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-rw-r--r--src/peds/CivilianPed.cpp2
-rw-r--r--src/peds/Ped.cpp6
-rw-r--r--src/peds/Population.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 1950c4b3..74a7c9ba 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -425,7 +425,7 @@ void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDist
{
for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item;
- if (pEntity->IsObject() && (!pEntity->IsStatic() || ((CObject*)pEntity)->bHasBeenDamaged))
+ if (pEntity->IsObject() && (!pEntity->GetIsStatic() || ((CObject*)pEntity)->bHasBeenDamaged))
continue;
CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 5ec83d3b..c2ae422b 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -16428,11 +16428,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
if (!collidingEnt->IsBuilding())
((CPhysical*)collidingEnt)->AddCollisionRecord(this);
- if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->IsStatic())) {
+ if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic())) {
bHasHitWall = true;
}
}
- if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) {
+ if (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic()) {
if (bWasStanding) {
CVector sphereNormal;
float normalLength;
@@ -18414,7 +18414,7 @@ CPed::SeekCar(void)
{
m_fRotationCur = m_fRotationDest;
if (!bVehEnterDoorIsBlocked) {
- vehToSeek->bIsStatic = false;
+ vehToSeek->SetIsStatic(false);
if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
SetSolicit(1000);
} else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 94533f4a..d52c8c7c 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -945,7 +945,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) {
obj->bIsVisible = false;
} else if (obj->GetModelIndex() == MI_BUOY) {
- obj->bIsStatic = false;
+ obj->SetIsStatic(false);
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
obj->bTouchingWater = true;
obj->AddToMovingList();