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-rw-r--r--src/peds/CopPed.cpp6
-rw-r--r--src/peds/PedAI.cpp2
-rw-r--r--src/peds/PlayerPed.cpp2
-rw-r--r--src/peds/Population.cpp2
4 files changed, 6 insertions, 6 deletions
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 762c7f1a..3b777394 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -196,7 +196,7 @@ CCopPed::ClearPursuit(void)
m_bZoneDisabled = false;
ClearObjective();
if (IsPedInControl()) {
- if (!m_pMyVehicle || wanted->m_nWantedLevel != 0) {
+ if (!m_pMyVehicle || wanted->GetWantedLevel() != 0) {
if (m_pMyVehicle && (m_pMyVehicle->GetPosition() - GetPosition()).MagnitudeSqr() < sq(5.0f)) {
m_nLastPedState = PED_IDLE;
SetSeek((CEntity*)m_pMyVehicle, 2.5f);
@@ -295,7 +295,7 @@ CCopPed::ScanForCrimes(void)
if (!m_bIsInPursuit) {
CPlayerPed *player = FindPlayerPed();
if ((m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
- && player->m_pWanted->m_nWantedLevel == 0) {
+ && player->m_pWanted->GetWantedLevel() == 0) {
if (player->m_pMyVehicle
#ifdef FIX_BUGS
@@ -311,7 +311,7 @@ void
CCopPed::CopAI(void)
{
CWanted *wanted = FindPlayerPed()->m_pWanted;
- int wantedLevel = wanted->m_nWantedLevel;
+ int wantedLevel = wanted->GetWantedLevel();
CPhysical *playerOrHisVeh = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
if (wanted->m_bIgnoredByEveryone || wanted->m_bIgnoredByCops) {
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index 68983dac..04e6f596 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -924,7 +924,7 @@ CPed::ProcessObjective(void)
m_pMyVehicle->SetStatus(STATUS_PHYSICS);
m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0;
if (m_nPedType == PEDTYPE_COP) {
- m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->m_nWantedLevel * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->GetWantedLevel() * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
m_pMyVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
} else {
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity * 0.8f;
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index f07d1ac7..b66c1854 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1654,7 +1654,7 @@ CPlayerPed::ProcessControl(void)
if (m_nEvadeAmount == 0)
m_pEvadingFrom = nil;
- if (m_pWanted->m_nWantedLevel > 0)
+ if (m_pWanted->GetWantedLevel() > 0)
FindNewAttackPoints();
UpdateMeleeAttackers();
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index f886597f..b1943358 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -537,7 +537,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
- if (wantedInfo->m_nWantedLevel > 2) {
+ if (wantedInfo->GetWantedLevel() > 2) {
if (!CGame::IsInInterior() && (CGeneral::GetRandomNumber() % 32 == 0) && FindPlayerVehicle())
forceAddingCop = true;