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-rw-r--r--src/peds/Ped.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 97a436fb..56a18dab 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -8870,8 +8870,8 @@ CPed::LookForInterestingNodes(void)
for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES].first; ptrNode && !found; ptrNode = ptrNode->next) {
CVehicle *veh = (CVehicle*)ptrNode->item;
model = veh->GetModelInfo();
- if (model->m_num2dEffects != 0) {
- for (int e = 0; e < model->m_num2dEffects; e++) {
+ if (model->GetNum2dEffects() != 0) {
+ for (int e = 0; e < model->GetNum2dEffects(); e++) {
effect = model->Get2dEffect(e);
if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
objMat = &veh->GetMatrix();
@@ -8888,8 +8888,8 @@ CPed::LookForInterestingNodes(void)
for (ptrNode = sector->m_lists[ENTITYLIST_OBJECTS].first; ptrNode && !found; ptrNode = ptrNode->next) {
CObject *obj = (CObject*)ptrNode->item;
model = CModelInfo::GetModelInfo(obj->GetModelIndex());
- if (model->m_num2dEffects != 0) {
- for (int e = 0; e < model->m_num2dEffects; e++) {
+ if (model->GetNum2dEffects() != 0) {
+ for (int e = 0; e < model->GetNum2dEffects(); e++) {
effect = model->Get2dEffect(e);
if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
objMat = &obj->GetMatrix();
@@ -8906,8 +8906,8 @@ CPed::LookForInterestingNodes(void)
for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS].first; ptrNode && !found; ptrNode = ptrNode->next) {
CBuilding *building = (CBuilding*)ptrNode->item;
model = CModelInfo::GetModelInfo(building->GetModelIndex());
- if (model->m_num2dEffects != 0) {
- for (int e = 0; e < model->m_num2dEffects; e++) {
+ if (model->GetNum2dEffects() != 0) {
+ for (int e = 0; e < model->GetNum2dEffects(); e++) {
effect = model->Get2dEffect(e);
if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
objMat = &building->GetMatrix();
@@ -8924,8 +8924,8 @@ CPed::LookForInterestingNodes(void)
for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first; ptrNode && !found; ptrNode = ptrNode->next) {
CBuilding *building = (CBuilding*)ptrNode->item;
model = CModelInfo::GetModelInfo(building->GetModelIndex());
- if (model->m_num2dEffects != 0) {
- for (int e = 0; e < model->m_num2dEffects; e++) {
+ if (model->GetNum2dEffects() != 0) {
+ for (int e = 0; e < model->GetNum2dEffects(); e++) {
effect = model->Get2dEffect(e);
if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
objMat = &building->GetMatrix();