diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/Ped.cpp | 2 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index a564c9e5..5e1fb842 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2501,7 +2501,7 @@ CPed::ProcessControl(void) if (m_nPedState == PED_JUMP) { if (m_nWaitTimer <= 2000) { if (m_nWaitTimer < 1000) - m_nWaitTimer += CTimer::GetTimeStep() * 0.02f * 1000.0f; + m_nWaitTimer += CTimer::GetTimeStepInMilliseconds(); } else { m_nWaitTimer = 0; } diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 53187d0b..46578486 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -714,7 +714,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed) if (m_nPedState == PED_JUMP) { if (bIsInTheAir) { if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) - && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { + && m_fDistanceTravelled < CTimer::GetTimeStepInSeconds() && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O float angleCos = Cos(m_fRotationCur); @@ -1205,7 +1205,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed) if (m_nPedState == PED_JUMP) { if (bIsInTheAir) { if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f) - && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { + && m_fDistanceTravelled < CTimer::GetTimeStepInSeconds() && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) { float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O float angleCos = Cos(m_fRotationCur); |