SetObjective(eObjective newObj, void *entity) { @@ -2941,7 +2956,6 @@ CPed::SetObjective(eObjective newObj, void *entity) if (entity == this) return; - SetObjectiveTimer(0); if (m_objective == newObj) { switch (newObj) { case OBJECTIVE_KILL_CHAR_ON_FOOT: @@ -2952,7 +2966,6 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_FIGHT_CHAR: if (m_pedInObjective == entity) return; - break; case OBJECTIVE_LEAVE_VEHICLE: case OBJECTIVE_FLEE_CAR: @@ -2967,12 +2980,14 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_BUY_ICE_CREAM: if (m_carInObjective == entity) return; - break; case OBJECTIVE_SET_LEADER: if (m_leader == entity) return; - + break; + case OBJECTIVE_AIM_GUN_AT_PED: + if (m_pedInObjective == entity) + return; break; default: break; @@ -2986,9 +3001,8 @@ CPed::SetObjective(eObjective newObj, void *entity) return; } -#ifdef VC_PED_PORTS ClearPointGunAt(); -#endif + m_objectiveTimer = 0; bObjectiveCompleted = false; if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) { if (m_objective != newObj) { @@ -3022,6 +3036,8 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: + case OBJECTIVE_HASSLE_CHAR: case OBJECTIVE_FIGHT_CHAR: m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f); m_pedInObjective = (CPed*)entity; @@ -3081,6 +3097,10 @@ CPed::SetObjective(eObjective newObj, void *entity) SetLeader((CEntity*)entity); RestorePreviousObjective(); break; + case OBJECTIVE_AIM_GUN_AT_PED: + m_pedInObjective = (CPed*)entity; + m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); + break; default: break; } @@ -3103,21 +3123,16 @@ CPed::SetIdle(void) } } +// --MIAMI: Done void CPed::SetObjective(eObjective newObj) { - if (DyingOrDead()) + if (DyingOrDead() || m_attachedTo) return; if (newObj == OBJECTIVE_NONE) { if ((m_objective == OBJECTIVE_LEAVE_VEHICLE || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER -#ifdef VC_PED_PORTS - || m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) - && !IsPlayer() -#else - ) -#endif - && !IsPedInControl()) { + || m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) && !IsPlayer() && !IsPedInControl()) { bStartWanderPathOnFoot = true; return; @@ -3194,6 +3209,7 @@ CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType) } } +// --MIAMI: Done void CPed::ClearChat(void) { @@ -3205,6 +3221,11 @@ CPed::ClearChat(void) bIsTalking = false; ClearLookFlag(); RestorePreviousState(); + if (m_objective == OBJECTIVE_BUY_ICE_CREAM) { + bBoughtIceCream = true; + SetObjective(OBJECTIVE_NONE); + SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); + } } bool @@ -4555,28 +4576,23 @@ CPed::ClearLook(void) ClearLookFlag(); } +// --MIAMI: Done void CPed::ClearObjective(void) { if (IsPedInControl() || m_nPedState == PED_DRIVING) { m_objective = OBJECTIVE_NONE; -#ifdef VC_PED_PORTS m_pedInObjective = nil; m_carInObjective = nil; -#endif if (m_nPedState == PED_DRIVING && m_pMyVehicle) { if (m_pMyVehicle->pDriver != this) { -#ifdef VC_PED_PORTS if(!IsPlayer()) -#endif bWanderPathAfterExitingCar = true; SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); } -#ifdef VC_PED_PORTS m_nLastPedState = PED_NONE; -#endif } else { SetIdle(); SetMoveState(PEDMOVE_STILL); @@ -8086,7 +8102,9 @@ CPed::Seek(void) } else if (m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION) { - if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning) + if (m_objective == OBJECTIVE_SPRINT_TO_COORD) + nextMove = PEDMOVE_SPRINT; + else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning) nextMove = PEDMOVE_RUN; else nextMove = PEDMOVE_WALK; @@ -8108,7 +8126,7 @@ CPed::Seek(void) } if (seekPosDist >= distanceToCountItDone) { - if (bIsRunning) + if (bIsRunning && nextMove != PEDMOVE_SPRINT) nextMove = PEDMOVE_RUN; if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer) { @@ -8180,7 +8198,9 @@ CPed::Seek(void) m_actionY = 0; } - if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS) { + if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_COORD || + m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS) { + if (m_pNextPathNode) m_pNextPathNode = nil; else @@ -10326,6 +10346,7 @@ CPed::ProcessControl(void) && (!IsPlayer() || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA + || m_objective == OBJECTIVE_SPRINT_TO_COORD || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) { if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) { @@ -11166,7 +11187,7 @@ CPed::ProcessControl(void) if (!IsPlayer() && m_pMyVehicle->IsBoat() && FindPlayerPed()->m_pCurrentPhysSurface == m_pMyVehicle && CharCreatedBy != MISSION_CHAR || !bIsPlayerFriend) { - SetObjective(OBJ_50, FindPlayerPed()); + SetObjective(OBJECTIVE_KILL_CHAR_ON_BOAT, FindPlayerPed()); Say(SOUND_PED_CAR_JACKED); } @@ -12290,10 +12311,11 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; veh->AutoPilot.m_nCruiseSpeed = 25; } - ped->m_nPedState = PED_DRIVING; + ped->SetPedState(PED_DRIVING); if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { - if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) + if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT + || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_COORD || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) ped->m_prevObjective = OBJECTIVE_NONE; ped->RestorePreviousObjective(); @@ -12319,7 +12341,8 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } ped->m_nPedState = PED_DRIVING; - if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) + if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT + || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_COORD || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) ped->m_prevObjective = OBJECTIVE_NONE; ped->RestorePreviousObjective(); @@ -12342,6 +12365,13 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) case OBJECTIVE_GOTO_AREA_ANY_MEANS: case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: + case OBJECTIVE_USE_SEAT_ATTRACTOR: + case OBJECTIVE_USE_ATM_ATTRACTOR: + case OBJECTIVE_USE_STOP_ATTRACTOR: + case OBJECTIVE_USE_PIZZA_ATTRACTOR: + case OBJECTIVE_USE_SHELTER_ATTRACTOR: + case OBJECTIVE_SPRINT_TO_COORD: + case OBJECTIVE_USE_ICECREAM_ATTRACTOR: break; default: ped->SetObjective(OBJECTIVE_NONE); @@ -13205,8 +13235,8 @@ CPed::ProcessObjective(void) case OBJECTIVE_FOLLOW_CAR_IN_CAR: case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE: case OBJECTIVE_DESTROY_OBJ: - case OBJECTIVE_26: - case OBJECTIVE_27: + case OBJECTIVE_GOTO_AREA_IN_CAR: + case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: case OBJECTIVE_SET_LEADER: break; case OBJECTIVE_IDLE: @@ -13752,6 +13782,8 @@ CPed::ProcessObjective(void) break; } case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: + case OBJECTIVE_HASSLE_CHAR: { if (m_pedInObjective) { float safeDistance = 2.0f; @@ -13797,6 +13829,8 @@ CPed::ProcessObjective(void) } } } + if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING && m_nMoveState > PEDMOVE_STILL) + SetMoveState(PEDMOVE_WALK); } } else { SetObjective(OBJECTIVE_NONE); @@ -14089,8 +14123,9 @@ CPed::ProcessObjective(void) } case OBJECTIVE_GOTO_AREA_ON_FOOT: case OBJECTIVE_RUN_TO_AREA: + case OBJECTIVE_SPRINT_TO_COORD: { - if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) + if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_COORD) && InVehicle()) { SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle); } else { @@ -14105,11 +14140,22 @@ CPed::ProcessObjective(void) CVector bestCoords(0.0f, 0.0f, 0.0f); m_vecSeekPos = m_nextRoutePointPos; - if (!m_pNextPathNode) - FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords); + if (!m_pNextPathNode) { + bool found = FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords); + if (m_pNextPathNode) { + // Because it already does that if it finds better coords. + if (!found) { + bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); + } + if ((bestCoords - GetPosition()).Magnitude2D() < m_distanceToCountSeekDone) { + m_pNextPathNode = nil; + bUsePedNodeSeek = false; + } + } + } if (m_pNextPathNode) - m_vecSeekPos = m_pNextPathNode->GetPosition(); + m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed); } SetSeek(m_vecSeekPos, m_distanceToCountSeekDone); } @@ -14336,13 +14382,18 @@ CPed::ProcessObjective(void) SetWanderPath(CGeneral::GetRandomNumber() & 7); } } else { -#ifdef VC_PED_PORTS m_objective = OBJECTIVE_NONE; -#endif ClearObjective(); } - break; } + // fall through + case OBJECTIVE_WANDER: + if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer && !bInVehicle) { + m_leaveCarTimer = 0; + m_objective = OBJECTIVE_NONE; + CPed::SetWanderPath(m_nPathDir); + } + break; case OBJECTIVE_FLEE_CAR: if (!bInVehicle && m_nPedState != PED_FLEE_ENTITY && m_pMyVehicle) { RestorePreviousObjective(); @@ -14376,6 +14427,19 @@ CPed::ProcessObjective(void) } } break; + case OBJECTIVE_AIM_GUN_AT_PED: + if (m_pedInObjective) { + if (!bObstacleShowedUpDuringKillObjective) + SetPointGunAt(m_pedInObjective); + + if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) { + SetLookFlag(m_pedInObjective, false); // TODO(Miami): new parameter: false + TurnBody(); + } + } else { + ClearObjective(); + } + break; #ifdef VC_PED_PORTS case OBJECTIVE_LEAVE_CAR_AND_DIE: { @@ -17617,6 +17681,7 @@ CPed::WarpPedIntoCar(CVehicle *car) bChangedSeat = true; } +// --MIAMI: Done void CPed::SetObjective(eObjective newObj, float heading, const CVector& pos) { @@ -17633,6 +17698,7 @@ CPed::SetObjective(eObjective newObj, float heading, const CVector& pos) } } +// --MIAMI: Done void CPed::SetObjective(eObjective newObj, CVector dest) { @@ -17642,9 +17708,8 @@ CPed::SetObjective(eObjective newObj, CVector dest) if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj) return; - SetObjectiveTimer(0); if (m_objective == newObj) { - if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) { + if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA || newObj == OBJECTIVE_SPRINT_TO_COORD) { if (m_nextRoutePointPos == dest) return; } else if (newObj == OBJECTIVE_GUARD_SPOT) { @@ -17653,9 +17718,8 @@ CPed::SetObjective(eObjective newObj, CVector dest) } } -#ifdef VC_PED_PORTS ClearPointGunAt(); -#endif + m_objectiveTimer = 0; bObjectiveCompleted = false; switch (newObj) { case OBJECTIVE_GUARD_SPOT: @@ -17671,6 +17735,8 @@ CPed::SetObjective(eObjective newObj, CVector dest) case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE: case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: + case OBJECTIVE_HASSLE_CHAR: case OBJECTIVE_FOLLOW_PED_IN_FORMATION: case OBJECTIVE_LEAVE_VEHICLE: case OBJECTIVE_ENTER_CAR_AS_PASSENGER: @@ -17679,6 +17745,27 @@ CPed::SetObjective(eObjective newObj, CVector dest) case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE: case OBJECTIVE_DESTROY_OBJ: case OBJECTIVE_DESTROY_CAR: + case OBJECTIVE_GOTO_AREA_IN_CAR: + case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET: + case OBJECTIVE_FIGHT_CHAR: + case OBJECTIVE_SET_LEADER: + case OBJECTIVE_FOLLOW_ROUTE: + case OBJECTIVE_SOLICIT: + case OBJECTIVE_HAIL_TAXI: + case OBJECTIVE_CATCH_TRAIN: + case OBJECTIVE_BUY_ICE_CREAM: + case OBJECTIVE_STEAL_ANY_CAR: + case OBJECTIVE_STEAL_ANY_MISSION_CAR: + case OBJECTIVE_MUG_CHAR: + case OBJECTIVE_LEAVE_CAR_AND_DIE: + case OBJECTIVE_FLEE_CAR: + case OBJECTIVE_SUN_BATHE: + case OBJECTIVE_AIM_GUN_AT_PED: + case OBJECTIVE_WANDER: + case OBJECTIVE_WAIT_FOR_RAIN_TO_END: + case OBJECTIVE_KILL_CHAR_ON_BOAT: + case OBJECTIVE_SOLICIT_FOOT: + case OBJECTIVE_WAIT_FOR_BUS: break; case OBJECTIVE_GOTO_AREA_ANY_MEANS: case OBJECTIVE_GOTO_AREA_ON_FOOT: @@ -17728,6 +17815,7 @@ CPed::SetObjective(eObjective newObj, CVector dest) } break; case OBJECTIVE_RUN_TO_AREA: + case OBJECTIVE_SPRINT_TO_COORD: bIsRunning = true; m_pNextPathNode = nil; m_nextRoutePointPos = dest; @@ -18142,50 +18230,6 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) } void -CPed::SetObjective(eObjective newObj, CVector dest, float safeDist) -{ - if (DyingOrDead()) - return; - - if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj) - return; - - SetObjectiveTimer(0); - if (m_objective == newObj) { - if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) { - if (m_nextRoutePointPos == dest && m_distanceToCountSeekDone == safeDist) - return; - } else if (newObj == OBJECTIVE_GUARD_SPOT) { - if (m_vecSeekPosEx == dest && m_distanceToCountSeekDoneEx == safeDist) - return; - } - } - -#ifdef VC_PED_PORTS - ClearPointGunAt(); -#endif - bObjectiveCompleted = false; - if (IsTemporaryObjective(m_objective)) { - m_prevObjective = newObj; - } else { - if (m_objective != newObj) - SetStoredObjective(); - - m_objective = newObj; - } - - if (newObj == OBJECTIVE_GUARD_SPOT) { - m_vecSeekPosEx = dest; - m_distanceToCountSeekDoneEx = safeDist; - } else if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) { - m_pNextPathNode = nil; - m_nextRoutePointPos = dest; - m_vecSeekPos = m_nextRoutePointPos; - bUsePedNodeSeek = true; - } -} - -void CPed::SetCarJack(CVehicle* car) { uint8 doorFlag; @@ -18338,6 +18382,7 @@ CPed::SetExitBoat(CVehicle *boat) m_vecMoveSpeed = boat->m_vecMoveSpeed; } +// --MIAMI: Done void CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float heading, float time, int32 qid) { diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 8e8e3b75..8aead855 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -182,7 +182,7 @@ enum eWaitState { enum eObjective : uint32 { OBJECTIVE_NONE, OBJECTIVE_IDLE, - OBJ_2, + OBJECTIVE_IDLE_COP, OBJECTIVE_FLEE_TILL_SAFE, OBJECTIVE_GUARD_SPOT, OBJECTIVE_GUARD_AREA, // not implemented @@ -193,9 +193,9 @@ enum eObjective : uint32 { OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS, OBJECTIVE_GOTO_CHAR_ON_FOOT, + OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, + OBJECTIVE_HASSLE_CHAR, OBJECTIVE_FOLLOW_PED_IN_FORMATION, - OBJ_14, - OBJ_15, OBJECTIVE_LEAVE_VEHICLE, OBJECTIVE_ENTER_CAR_AS_PASSENGER, OBJECTIVE_ENTER_CAR_AS_DRIVER, @@ -206,8 +206,8 @@ enum eObjective : uint32 { OBJECTIVE_GOTO_AREA_ANY_MEANS, OBJECTIVE_GOTO_AREA_ON_FOOT, OBJECTIVE_RUN_TO_AREA, - OBJECTIVE_26, // not implemented - OBJECTIVE_27, // not implemented + OBJECTIVE_GOTO_AREA_IN_CAR, // not implemented + OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, // not implemented OBJECTIVE_FIGHT_CHAR, OBJECTIVE_SET_LEADER, OBJECTIVE_FOLLOW_ROUTE, @@ -216,22 +216,22 @@ enum eObjective : uint32 { OBJECTIVE_CATCH_TRAIN, OBJECTIVE_BUY_ICE_CREAM, OBJECTIVE_STEAL_ANY_CAR, - OBJ_36, + OBJECTIVE_STEAL_ANY_MISSION_CAR, OBJECTIVE_MUG_CHAR, OBJECTIVE_LEAVE_CAR_AND_DIE, OBJECTIVE_USE_SEAT_ATTRACTOR, OBJECTIVE_USE_ATM_ATTRACTOR, OBJECTIVE_FLEE_CAR, - OBJ_42, + OBJECTIVE_SUN_BATHE, OBJECTIVE_USE_STOP_ATTRACTOR, OBJECTIVE_USE_PIZZA_ATTRACTOR, OBJECTIVE_USE_SHELTER_ATTRACTOR, OBJECTIVE_AIM_GUN_AT_PED, - OBJ_47, + OBJECTIVE_WANDER, OBJECTIVE_WAIT_FOR_RAIN_TO_END, OBJECTIVE_SPRINT_TO_COORD, - OBJ_50, - OBJ_51, + OBJECTIVE_KILL_CHAR_ON_BOAT, + OBJECTIVE_SOLICIT_FOOT, OBJECTIVE_WAIT_FOR_BUS, OBJECTIVE_USE_ICECREAM_ATTRACTOR, OBJECTIVE_PURCHASE_ICECREAM, @@ -696,7 +696,6 @@ public: void SetObjective(eObjective); void SetObjective(eObjective, int16, int16); void SetObjective(eObjective, CVector); - void SetObjective(eObjective, CVector, float); void SetObjective(eObjective, float, const CVector&); void ClearChat(void); void InformMyGangOfAttack(CEntity*); |